ryg Posted January 6, 2020 I have created an outside area (288 units high) with different height levels (64x64 stairs) and I had hoped for the cacos to attack the player on the stairs above them but they stay on the ground and attack from below but don't rise. Why? 0 Quote Share this post Link to post
0 Graf Zahl Posted January 7, 2020 2 hours ago, Vermil said: In vanilla Doom it would only be changes in floor height. Though many source ports change the behaviour of flying enemies to be more 3D so things may differ in some/all of them. I don't think any source port changes this part of monster AI, it'd be too gratuitous. 0 Quote Share this post Link to post
0 Graf Zahl Posted January 6, 2020 They only change height if their horizontal path is blocked. As long as they can approach without changing height, they do. 0 Quote Share this post Link to post
0 ryg Posted January 7, 2020 Will objects like trees also be regarded as blocking or has it to be a change in floor height? 0 Quote Share this post Link to post
0 Vermil Posted January 7, 2020 In vanilla Doom it would only be changes in floor height. Though many source ports change the behaviour of flying enemies to be more 3D so things may differ in some/all of them. 0 Quote Share this post Link to post
0 Gez Posted January 7, 2020 I think there was something about cacos being unable to go lower than their starting altitude, unless pushed by a moving sector. Or was it higher? I forgot the details, but there's an oddity with them. 0 Quote Share this post Link to post
0 seed Posted January 7, 2020 19 minutes ago, Graf Zahl said: I don't think any source port changes this part of monster AI, it'd be too gratuitous. I wonder if he's thinking of vertical thrust from explosions. 0 Quote Share this post Link to post
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ryg
I have created an outside area (288 units high) with different height levels (64x64 stairs) and I had hoped for the cacos to attack the player on the stairs above them but they stay on the ground and attack from below but don't rise. Why?
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