Edit: Thanks everyone who gave ideas! I think I'm gonna avoid the barrel option, since imo that takes away from the immersion of the level, and just keep it as I already have it, which is an instant lowering floor with a switch. Again, thank you everyone!
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kid marscat
As in, the level starts with the player on top a high platform, from which the player is pushed off. Compare to what the DN3D engine does on levels like Freeway.
Edit: Thanks everyone who gave ideas! I think I'm gonna avoid the barrel option, since imo that takes away from the immersion of the level, and just keep it as I already have it, which is an instant lowering floor with a switch. Again, thank you everyone!
Edited by kid marscatEdited to close thread.
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