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Too many 3d Floors?


PepsiBepsi

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I'm at 52 dummy sectors for this level, and I'm not even halfway through what I plan on making. 


I'm not having any performance problems yet, but I just want yall's opinion. Excessive?

 

 

part 2 screen 2.png

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Yeah, you're doing fine, keep going :P.

 

ed83d53dfca6ecc90120bcb11e0134f5.png

 

This is my current count on Project Titanic Doom.

 

3f56930bb2ac59136ca38341bffe6974.png

 

No problems on this end :).

Edited by LAGI

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3 minutes ago, reflex17 said:

Cool screenshot, good use not only with the 3d floors but texturing and layout as well, looks like a fun map to run around in.

Thanks man! I'm pretty far off from release, but I'm happy with what I have so far. Glad to hear there's some interest lol

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Definitely looking good. Don't think the 3D floors will cause any major issues, as it has been stated already. You also might already know this, but if you start working on some more elaborate vertical setups, sector portals will be the way to go. 3D floors are good for local vertical detail, but more elaborate structures in the z-axis are better done with portals.

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9 minutes ago, Aurelius said:

 more elaborate structures in the z-axis are better done with portals.

 

 

I'm new to using portals myself, but I've seen folks say that if there's any performance/FPS drop to be associated, it's when multiple complex/stacked portals can see one another through each other. I was wondering in your work/testing etc. if you've noticed anything in this regard? 

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@reflex17 Well, I've received mixed information regarding that. The one I've followed so far has been that they don't increase the performance requirements beyond the added number of linedefs you see on the screen. If there are other performance issues apart from this, then I am unaware of their explicit nature. Moreover, I think it would be a bit misleading to call the aforementioned increase in visible linedefs as a performance issue caused by portals, since it is not the portals that are to blame, but the detail of the geometry it makes visible.

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Performance-wise, obviously any 3D floor has roughly the same cost as the base sector it is in, because it needs to draw the top or bottom planes and the outer sidedefs. 100 or 200 aren't too bad, unless you still want software rendering support - then it may get too slow.

 

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I regularly go over 100 3D Floors in small to mid range maps. I've only run into problems in a very large open area (4096x4096x2048) where from certain vantage points I started dropping under 60fps in ZDoom, (GZDoom hardware rendering still ran fine.)

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