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Corrupted Levels


MrPumpkinMan712

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Hey, whenever i try to make any kind of megawad with custom music, I'll go back to previous levels after a while and they'll be corrupted, stuff like missing sectors, the entire level being missing. stuff like that, i think it has something to do with the order i put the files in SLADE, how do i fix this?

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See: https://doomwiki.org/wiki/Lump#Map_lumps

 

It is critically important that the level lumps (THINGS, LINEDEFS, SIDEDEFS, VERTEXES, SEGS, SSECTORS, NODES, SECTORS, REJECT, BLOCKMAP, and if the map is Hexen format, BEHAVIOR) stay in exactly that order, with nothing taken out and nothing added in.

 

If you insert additional lumps (such as music) inside a level's lumps, the level becomes corrupted and unusable. However, the issue is fixed just by moving the extra lump out of the way. See this thread:

 

 

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When you create a map in Doom Builder, it consists of several lumps - THINGS, NODES etc. Make sure not to mess with the order of those lumps, and don’t put other lumps in between them like music or graphics. Based on the info given that’s the only cause I can think of.

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1 hour ago, MrPumpkinMan712 said:

... i think it has something to do with the order i put the files in SLADE, ...

 

That seems like a reasonable assumption.

 

1 hour ago, MrPumpkinMan712 said:

..., how do i fix this?

 

Since I do not know what you have done (I am not a mind reader) it would be a good

idea for you to upload your megawad for perusal.

Edited by Kappes Buur

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2 minutes ago, Kappes Buur said:

 

That seems like a reasonable assumption.

 

 

Since I do not know what you have done (I am not a mind reader) it would be a good

idea for you to upload your megawad for perusal.

yeah i deleted the corrupted wads because usually i only get like three levels in so I can't upload em. :/

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On 1/14/2020 at 4:10 AM, Gez said:

See: https://doomwiki.org/wiki/Lump#Map_lumps

 

It is critically important that the level lumps (THINGS, LINEDEFS, SIDEDEFS, VERTEXES, SEGS, SSECTORS, NODES, SECTORS, REJECT, BLOCKMAP, and if the map is Hexen format, BEHAVIOR) stay in exactly that order, with nothing taken out and nothing added in.

 

If you insert additional lumps (such as music) inside a level's lumps, the level becomes corrupted and unusable. However, the issue is fixed just by moving the extra lump out of the way. See this thread:

 

 

Thanks! this really helped :)

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