Misty Posted January 17, 2020 Weird thing is that only few few people consider work for eternity engine, which is perfect ground between boom and zdoom mapping. Besides, it has nice software render, a bit better than prboom+ one. Oh, and it supports vanilla demos without desync, a big plus for those who like such things. 0 Quote Share this post Link to post
Skullhacker Posted January 18, 2020 2 hours ago, cnidaria said: I like both vanilla and TC's, and only tend not to enjoy those that fall in between. I started with GZdoom and only moved onto vanilla doom after a couple years, which is what I favor now, and I pretty much consider them separate games. Whenever I play a mod that has largely vanilla weaponry and enemies but with a few tweaks, it just throws me off and makes me wish I was playing vanilla, but I think GZdoom is a brilliant engine and modding platform for straightforward, visceral shooters such as Ashes 2036 and that the future is bright for such "TC's" There are passes made for extremely well produced projects such as Eviternity, but I feel like most most that try to hit that middle ground fail and would've been better served just using vanilla assets rather than trying to add anything new unless they were going the TC route Right. If a TC is a TC, it should feel like one. If something is partly vanilla, but modded just about everywhere else, it makes sense how it would feel so wrong. Like putting SS Nazis in regular Doom 2 levels. 0 Quote Share this post Link to post
Skullhacker Posted January 18, 2020 1 hour ago, Misty said: Weird thing is that only few few people consider work for eternity engine, which is perfect ground between boom and zdoom mapping. Besides, it has nice software render, a bit better than prboom+ one. Oh, and it supports vanilla demos without desync, a big plus for those who like such things. I've never seen eternity, but I've heard it has a lot of cool features. 0 Quote Share this post Link to post
HavoX Posted January 18, 2020 It's all in a matter of preference. 0 Quote Share this post Link to post
Hcoop111 Posted January 18, 2020 I can go either way ...vanilla...or modded out 0 Quote Share this post Link to post
Doomkid Posted January 19, 2020 (edited) On 1/18/2020 at 10:17 AM, cnidaria said: I like both vanilla and TC's, and only tend not to enjoy those that fall in between. [..] Whenever I play a mod that has largely vanilla weaponry and enemies but with a few tweaks, it just throws me off and makes me wish I was playing vanilla [..] There are passes made for extremely well produced projects such as Eviternity, but I feel like most most that try to hit that middle ground fail and would've been better served just using vanilla assets rather than trying to add anything new unless they were going the TC route Bah I say, BAH! The vanilla/Boom wads out there that dare to replace a couple guns and a couple enemies have their own distinct flavour and I love that about them. In addition to Eviternity, wads like Alien Bastards, STRAIN, Sargasso, my own Rowdy Rudy, and a bunch of others all prove really well that a mix of vanilla assets and modified assets can simply come together to enhance the experience. Each one would be far less memorable (aka more boring) with pure vanilla monsters/weapons. On top of that, there are 999999 options if you want new maps with stock weapons and enemies. I’m not saying it gets old after a while, but... well, actually yes I am. It gets old after a while. That doesn’t mean I need a full-blown TC, but sometimes a dish needs more spice to be interesting, you know? I honestly have no clue why more wads don’t replace the SS Nazi and the pistol with something that isn’t utterly useless. The idea that if you change one enemy you for some reason need to develop a full-blown TC just doesn’t make sense to me. I like my Doom wads with some icing and sprinkles sometimes. That’s how I see these types of wads (they’re called Partial Conversions, by the way!) This little ramble isn’t directed at only you, to be clear. More the result of many years of built up frustration that Partial Conversions (and middle-length megawads) always seem to be treated as second-class citizens in the Wadosphere. It’s all because of this antiquated notion that 32 maps with unaltered weapons/enemies is the “purest” and “most holy” of Doom experiences. Again I say.. BAH! Edited January 19, 2020 by Doomkid 3 Quote Share this post Link to post
Doom_Dude Posted January 19, 2020 (edited) I have to agree with what DoomKid said. I really don't have a preference. As much as I enjoy a nice vanilla project, I do like those wads that use a mixture of custom assets. I don't care if it's a single vanilla map or a full blown TC or something in between... I think variety is really the spice of Doom. ;) Edited January 19, 2020 by Doom_Dude 2 Quote Share this post Link to post
cnidaria Posted January 19, 2020 I did name an exception specifically for projects such as Eviternity and AA. My gripe is with mods that do things 99% vanilla and just change a few little, largely inconsequential things. The offset frames of the shotgun, the sprite for armour bonuses or the sound of doors opening. It just gives me an uncanny feeling whilst not adding anything to the gameplay in the slightest. I get wanting to give things your own flair but it throws me off 0 Quote Share this post Link to post
Maximum Matt Posted January 22, 2020 On 1/18/2020 at 4:23 AM, Jayextee said: The topic question "Do people like modded content better than vanilla megawads?" reads to me like 'do people like wearing clothes better than eating food?' For what it's worth, I much prefer eating food over wearing damn clothes. 1 Quote Share this post Link to post
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