Skullhacker Posted January 19, 2020 Doom is notoriously known as literally being difficult as hell. But then there's NIGHTMARE! mode. Everyone has played it at some point, and if you haven't, you have no life in you. This thread will be about Doom's NIGHTMARE! mode and why it was never meant to be played. I had a hard time playing E1M3 on NIGHTMARE. I spent 2 hours trying to beat it, only to fail. John Carmack must not have any pity for people who play on NIGHTMARE and say it's too hard. )=/ 1 Quote Share this post Link to post
TheNoob_Gamer Posted January 19, 2020 (edited) Simple. It was a joke. Edited January 19, 2020 by TheNoob_Gamer 14 Quote Share this post Link to post
RonnieJamesDiner Posted January 19, 2020 Well, according to the Doom fandom Wiki trivia page, Quote Did you know that the Nightmare! skill level was added as a joke, in response to comments that the game was too easy? I have no idea if this is true, but, I could believe it. 1 Quote Share this post Link to post
Maximum Matt Posted January 19, 2020 It's there to shut down ANYBODY who claims that they are Doom lords and they can handle anything. 7 Quote Share this post Link to post
Gaia74 Posted January 19, 2020 41 minutes ago, TheNoob_Gamer said: Hide contents Simple. It was a joke. This 0 Quote Share this post Link to post
Rainne Posted January 19, 2020 Back when calling a difficulty level "Nightmare" meant something. When it wasn't even in the original game and thus wasn't really tested for playability: when you play on NM, you're entering a world that really wasn't designed with you in mind. I've completed a few other games on their respective "Nightmare" modes. It's pretty much just "the hardest normal difficulty", and all they require is that you know what you're doing, and be at the peak of the game. Doom's Nightmare is something fundamentally different. It's like playing a data-corrupted version of the game; there's no guarantee it'll even work, let alone be fair. It's like dealing with a natural disaster; if a building collapses, it doesn't do so in an artful way that carefully ensures there's some way out. There is no God in Nightmare. 15 Quote Share this post Link to post
Man of Doom Posted January 19, 2020 WELL ACKSHUALLY Nightmare difficulty is literally a meme in that it was literally created to spite those who complain that Doom is too easy, and creates a whole new challenge: You're no longer trying to kill everything like in an action movie; the game has suddenly become survival horror in that nothing stays dead and you’re left to conserve and manage your resources in order to survive. Spoiler Well, at least until the rise of advanced mechanics like straferunning and mouselook turned even Nightmare! into a cakewalk, at least on more advanced sourceports. 2 Quote Share this post Link to post
Uncle 80 Posted January 19, 2020 Beat Doom Eps. 1-3 on Nightmare! back in the 1.2 exe days, but I never bothered to try Ep. 4 after i got the update. Doom 2 is close to unplayable on Nightmare! as well, at least for me. It's a novelty feature, people. 0 Quote Share this post Link to post
jval Posted January 19, 2020 I haven't played for a long time in Nightmare, it's a suicide mission. 4 Quote Share this post Link to post
unerxai Posted January 19, 2020 The Nightmare difficulty is there to remind you that you haven't truly mastered Doom yet, not even Knee deep in the Dead, and also to make you feel like you're wimping out for choosing UV. Major respect for players who have beaten this mode. I haven't. 4 Quote Share this post Link to post
seed Posted January 19, 2020 6 hours ago, TheNoob_Gamer said: Hide contents Simple. It was a joke. Basically. Some people do very much play on Nightmare, but back when id added it, it was essentially to troll players who said Doom was too easy. id didn't envision it as a serious difficult setting, hence zero balance whatsoever to account for it. 3 Quote Share this post Link to post
Cruduxy Pegg Posted January 19, 2020 7 hours ago, Skullhacker said: Doom is notoriously known as literally being difficult as hell. )=/ It Is not. The reason nightmare exists to begin with is a lot of people can autopilot the Iwads even on UV. 3 Quote Share this post Link to post
Castelia Posted January 19, 2020 I'm still only just stumbling my way through Ultra-Violence. I'd get my ass torn to shreds on E1M1 in Nightmare mode. Interesting how people turned Nightmare into a whole set of speedrun categories. Side note, how do you get 100% kills in Nightmare? Does it end up with an overflowing percentage like the Icon of Sin fight usually does? 0 Quote Share this post Link to post
TheNoob_Gamer Posted January 19, 2020 5 minutes ago, Castelia said: Does it end up with an overflowing percentage like the Icon of Sin fight usually does? Yes it does 1 Quote Share this post Link to post
cybdmn Posted January 19, 2020 6 hours ago, RonnieJamesDiner said: Well, according to the Doom fandom Wiki trivia page, I have no idea if this is true, but, I could believe it. More trivia: Did you know, that there is another, better maintained, and not bullshit-ads infested DoomWiki? 20 Quote Share this post Link to post
TheNoob_Gamer Posted January 19, 2020 2 minutes ago, cybdmn said: More trivia: Did you know, that there is another, better maintained, and not bullshit-ads infested DoomWiki? To be fair, some trivial facts on the outdated Doomwiki are nowhere to be found on the real one. 1 Quote Share this post Link to post
seed Posted January 19, 2020 (edited) 7 minutes ago, TheNoob_Gamer said: To be fair, some trivial facts on the outdated Doomwiki are nowhere to be found on the real one. Yeah, ironically the Fandom one has some bits of info that are missing, I've added some bits myself not long ago. But anyway, yeah better stick to Doomwiki, it's much higher quality overall, actively updated, and also moderated by folks around here. Edited January 19, 2020 by seed 11 Quote Share this post Link to post
Optimus Posted January 19, 2020 Nightmare seemed like a too sudden jump in difficulty. I would have preferred if there was an inbetween mode where the monsters are as fast as in NM but don't teleport again (I know there must be a fast monsters options somewhere). 2 Quote Share this post Link to post
Allard Posted January 19, 2020 (edited) Plutonia. Nightmare. Default keyboard-only controls. Just imagine the sheer horror. Edited January 19, 2020 by Allard 2 Quote Share this post Link to post
Wereknight Posted January 19, 2020 8 hours ago, Skullhacker said: Doom is notoriously known as literally being difficult as hell. *laughs so goddamn hard that throat hurts* Dude 90s are long time gone. 4 Quote Share this post Link to post
Guest Unregistered account Posted January 19, 2020 (edited) 52 minutes ago, Optimus said: Nightmare seemed like a too sudden jump in difficulty. I would have preferred if there was an inbetween mode where the monsters are as fast as in NM but don't teleport again (I know there must be a fast monsters options somewhere). You can use the -fast parameter on startup. This has its own speedrunning category iirc, and some people play on UV with this setting. However, I don't think it fully replicates the Nightmare fast settings, since I don't think it makes monsters react any faster like they do in Nightmare. There's also -respawn for other variations of Not-Quite-Nightmare Edited January 19, 2020 by Unregistered account 0 Quote Share this post Link to post
Nine Inch Heels Posted January 19, 2020 (edited) 11 hours ago, Skullhacker said: Doom is notoriously known as literally being difficult as hell. [citation needed] 11 hours ago, Skullhacker said: This thread will be about Doom's NIGHTMARE! mode and why it was never meant to be played. Says who? Here's what the problem is: Back in the old days, when people didn't know how to play, NM was basically supposed to be unbeatable, or at least "nigh "unbeatable". As we've seen in recent past, that doesn't apply any more these days. People have figured out how to beat most conventional maps on nightmare difficulty settings, and there are even some pretty hard maps that have been beaten on NM successfully. Granted, some types of maps are impossible to beat on NM, like some slaughter maps out there, but in general nightmare is far from impossible. Yes, id put it in as a """joke""" to scare away the "would-be-tough-guys", but time proved id wrong. Simple as that. From the "I make maps perspective", nightmare is still a largely unexplored "design-space", waiting for determined mappers. The skill setting has unique traits, all of which could be used in order to facilitate new styles of encounters, with their own gameplay meta. That being said, people who claim "NM is just a meme", are wrong as far as I'm concerned. Edited January 19, 2020 by Nine Inch Heels 19 Quote Share this post Link to post
TheNoob_Gamer Posted January 19, 2020 15 minutes ago, Nine Inch Heels said: in general nightmare is far from impossible. Spoiler Except I've never seen anyone doing NM-Max demos. 1 Quote Share this post Link to post
Nine Inch Heels Posted January 19, 2020 (edited) 4 minutes ago, TheNoob_Gamer said: Except I've never seen anyone doing NM-Max demos. https://www.doomworld.com/forum/post/1941994 That's because maxing a map isn't required to make it to the exit, also some maps actually have "NMmax" demos. In fact, I recorded one myself. Edited January 19, 2020 by Nine Inch Heels 7 Quote Share this post Link to post
Skullhacker Posted January 19, 2020 7 hours ago, Rainne said: It's like dealing with a natural disaster; if a building collapses, it doesn't do so in an artful way that carefully ensures there's some way out. It's like trying to play a casual game of Minecraft while set on fire. 1 Quote Share this post Link to post
TheNoob_Gamer Posted January 19, 2020 35 minutes ago, Nine Inch Heels said: https://www.doomworld.com/forum/post/1941994 That's because maxing a map isn't required to make it to the exit, also some maps actually have "NMmax" demos. In fact, I recorded one myself. Oh yeah, thanks for cleaning up my mind about this. Still, there are not that many NM-Max demos from what I've seen. 0 Quote Share this post Link to post
Skullhacker Posted January 19, 2020 2 hours ago, Pegg said: It Is not. The reason nightmare exists to begin with is a lot of people can autopilot the Iwads even on UV. Consider levels like E4M1, E4M2, E4M6 and E4M8. Also consider Tnt Evilution and Plutonia. Also consider stuff like Sunlust and Hell Revealed. I know that Doom is pretty easy if you've played it for a long time, but there are lots of popular megawads that defined Doom for us and gave it the reputation it deserves. Because of this, Doom is still one of the most brutal games ever. 0 Quote Share this post Link to post
Skullhacker Posted January 19, 2020 2 hours ago, Castelia said: Side note, how do you get 100% kills in Nightmare? Does it end up with an overflowing percentage like the Icon of Sin fight usually does? I think so. 0 Quote Share this post Link to post
Nine Inch Heels Posted January 19, 2020 @Skullhacker consider using the multiquote feature, or mark the text you want to quote. That way you don't need to spam posts and instead have it all nice and tidy in a single post. 4 Quote Share this post Link to post
Skullhacker Posted January 19, 2020 1 hour ago, Wereknight said: *laughs so goddamn hard that throat hurts* Dude 90s are long time gone. I know. But just look at Tnt and Plutonia. You don't need to personally attack me because of a stupid thing I said. 1 Quote Share this post Link to post
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