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Nightmare : Why it was NEVER meant to be played


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Doom is notoriously known as literally being difficult as hell. But then there's NIGHTMARE! mode. Everyone has played it at some point, and if you haven't, you have no life in you.

This thread will be about Doom's NIGHTMARE! mode and why it was never meant to be played.

I had a hard time playing E1M3 on NIGHTMARE. I spent 2 hours trying to beat it, only to fail. John Carmack must not have any pity for people who play on NIGHTMARE and say it's too hard.

)=/

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WELL ACKSHUALLY

 

Nightmare difficulty is literally a meme in that it was literally created to spite those who complain that Doom is too easy, and creates a whole new challenge:

 

You're no longer trying to kill everything like in an action movie; the game has suddenly become survival horror in that nothing stays dead and you’re left to conserve and manage your resources in order to survive.

 

Spoiler

Well, at least until the rise of advanced mechanics like straferunning and mouselook turned even Nightmare! into a cakewalk, at least on more advanced sourceports.

 

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Beat Doom Eps. 1-3 on Nightmare! back in the 1.2 exe days, but I never bothered to try Ep. 4 after i got the update. Doom 2 is close to unplayable on Nightmare! as well, at least for me. It's a novelty feature, people.

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The Nightmare difficulty is there to remind you that you haven't truly mastered Doom yet, not even Knee deep in the Dead, and also to make you feel like you're wimping out for choosing UV.

 

Major respect for players who have beaten this mode. I haven't.

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6 hours ago, TheNoob_Gamer said:
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Simple.

It was a joke.

 

 

 

Basically.

 

Some people do very much play on Nightmare, but back when id added it, it was essentially to troll players who said Doom was too easy. id didn't envision it as a serious difficult setting, hence zero balance whatsoever to account for it.

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7 hours ago, Skullhacker said:

Doom is notoriously known as literally being difficult as hell.

)=/

It Is not. The reason nightmare exists to begin with is a lot of people can autopilot the Iwads even on UV. 

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I'm still only just stumbling my way through Ultra-Violence. I'd get my ass torn to shreds on E1M1 in Nightmare mode.

Interesting how people turned Nightmare into a whole set of speedrun categories.

 

Side note, how do you get 100% kills in Nightmare? Does it end up with an overflowing percentage like the Icon of Sin fight usually does?

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2 minutes ago, cybdmn said:

 

More trivia: Did you know, that there is another, better maintained, and not bullshit-ads infested DoomWiki?

To be fair, some trivial facts on the outdated Doomwiki are nowhere to be found on the real one.

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7 minutes ago, TheNoob_Gamer said:

To be fair, some trivial facts on the outdated Doomwiki are nowhere to be found on the real one.

 

Yeah, ironically the Fandom one has some bits of info that are missing, I've added some bits myself not long ago.

 

But anyway, yeah better stick to Doomwiki, it's much higher quality overall, actively updated, and also moderated by folks around here.

Edited by seed

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Nightmare seemed like a too sudden jump in difficulty. I would have preferred if there was an inbetween mode where the monsters are as fast as in NM but don't teleport again (I know there must be a fast monsters options somewhere).

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Plutonia. Nightmare. Default keyboard-only controls.

Just imagine the sheer horror.

Edited by Allard

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8 hours ago, Skullhacker said:

Doom is notoriously known as literally being difficult as hell.

*laughs so goddamn hard that throat hurts* Dude 90s are long time gone.

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52 minutes ago, Optimus said:

Nightmare seemed like a too sudden jump in difficulty. I would have preferred if there was an inbetween mode where the monsters are as fast as in NM but don't teleport again (I know there must be a fast monsters options somewhere).

You can use the -fast parameter on startup. This has its own speedrunning category iirc, and some people play on UV with this setting. However, I don't think it fully replicates the Nightmare fast settings, since I don't think it makes monsters react any faster like they do in Nightmare.

 

There's also -respawn for other variations of Not-Quite-Nightmare

Edited by Unregistered account

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15 minutes ago, Nine Inch Heels said:

 in general nightmare is far from impossible.

Spoiler

 

Except I've never seen anyone doing NM-Max demos.


 

 

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7 hours ago, Rainne said:

It's like dealing with a natural disaster; if a building collapses, it doesn't do so in an artful way that carefully ensures there's some way out.

It's like trying to play a casual game of Minecraft while set on fire.

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2 hours ago, Pegg said:

It Is not. The reason nightmare exists to begin with is a lot of people can autopilot the Iwads even on UV. 

Consider levels like E4M1, E4M2, E4M6 and E4M8. Also consider Tnt Evilution and Plutonia. Also consider stuff like Sunlust and Hell Revealed. I know that Doom is pretty easy if you've played it for a long time, but there are lots of popular megawads that defined Doom for us and gave it the reputation it deserves. Because of this, Doom is still one of the most brutal games ever.

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2 hours ago, Castelia said:

Side note, how do you get 100% kills in Nightmare? Does it end up with an overflowing percentage like the Icon of Sin fight usually does?

I think so.

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1 hour ago, Wereknight said:

*laughs so goddamn hard that throat hurts* Dude 90s are long time gone.

I know. But just look at Tnt and Plutonia. You don't need to personally attack me because of a stupid thing I said.

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