baja blast rd. Posted January 31, 2020 (edited) 48 minutes ago, Horus said: My map is complete. Named after everyone's favourite N64 game ;-P doomfighter63andathird.zip Neat map. Was in the mood for an FDA. d63_fda.zip Edited January 31, 2020 by rdwpa 3 Quote Share this post Link to post
Arbys550 Posted January 31, 2020 If I make one, does it have to be vanilla? Is limit-removing fine? I have a good idea. 0 Quote Share this post Link to post
Noiser Posted January 31, 2020 (edited) Honestly, If this idea turns into an actual megawad I think it would be nice to be vanilla-compatible. Just my two cents anyway. Edited January 31, 2020 by Noiser 3 Quote Share this post Link to post
Capellan Posted January 31, 2020 Every map in Doom404 is under 64kb, so I guess I have this covered. :) 6 Quote Share this post Link to post
Arbys550 Posted January 31, 2020 Introducing... THE ELDER TREE! download: ElderTree.zip Okay, maybe it looks like shit, but I purposely skimped on the detail to ensure good gameplay ... I think. Vanilla compatible, tested with chocolate doom, no bugs known Difficulties are implemented Map10 slot but I just chose a random slot it's pretty hard, my original goal was to create a vanilla compatible slaughtermap, but that was before I knew about the flickering sprite thing lol. If it's too hard it doesn't have to be included in the final project (if this will indeed be a project). There's 130 monsters on UV in the final version Yes that big thing in the picture is supposed to be a tree 7 Quote Share this post Link to post
Walter confetti Posted January 31, 2020 Last night I made the texture pack, now I'll make better rules for this thing and turning it into a more organized project! Just to let you know, the episodes will be organized with maps that fits the chosen sky: EPISODE 1 (MAP01 ~ MAP11): Blue bright sky EPISODE 2 (MAP12 ~ MAP20): Dark cloudy sky EPISODE 3 (MAP21 ~ MAP30): Orange sky Texture pack will be uploaded when I'm at my PC... 0 Quote Share this post Link to post
Xyzzу Posted January 31, 2020 (edited) Fuggit, I decided to spend a day off making a map for this, too. But this is not just any map of mine, this is a sort of "what could've been" map using plans meant for a late-game level of an abandoned project; it was the same project that contained the two maps now collectively known as Fricassee. This is a 62.0 KB level with 25 things and a harsh demeanor. Expect a few tries at this! Tested with chocorenderlimits. Difficulty settings are implemented, the music is my own MIDI rendition of "Shadowy Goal" from WarioWare D.I.Y., map would probably look best with the "Dark cloudy sky"; If I could, I would've put in the starry sky from Crossing Acheron in. HOMs can be glimpsed at in the central area because the vanilla renderer is butts :P Although to be fair, that area is ugly in general. Spoiler The name's Zephyrslime. Archvile jumps are jank in -cl2... Download (Slightly Updated) Edited February 1, 2020 by Xyzzy01 8 Quote Share this post Link to post
Walter confetti Posted January 31, 2020 Download the new maps soon, they look pretty interesting! 0 Quote Share this post Link to post
Horus Posted January 31, 2020 I'm working my way through the maps submitted, will post comments and FDAs later 0 Quote Share this post Link to post
tamara mochaccina Posted January 31, 2020 Holy hecc!!! I'm excited to be a part of this, not with that speedmap I made that's barely compatible with anything tho. 0 Quote Share this post Link to post
Walter confetti Posted January 31, 2020 20 minutes ago, tam said: Holy hecc!!! I'm excited to be a part of this, not with that speedmap I made that's barely compatible with anything tho. It could be easily changed into doom 2 and vanilla compatible, you know... I think it could be harder modify the DynamiteKatron map, I think that exist a heretic to doom map changer like Dm2convDm2conv iirc 1 Quote Share this post Link to post
BBQgiraffe Posted January 31, 2020 wait has anyone tried making super simplified versions of Doom2 IWad maps? 0 Quote Share this post Link to post
tamara mochaccina Posted January 31, 2020 1 minute ago, BBQgiraffe said: wait has anyone tried making super simplified versions of Doom2 IWad maps? how do you simplify entryway 0 Quote Share this post Link to post
BBQgiraffe Posted January 31, 2020 1 minute ago, tam said: how do you simplify entryway 4 Quote Share this post Link to post
Loud Silence Posted January 31, 2020 64kb Megawad would be even cooler! 0 Quote Share this post Link to post
Arbys550 Posted January 31, 2020 Next we need to do a megawad of 64MB maps 3 Quote Share this post Link to post
tamara mochaccina Posted January 31, 2020 But... The entirety of Doom 2 is like 20mb 0 Quote Share this post Link to post
Scypek2 Posted January 31, 2020 (edited) 1 hour ago, Arbys550 said: Next we need to do a megawad of 64MB maps Should be doable enough as long as it's in UDMF format. With everything written out instead of compressed into a bunch of numbers, those maps get big quickly. Edited January 31, 2020 by Scypek2 0 Quote Share this post Link to post
Pegleg Posted January 31, 2020 @Walter confetti Great idea for a megawad! When do you expect to have the texture pack posted? Do we pick an episode for the map or will you just reorder the submissions once you get to 30? (Meaning that we shouldn't design around a particular choice of sky.) 1 Quote Share this post Link to post
Walter confetti Posted January 31, 2020 2 hours ago, BBQgiraffe said: wait has anyone tried making super simplified versions of Doom2 IWad maps? Not yet... Also added the texture pack for the project and a list for the maps done... 1 Quote Share this post Link to post
Walter confetti Posted January 31, 2020 8 minutes ago, Pegleg said: Do we pick an episode for the map or will you just reorder the submissions once you get to 30? (Meaning that we shouldn't design around a particular choice of sky.) No, is better if you take a episode for a map as a wrote above, also texture pack is been posted in OP too 1 Quote Share this post Link to post
Horus Posted January 31, 2020 @Walter confetti Can we use a map we already submitted in this thread for the project? I was thinking of maybe using my map as an episode 3 level. It’s all underground atm but starting section could be made sky if need be. I haven’t had the chance to check out the texture pack yet admittedly. 0 Quote Share this post Link to post
Walter confetti Posted January 31, 2020 1 minute ago, Horus said: @Walter confetti Can we use a map we already submitted in this thread for the project? I was thinking of maybe using my map as an episode 3 level. It’s all underground atm but starting section could be made sky if need be. I haven’t had the chance to check out the texture pack yet admittedly. Yes, absolutely! Also, if somebody want to use a specific sky please let me know! 0 Quote Share this post Link to post
Scypek2 Posted January 31, 2020 (edited) 10 minutes ago, JBerg said: Are there still slots open? Do we even have slots? Well, I counted 17 maps, so if we had slots, there would be 15 of them left. But this seems like a project that could easily get 64 maps. That would be fitting! Hopefully I can make that boss monster before the rest of the project is finished. I already gathered all the graphics and now I just have to prepare the actual deh patch. Edited January 31, 2020 by Scypek2 2 Quote Share this post Link to post
tamara mochaccina Posted January 31, 2020 I'm gonna take a map in episode 1, thankyouverymuch. 1 Quote Share this post Link to post
JBerg Posted January 31, 2020 I'll see if I can make something this weekend. I really like the size restriction idea. 0 Quote Share this post Link to post
Uni Posted January 31, 2020 Definitely going to utilize that bright blue sky, would fit perfectly to my theme. 2 Quote Share this post Link to post
Arbys550 Posted January 31, 2020 Yeah put mine in episode 3. I don't care what the sky is, just do whatever 1 Quote Share this post Link to post
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