eviltechno Posted January 16, 2020 (edited) I play Doom on a mouse & keyboard "emulation" using xpadder software with an xbox one controller. (just like any first person shooter) Xpadder allows me to use the same turning / acceleration speed in any game. I have aim assist disabled. (It wouldn't work anyway as game can't detect the controller that way. I'm coming from mouse and keyboard as well btw. Edited January 16, 2020 by eviltechno 1 Quote Share this post Link to post
Faceman2000 Posted January 16, 2020 Proud to say I’m the only one who said laptop touchpad. Took some getting used to but I’m unholy good with it now. 0 Quote Share this post Link to post
Nymbus_Hustle Posted January 16, 2020 I use a Lenovo OEM mouse, I think USB 2.0 I use a trackball with USB 1.0 and I use a Wii remote 0 Quote Share this post Link to post
CorianderCastor Posted January 20, 2020 On 1/12/2020 at 11:54 PM, Pablo_Doom_Guy said: Well this guy uses an arcade stick to play Doom1 What does that have to do with what I said? A fightstick works wonders for Hovertank 3-D by the way. 1 Quote Share this post Link to post
Pablo_Doom_Guy Posted January 20, 2020 3 hours ago, PaquoCastor said: What does that have to do with what I said? On 1/12/2020 at 6:23 PM, PaquoCastor said: I have a flightstick and I don't know how to use that for movement or turning, heh. 0 Quote Share this post Link to post
dr_st Posted January 20, 2020 DOS ports - keyboard only; modern Windows ports - mouse. 0 Quote Share this post Link to post
galileo31dos01 Posted January 21, 2020 My HP laptop's integrated keyboard for pretty much every input, counting with its limited functional keys (it's old and slowly dying). Having said that, I had considered to join the mouse users club many times, not so much because keyboard is less convenient for nowadays and 10th decade maps, although in part it is, but also because from what people say and from what I've seen in videos/streams of highly skilled players, movement in general is much cleaner, they can strafe and stop where they want to, they also don't get tangled on every impassable linedef or hitbox (seriously though, it always impresses me when players weave through monsters like if their bodies became thin as spaghetti), and they turn around as fast as they wish, which is essential agility required for plenty actual Flotsam/Ribbiks/you name it hard maps. It makes me feel super curious on how further I could improve if I added mouse. I don't know others but to me strafing can be occasionally overly "dramatic", meaning that at times for every one step I want to strafe it slides three steps, and I don't think I smash the keys any hard. A solution is to quickly softly press the opposite strafe key, but it's unlikely that my brain remembers to do that all the time. I've been royally fucked by the simplest archviles pole dance duels just because I slip too much to the other side of the pole, nevermind platforming on thin sticks where I'd instantly panic while pressing both strafe keys and internally screaming "STOOOOOOOP", sometimes externally too. Maybe mouse users also struggle with that extra slip when strafing, idk. Back on switching to mouse, I only tried for real once on Entryway and obviously moving around was not that straightforward. I'd have to practically relearn the whole game, which holds back my enthusiasm at the moment. I remember using the advantage of mouse to quick-turn and shoot some secrets switches in Counterattack, or some of those hidden buttons on the other end in Monti's maps. On another side, when it comes to efficient BFG techniques, I do very well on keyboard, so I think I'm good with my keyboard, but the curiosity is there. 1 Quote Share this post Link to post
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