For a while I've been trying to get a texture to automatically scale so I don't have to manually do it in GZDoom builder bugfix. When I open up GZDoom builder bugfix to see if it works at all, I get an error in the corner saying "No patches are defined for texture "HIRESCARPET"" and it's a pain to see every time, so here's what I have in my ZDoom TEXTURES lump:
//This defines for HIGH RESOLTION TEXTURES ONLY
texture "HIRESCARPET", 512, 512
{
XScale 4
YScale 4
Graphic textures/tex_flat/CARPET1, 512, 512
}
I've been trying to get this work for a day now, and I'm having no luck no matter how much I try.
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[HotPocket]
For a while I've been trying to get a texture to automatically scale so I don't have to manually do it in GZDoom builder bugfix. When I open up GZDoom builder bugfix to see if it works at all, I get an error in the corner saying "No patches are defined for texture "HIRESCARPET"" and it's a pain to see every time, so here's what I have in my ZDoom TEXTURES lump:
//This defines for HIGH RESOLTION TEXTURES ONLY texture "HIRESCARPET", 512, 512 { XScale 4 YScale 4 Graphic textures/tex_flat/CARPET1, 512, 512 }
I've been trying to get this work for a day now, and I'm having no luck no matter how much I try.
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