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Twins' uhhh general project thread


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Hello my name is Twins'R'Okay and I'm a pixel artist
Here are some examples of my work (be warned, pictures are massive)

Spoiler

1707886546_AESTHETIC.png.2a5dd08e7d22df5acbf9a8e900768f51.pngMETA.gif.b6cb76b405956bcf106096c5cabe88c0.gifDWBTGGRAVEYARD.png.5b9d25b16a042b9a2d3684681205f136.pngDYWBTGAPPROACH.png.7c0318dd8b82f9715144778428cc2f18.pngDYWBTGASCENT.png.760cac01f3774f3f5654ed051fa3b4e6.png

(both pictures below represent sky replacements for SRB2)

srb20058.png.11a5ed85900033840f40fbce8badb838.png

srb20061.png.afe4f04497d68fabe3a8acb20448b40e.png

and now here's my (not so) latest project:
t r e e s
 

Spoiler

roundtree.gif.1f8c298bc285bdbf6be23934d32a60e3.gifroundtreeberry.gif.fe8643299159056858ccb9dada52c8ac.gifroundtreebad.gif.73d09da0c91b1d2944f4544ca1ebd095.gif

 

Edited by Twins'R'Okay

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Spoiler

how do i delete spoilers aaaaaaaaaaaaaa

(hijackin this to become a general project thread lmao)
Now, I am making a map for SRB2Kart (which is a mod(SRB2) of a mod(DOOM Legacy) of a mod(DOOM))
and Imma see if I can get this finished
based off of a zone from Sonic Chaos
kart0329.gif.badc518b124212d70bcd6929fb163f4e.gif

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image.png.c1a02543b4ee4d944fd6f103d5f7fe52.png
nice

(for the record I know about the horrifyingly misaligned texture on the second layer of clouds (they look fine in-editor, but SRB2 skyboxes are weird :<), I have a FEELING I might know what it is but idk if it will work yet. F)

(if there's any other texture/visual weirdness, I know, this is a WIP, I will get to that when I can :>)

Edited by Twins'R'Okay

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Fixed the texture weirdness, skybox is now lookin' smooth
kart0076.png.8d4a7eb7a3cf8ba86e9bc507e211a86a.png

Also, the layout is almost done, just gotta do a few things both layout and decor-wise before I can place checkpoints, item-boxes, etc.
MAPY1M-export.png.a14072a50b8dfcb87530b08128101483.png
image.png.87fbe3da51af6cb6bfea53d6eeca2865.png
(above is WIP obviously :>)

 

Edited by Twins'R'Okay

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On 1/20/2020 at 12:48 AM, Twins'R'Okay said:

More progress
kart0331.gif.46b9deceb5b42ee3aa7f7ff22d94b2c5.gif

 

 

 

I loved Super Mario Kart, spent hours on that game with a friend or my father many many years ago... I should try out Sonic Robo Blast soon. 

 

Doomguy...:-)

Would love to see a real DoomKart as a fun game. I'd probably pick a Revenant as a driver, racing around Mt. Erebus and instead of dropping bananas he'd launch some homing missiles. XD

 

Nice work ! 

 

 

 

Edited by 4everDoomed

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  • 1 month later...

Oh hey, I forgot this website exists

Blame Eternal and 64 for reminding me so.

Anyways I kinda worked a crapton turning my single Kart stage into a full out cup, dubbed the Epic Cup (5 tracks).

The Non-Euclidean stage became Ante-Station Zone
A gigantic space station that bends dimensions and confuses the player.
Not terribly difficult, but will keep you on your toes.
image.png.54e5015577038290c32ddd09323d7594.png
image.png.97b2ef88535e5c3c7561cc2a8c8231a6.png
(btw due to SRB2Kart's ~~special~~ version of the DOOM engine, some graphical effects do not display in the game's OpenGL mode)

The next stage in line is Heaven Pass Zone
A remake of one of Sonic Robo Blast 2's circuit maps from one of its many, many, older versions.
This one is a little tough, one bump in the wrong direction and you're falling thousands of miles out of the stratosphere.
On top of that, this stage is still WIP, its nearly finished, but needs some tweaks and deco before I can deem it release-able.
kart0106.png.7bda2702ba8581e8f40dce5cf37e585e.png
kart0107.png.9e829a0caa0473175e7d4b2e1577dffc.png

Next up is a small bonus that is NOT in the map rotation, but a ~~special~~ map rotation that, in the vanilla game, is the dump where all scrapped levels reside (unfinished by release/below the quality standard/had a lot of work put into them but still falls below the quality standard/""""classic"""" stages)
v2.0.x Special Stage Zone K
AKA My first attempt at mapping a kart stage and I thought it would be a good idea to faithfully recreate every old special stage that appeared in Sonic Robo Blast 2 v2.0 plus some other details as an homage to SRB2's long 20+ year history in development AND... you could see the effort and the incompetence :<
kart0108.png.02a845cfad50a5ac7ab7445b315eaac0.png
kart0110.png.35450bb70eb10afaff1d69c6828e6b47.png

On top of all of this: Aqua Planet Zone got a small art update and got tweaked a bit to make it more competitive/exciting.
kart0111.png.cedb96ac49bcafc763d0ae2f2ce45349.png

Finally, the pack is still planned to have 2 more stages to round out the whole cup.
I haven't started on those yet, but here are some buzzwords which hints at what I want both stages to be

TRACK IV:
NIGHT
ROAD
STARS

TRACK V:
STORM
DANGER
SEQUEL
(ignore the last picture idk whats going on but doomworld wont let me delete this :<)

 

image.png

Edited by Twins'R'Okay

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  • 2 weeks later...

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