Kappes Buur Posted January 25, 2020 (edited) It always was in the back of my mind, but lately (after a dozen of years :) ) it is starting to bother me that, while both carry guns, the Former Human drops bullets instead of shells. The Former Human sprites should really be redone so that he carries a pistol. Edited January 25, 2020 by Kappes Buur 0 Quote Share this post Link to post
cambreaKer Posted January 25, 2020 the former human has a gun that looks like it could be a rifle, while the former sergeant carries a shotgun, so it kinda makes sense for me 0 Quote Share this post Link to post
JadingTsunami Posted January 25, 2020 The Former Human Sergeant carries a shotgun which he drops upon death. So that part is settled. The Doom Guy's pistol is modeled on a toy replica of a Beretta 92FS, which is chambered in 9mm. The Former Human carries a rifle which, with a little imagination could be a Hi-Point Carbine, so it also being chambered in 9mm isn't unthinkable. You might also imagine in the future that there is a standard magazine type (similar to STANAG mags today). That or it's just a game and you're not supposed to overthink these things. 1 Quote Share this post Link to post
Cruduxy Pegg Posted January 25, 2020 The sergeant never skips arms day so he has 2 extra big guns over the weak zombieman. nothing to do with the weapon. 0 Quote Share this post Link to post
Uni Posted January 25, 2020 It would be easier to establish a weapon progression in a map if Former Humans dropped ammo instead of their weapons. I would actually preferred that. 0 Quote Share this post Link to post
JadingTsunami Posted January 26, 2020 1 hour ago, Uni said: It would be easier to establish a weapon progression in a map if Former Humans dropped ammo instead of their weapons. I would actually preferred that. Err...they...do? Or you mean sergeants? 0 Quote Share this post Link to post
Spectre01 Posted January 26, 2020 3 minutes ago, JadingTsunami said: Err...they...do? Or you mean sergeants? I think he's referring to Sergeants dropping Shotguns and Chaingunners dropping, uh, Chainguns, that the player can pick up and use instead of simply ammo like Zombiemen. 0 Quote Share this post Link to post
silentzorah Posted January 26, 2020 It bothered me more that Former Humans never dropped rifles. 0 Quote Share this post Link to post
snapshot Posted January 26, 2020 (edited) Zero Tolerance mod has former human with pistol. Edited January 26, 2020 by sluggard 0 Quote Share this post Link to post
Boaby Kenobi Posted January 26, 2020 ZT is one of my favourite Mega Drive games. 0 Quote Share this post Link to post
JohnCook1994 Posted January 26, 2020 The Former Human has a rifle which supports the bullet class I think. 0 Quote Share this post Link to post
NaturalTvventy Posted January 26, 2020 (edited) It always bugged the crud out of me that zombiemen dropped clips, while shotgunners and chaingunners dropped their weapons. I'm sure zombiemen were supposed to drop rifles originally. Their rifle disappears when they're killed. There was a rifle in the alphas. It had to be intended as the zombie drop. I include it in all my ZDoom creations. Any time I play a custom WAD with new zombies, like rocket or plasma zombies, if they don't drop their weapons I instantly flush it down the toilet. Edited January 26, 2020 by NaturalTvventy 3 Quote Share this post Link to post
Jello Posted January 26, 2020 (edited) The sprite comes from the Doom alpha versions where you were originally intended to have a rifle as the starting weapon, instead of a pistol. In the release, the starting weapon was changed to a pistol, but by that point it would've taken more work to redo the doomguy and former human sprites with a pistol. So it wasn't done. And that's why former humans drop rifle magazines, and the doomguy sprite always has a rifle. Edited January 26, 2020 by Jello 1 Quote Share this post Link to post
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