Old-Doomguy Posted February 24, 2020 1 hour ago, idbeholdME said: I recommend enabling HUD scaling. It is somewhere in the display options IIRC (can't look where exactly right now). It will make the HUD scale with resolution so it won't be so small. Same with the pick-up messages in the top left. There is an option to make them scale somewhere in the options. If you can't find it, I will post where exactly it is later today. Also - 16:31: OUCH!!! I'll be sure to take a look at it, though I don't have a problem with the HUD, it might feel better with a larger one as in vanilla. Yeah 16:31 hurt like hell :D I guess it's easier do dodge those "traps" when one has played the map hundreds of times :D 0 Quote Share this post Link to post
VGA Posted February 24, 2020 Leave the compatibility at the default unless you need to force it to something else. Also, I like enabling that resolution downscale option to make it look more retro :D Another thing I would suggest is to check the Doomwiki (not wikia) to see what secrets you have missed before exiting a map! Also, give Smooth Doom a try, it makes all animations smoother while leaving gameplay (almost) untouched. 0 Quote Share this post Link to post
Old-Doomguy Posted February 24, 2020 8 minutes ago, VGA said: Leave the compatibility at the default unless you need to force it to something else. Also, I like enabling that resolution downscale option to make it look more retro :D Another thing I would suggest is to check the Doomwiki (not wikia) to see what secrets you have missed before exiting a map! Also, give Smooth Doom a try, it makes all animations smoother while leaving gameplay (almost) untouched. OK, since I don't know the different levels of compability, I'm not sure what changing them does :D:D Yeah I'm gonna try those downscaling options as well. yeah this was a practice run just to work out the kinks. I havent played PC in general for five years, only console :D So it's a different type of challenge than others may have :D 0 Quote Share this post Link to post
Baron Pampa Posted February 24, 2020 There are two small mods I really like which might suit you. One is Smooth Doom - no gameplay modifications, just some additional frames added to the animations. Amazing difference. Second one is this: https://forum.zdoom.org/viewtopic.php?t=54992. It adds shadows to the monsters, looks great on cacodemons. Both are purely small aesthetic enhancements. 0 Quote Share this post Link to post
Old-Doomguy Posted February 24, 2020 8 minutes ago, Baron Pampa said: There are two small mods I really like which might suit you. One is Smooth Doom - no gameplay modifications, just some additional frames added to the animations. Amazing difference. Second one is this: https://forum.zdoom.org/viewtopic.php?t=54992. It adds shadows to the monsters, looks great on cacodemons. Both are purely small aesthetic enhancements. Yeah they actually look great. All I do is drag and drop those files over GZDoom.exe? 0 Quote Share this post Link to post
VGA Posted February 24, 2020 Yes, you generally drop them on the executable and they get loaded. It's a little janky to do things this way, though. As you start using more mods and more Doom source ports, you will want a launcher like this one: https://forum.zdoom.org/viewtopic.php?f=44&t=32596 There are many others, too. 0 Quote Share this post Link to post
Old-Doomguy Posted March 30, 2020 So i decided to try out Plutonia on UV. I never did get to play it back in the day because Quake. I got my ass handed to me! Questions: How do I NOT run out of ammo in map 02 even when not using Pistol start? How do I best kill the revenants in map01 without losing too much health and ammo? 0 Quote Share this post Link to post
TheNoob_Gamer Posted March 30, 2020 (edited) 34 minutes ago, Old-Doomguy said: How do I NOT run out of ammo in map 02 even when not using Pistol start? How do I best kill the revenants in map01 without losing too much health and ammo? Don't play on UV when you aren't really ready. The super shotgun and rocket launcher are your best friends. Also, practice straferunning and take cover as much as possible. Revenants don't always fire homing rockets - notice the grey particles in their projectiles. Remember the booby traps (enemy jumping out on you) on important items (keys, ammo) and have a clear backup/camping spot when things aren't going well. Edited March 30, 2020 by TheNoob_Gamer 1 Quote Share this post Link to post
ReaperAA Posted March 30, 2020 31 minutes ago, Old-Doomguy said: How do I best kill the revenants in map01 without losing too much health and ammo? I assume you are taking about the first 4 revenants. For that I suggest not going there yet and instead going to the area on the right side of it (the one with crates) as there is a secret SSG there. Once you get that, then you can fight the revenants more easily. Also as TheNoob_Gamer said, study the traps and the enemies. The revenants fire 2 types of projectiles. The ones with the grey particles/smoke at the back are the homing projectiles. 0 Quote Share this post Link to post
Old-Doomguy Posted March 30, 2020 2 minutes ago, ReaperAA said: I assume you are taking about the first 4 revenants. For that I suggest not going there yet and instead going to the area on the right side of it (the one with crates) as there is a secret SSG there. Once you get that, then you can fight the revenants more easily. Also as TheNoob_Gamer said, study the traps and the enemies. The revenants fire 2 types of projectiles. The ones with the grey particles/smoke at the back are the homing projectiles. Thanks, yeah in the video where you can clearly see me getting kicked I eventually try a different route and aquire the SSG and then after two tries and beat the revs and the map with 100%! Then map02 I hit a wall again :D 0 Quote Share this post Link to post
Old-Doomguy Posted March 30, 2020 16 minutes ago, TheNoob_Gamer said: Don't play on UV when you aren't really ready. The super shotgun and rocket launcher are your best friends. Also, practice straferunning and take cover as much as possible. Revenants don't always fire homing rockets - notice the grey particles in their projectiles. Remember the booby traps (enemy jumping out on you) on important items (keys, ammo) and have a clear backup/camping spot when things aren't going well. Hehe yeah I just really wanna do UV the way it's meant to be played ;D Maybe I have to swallow the pride and go lower. 2 Quote Share this post Link to post
Redneckerz Posted March 30, 2020 36 minutes ago, Old-Doomguy said: Hehe yeah I just really wanna do UV the way it's meant to be played ;D Maybe I have to swallow the pride and go lower. If you get ''your ass handed'' to you, then UV is obviously a step too far for now. Try HMP first :) 5 Quote Share this post Link to post
Gez Posted March 30, 2020 The scrounger's guide to conserving ammunition: Keep your ammo count low! You'll want to stock fully before leaving the level (or going through other points of non-return) but otherwise, stay lean. Why? Because map makers are evil and want you to pointlessly destroy ammunition when you're full, so that you starve later. For example: You have 198/200 bullets, and there is a bullet box right in the middle of the way so you run over it, pick it up, get 2 more bullets, and destroy 48 other perfectly serviceable bullets. Always make sure you have enough room to accidentally pick up ammo without destroying them. That means, without a backpack, consider your maximums to be 100 bullets, 10 shells, 40 rockets, and 100 cells. You know who has infinite ammo and can afford to waste their shots forever? Monsters. How about you get them to shoot monsters for you? Infighting is always handy for saving your precious ammo. Optimize blast damage. Rocket explosions are so much enjoyable for all when the demons get to share them with their friends! Likewise, barrels are great. Try to lure monsters to them before blowing them up. Switch weapons! Don't shoot that single zombieman with the SSG, go back to the regular SG instead -- or the chaingun. Remember how much shots a monster usually takes. If it survives a shot that should have killed it, chances are it is now critically low on health, and you can finish it with a bullet or two from the pistol/chaingun. Chainsaw and berserk are great ammo savers. Try to split a monster away from its pack and lure it behind a corner so you can melee it without getting shot by its friends. When zombies drop their weapons in a doorway, the door will destroy the precious, precious ammo. Try to make sure zombies are killed in safe area, or hurry to grab the ammo before it is flattened. Follow this philosophy and you can usually end a level fully maxed out on ammo. 8 Quote Share this post Link to post
VGA Posted March 30, 2020 Also, you rarely need to kill all enemies in an area to proceed. If you grab a key and enemies spawn, check if you can simply escape the area. 2 Quote Share this post Link to post
Andromeda Posted March 30, 2020 1 hour ago, Gez said: The scrounger's guide to conserving ammunition: Keep your ammo count low! You'll want to stock fully before leaving the level (or going through other points of non-return) but otherwise, stay lean. Why? Because map makers are evil and want you to pointlessly destroy ammunition when you're full, so that you starve later. For example: You have 198/200 bullets, and there is a bullet box right in the middle of the way so you run over it, pick it up, get 2 more bullets, and destroy 48 other perfectly serviceable bullets. Always make sure you have enough room to accidentally pick up ammo without destroying them. That means, without a backpack, consider your maximums to be 100 bullets, 10 shells, 40 rockets, and 100 cells. You know who has infinite ammo and can afford to waste their shots forever? Monsters. How about you get them to shoot monsters for you? Infighting is always handy for saving your precious ammo. Optimize blast damage. Rocket explosions are so much enjoyable for all when the demons get to share them with their friends! Likewise, barrels are great. Try to lure monsters to them before blowing them up. Switch weapons! Don't shoot that single zombieman with the SSG, go back to the regular SG instead -- or the chaingun. Remember how much shots a monster usually takes. If it survives a shot that should have killed it, chances are it is now critically low on health, and you can finish it with a bullet or two from the pistol/chaingun. Chainsaw and berserk are great ammo savers. Try to split a monster away from its pack and lure it behind a corner so you can melee it without getting shot by its friends. When zombies drop their weapons in a doorway, the door will destroy the precious, precious ammo. Try to make sure zombies are killed in safe area, or hurry to grab the ammo before it is flattened. Follow this philosophy and you can usually end a level fully maxed out on ammo. Some great advice here, especially the first bullet point. I wonder how I never thought of that... 2 Quote Share this post Link to post
Bauul Posted March 30, 2020 6 hours ago, Old-Doomguy said: Hehe yeah I just really wanna do UV the way it's meant to be played ;D Maybe I have to swallow the pride and go lower. The presumption that UV is always "the way it's 'meant' to be played" is definitely one of my pet peeves, especially around custom maps. I spend just as much time carefully balancing Easy and Medium difficulties as I do Hard, and when someone claims that work is somehow illegitimate it kind of annoys me. As far as I know, we have no evidence that Plutonia was designed with UV in mind. For all we know, it was built with HMP in mind, and then UV was just adding more monsters. 4 Quote Share this post Link to post
VGA Posted March 30, 2020 There are many things am efficient Doom player should know, an important one is when to pick up armor. If you have 80 Blue armor and you pick up a Green Armor and go to 100% and feel happy about it, you screwed up, that is very inefficient. Also, the player should try to max out his health to 100% with normal health items and only then pick up a Soulsphere or health potions, so he can reach the highest amount of health possible. Also, press M on the minimap to set a marker for stuff you may want to come back for later. 2 Quote Share this post Link to post
dmslr Posted March 30, 2020 Also, try to kill cyberdemons and spiderdemon with bfg/plasma rifle or with SSG. These monsters are immune to blast damage from rockets that you can use for other though monsters like arch-viles, barons or groups of imps. Overall efficiency will be higher. 1 Quote Share this post Link to post
Old-Doomguy Posted March 30, 2020 5 hours ago, VGA said: Also, you rarely need to kill all enemies in an area to proceed. If you grab a key and enemies spawn, check if you can simply escape the area. Yeah I just wanted to try and get 100% :) 0 Quote Share this post Link to post
Old-Doomguy Posted March 30, 2020 4 hours ago, Bauul said: The presumption that UV is always "the way it's 'meant' to be played" is definitely one of my pet peeves, especially around custom maps. I spend just as much time carefully balancing Easy and Medium difficulties as I do Hard, and when someone claims that work is somehow illegitimate it kind of annoys me. As far as I know, we have no evidence that Plutonia was designed with UV in mind. For all we know, it was built with HMP in mind, and then UV was just adding more monsters. You're probably right. Considering the fact that I barley played Doom for the past 20 years I should really start low. But I enjoy getting my ass kicked sometimes :) 1 Quote Share this post Link to post
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