cambreaKer Posted January 25, 2020 (edited) So currently i'm working on this 7 level city wad for doom2. A 3-level playtest demo is currently available here: hellertst1.zip The wad is boom-compatible and has been tested with prboom+ v. 2.5.1.4 All skill levels supported Enjoy! Spoiler LEVEL 2 NEW LEVEL 3 SCREENS What do you think? Do they look good or bad? Feedback would be appreciated. Edited March 1, 2020 by cambreaKer demo link 21 Quote Share this post Link to post
VanaheimRanger Posted January 25, 2020 (edited) Visually looking pretty solid if you are going for classic style. I'm getting a lot of Memento Mori vibes from the screens here. EDIT: I'm bad at naming things, but I found this random metal band name generator helps come up with Doom level and wad names, lol: https://www.metalbandnamegenerator.com/ Edited January 25, 2020 by guitardz 6 Quote Share this post Link to post
Matias Posted January 25, 2020 Looks good! Doesn't look too large for it's own good, that usually seems to be biggest problem with city wads. At least the ones i've played 3 Quote Share this post Link to post
phoo Posted January 26, 2020 Looks great! the underground sections looks really cool too. 1 Quote Share this post Link to post
DavidN Posted January 26, 2020 (edited) These look great for a first attempt, looking forward to playing :) One little thing I notice from the screens is that a lot of enemies are placed symmetrically (imp, shotgunner, chaingunner and zombieman on both sides), and encounters can be more interesting/challenging if you unbalance the two sides a bit. Edited January 26, 2020 by DavidN 2 Quote Share this post Link to post
Walter confetti Posted January 26, 2020 Looks pretty cool! It have a strong classic vibe... 1 Quote Share this post Link to post
cambreaKer Posted January 28, 2020 Updated op with new name and level 3 screenshots. Is the name good or should i improve it? 1 Quote Share this post Link to post
cambreaKer Posted February 9, 2020 Updated OP again with more level 3 screenshots. 1 Quote Share this post Link to post
cambreaKer Posted February 11, 2020 level 3 is almost finished! i'll post a demo wad for testers soon. 5 Quote Share this post Link to post
tamara mochaccina Posted February 11, 2020 20 minutes ago, cambreaKer said: level 3 is almost finished! i'll post a demo wad for testers soon. I'm excited. 2 Quote Share this post Link to post
cambreaKer Posted February 11, 2020 3-level demo wad for testers is releasing tomorrow 1 Quote Share this post Link to post
Egg Boy Posted February 13, 2020 I'm interested in trying this out! I wanted to mention that something about the screenshots remind me of early Scythe maps. Its kind of got this very small, but cute architecture which I find attractive. 1 Quote Share this post Link to post
kknot5889 Posted February 13, 2020 Definitely looking forward to playing this when you release it. Love a good city map and the screenshots look great! 1 Quote Share this post Link to post
tamara mochaccina Posted February 13, 2020 (edited) There's something uncanny about the fact I'm working on my own city map and it looks almost identical to one of the screenshots, layout-wise. Oops. I started working on it around the 12th of January. Spoopy. Edited February 13, 2020 by tam 1 Quote Share this post Link to post
cambreaKer Posted February 13, 2020 Thanks for all the comments! I'm working on a title screen for this wad, this is what it currently looks like: 7 Quote Share this post Link to post
tamara mochaccina Posted February 13, 2020 Simple, but fancy. I dig it! Maybe have a background in a different color that's like, the buildings in the Doom 1 ending image? 1 Quote Share this post Link to post
Gothic Posted February 13, 2020 Levels look Scythe-ish, I'm diggin it. 1 Quote Share this post Link to post
cambreaKer Posted March 1, 2020 So i have just finished making level 3, and i have posted the 3-level demo wad for testers in the OP, so if you want to playtest the first 3 levels, go for it. Enjoy! 2 Quote Share this post Link to post
Egg Boy Posted March 1, 2020 Alrighty, so I played the WAD and have a few thoughts. First of all, the visuals. They're cute. I love shit like this, however, I will say I was a bit disappointed when most maps teased me with the city aesthetic and then turned into yet another bland techbase. Map03 especially. I hope this WAD has at least one honest-to-god city map with several open buildings and a confusing layout inspired by Peterson himself. Speaking of layouts, they were all extremely linear, not that that's a necessarily bad thing. What was a bad thing was the combat. Most of it followed the rigid structure of open door -> clear room, standing in door way -> wash, rinse repeat. Most of the combat scenarios were just rooms filled with hitscanners that the player is best off sniping from the door. No real effort is made to surprise the player, besides that baron in map02 (which I would swap for a rev). There are no real encounters, you never get lowered into a room, or get put into a situation that would make you uncomfortable as a player. I would recommend introducing more arena-like encounters, or at least some enemy placement that forces the player from the doorway they're definitely clearing the room from. 1 Quote Share this post Link to post
cambreaKer Posted March 2, 2020 Thanks for playing my wad! I'll make sure to take the feedback and improve my maps to make them as good as possible. 0 Quote Share this post Link to post
cambreaKer Posted March 2, 2020 Okay, so after hours of thinking, i have decided that i'm going to scrap the maps that i have finished and i'm going to redo the wad from scratch, i'm just not happy with the maps i have currently made for this wad, so stay tuned for screenshots of the new and hopefully, better maps. 1 Quote Share this post Link to post
Egg Boy Posted March 2, 2020 12 minutes ago, cambreaKer said: Okay, so after hours of thinking, i have decided that i'm going to scrap the maps that i have finished and i'm going to redo the wad from scratch, i'm just not happy with the maps i have currently made for this wad, so stay tuned for screenshots of the new and hopefully, better maps. I hope I didn't push you to do this, the maps are fun, the combat's just a bit stale. 1 Quote Share this post Link to post
cambreaKer Posted March 2, 2020 1 minute ago, Egg Boy said: I hope I didn't push you to do this Nah, i just thought about it, and now i got a new idea for this wad, so i want to make the maps a bit more open, improve the combat and make the wad start in city themed maps and not techbases. 2 Quote Share this post Link to post
cambreaKer Posted March 12, 2020 update: i'm taking a break from making doom maps, i think i'll continue remaking the wad next week. 2 Quote Share this post Link to post
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