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What order were the classic Doom games released in?


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Hey, so I was thinking about going through all of the classic Doom games again and I want to play them in the right order. So therefore I'd like to ask, which order were the classic Doom games released in? (I'm not sure if I should play TNT before Plutonia and when should I play the Master Levels etc.)

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Doom 2's Master Levels were from 1995. TNT and Plutonia were both developed in 1996. No Rest For the Living was developed in 2010 (from searching online).

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1993: Doom

1994: Doom II: Hell on Earth

1995: The Master Levels for Doom II, The Ultimate Doom (the original Doom re-released with the additional 4th episode)

1996: Final Doom

1997: Doom 64

2004: Doom 3

2005: Doom 3: Resurrection of Evil

2010: Doom II: No Rest for the Living (9 new maps originally released with the XBLA ports)

2012: Doom 3: BFG Edition (contains modified Doom 3 and RoE campaigns plus a new campaign)

2016: Doom

2017: Doom VFR

2019: Sigil (brand new Doom 1 expansion from John Romero)

2020: Doom Eternal

 

That's everything but the cell phone games.

 

If you're asking for a playing order:

1. The Ultimate Doom

2. Sigil

3. Doom II: Hell on Earth

4. The Master Levels for Doom II
5. No Rest for the Living

6. TNT Evilution (first half of Final Doom(

7. The Plutonia Experiment (second half of Final Doom)

8. Doom 64

9. Doom 2016

10. Doom VFR

11. Doom Eternal

 

The Doom 3 series doesn't really fit with the rest.

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3 hours ago, xzotikk said:

Hey, so I was thinking about going through all of the classic Doom games again and I want to play them in the right order. So therefore I'd like to ask, which order were the classic Doom games released in? (I'm not sure if I should play TNT before Plutonia and when should I play the Master Levels etc.)

 

I definitely recommend to play TNT before Plutonia (TNT is in between vanilla Doom 2 and Plutonia in difficulty). As for Master Levels, you can play them before or after Final Doom. I personally have never played them so I cannot give a verdict about their difficulty.

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PSX Final Doom started with (a few of) the Master Levels, continued with (part of) Evilution, and ended with (bits of) Plutonia. So if you want a "canonical" order, I guess that's it.

 

Edit: precise Doom timeline here: https://doomwiki.org/wiki/Timeline

Edited by Gez

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You should play the easier stuff first anyway, so TNT before Plutonia :D

 

Also, isn't Sigil way harder than Doom 2? I haven't played it yet but I would leave it for last, since it is more modern.

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1 hour ago, VGA said:

You should play the easier stuff first anyway, so TNT before Plutonia :D

 

Also, isn't Sigil way harder than Doom 2? I haven't played it yet but I would leave it for last, since it is more modern.

 

Yeah, because it isn't very forgiving to mistakes, and gets rather stingy on ammo later on. Non-UV is less brutal than UV though.

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Yeah, it's better to play wads chronologically according to their release date and complexity and not "story". Because later wads assume the player is a veteran playing on a PC with mouse+keyboard, maybe even on a source port in higher resolution etc. And the maps are bigger with more enemies because of better hardware.

 

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8 hours ago, famicommander said:

1993: Doom

1994: Doom II: Hell on Earth

1995: The Master Levels for Doom II, The Ultimate Doom

1996: Final Doom

1997: Doom 64

2004: Doom 3

2005: Doom 3: Resurrection of Evil

2010: Doom II: No Rest for the Living

2012: Doom 3: BFG Edition 

2016: Doom

2017: Doom VFR

2019: Sigil

2020: Doom Eternal

I find it so amazing that this franchise is still getting games for almost 30 years.

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42 minutes ago, VGA said:

Yeah, it's better to play wads chronologically according to their release date and complexity and not "story". Because later wads assume the player is a veteran playing on a PC with mouse+keyboard, maybe even on a source port in higher resolution etc. And the maps are bigger with more enemies because of better hardware.

 

 

The later .WADs were absolutely NOT designed for a keyboard and mouse.


No Rest for the Living was designed for an Xbox 360 gamepad and John Romero himself said mouselook is cheating in Sigil.

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7 minutes ago, famicommander said:

John Romero himself said mouselook is cheating in Sigil.

Mouselook. As in no vertical mouse movement. Doom was designed to use the mouse to look left and right. Using only the keyboard (which I did for a long time) is needlessly handicapping yourself. 

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9 minutes ago, Super Mighty G said:

Mouselook. As in no vertical mouse movement. Doom was designed to use the mouse to look left and right. Using only the keyboard (which I did for a long time) is needlessly handicapping yourself. 

Doom was not designed to use mouselook in any way.

 

The later games were designed to support it but that's not the same thing as being designed around it.

 

D-pad for movement and strafe left/strafe right buttons are pure Doom.

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1 minute ago, famicommander said:

Doom was not designed to use mouselook in any way.

Incorrect. Doom 1 was designed to use the mouse to look left and right. How do I know this? Because the demos for the game show movement that can only be done with a mouse. 

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Just now, Super Mighty G said:

Incorrect. Doom 1 was designed to use the mouse to look left and right. How do I know this? Because the demos for the game show movement that can only be done with a mouse. 

Original Doom has to be modified to make it so the mouse doesn't control your forward and backwards movement.

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1 minute ago, Super Mighty G said:

And?

The whole point here was that the player was told not to play the games in "story order" because the later games would be too hard without mouselook.

 

And I said none of the games require mouselook, and the original Doom didn't even support mouselook in the way that people think about it now. 

 

Ain't nobody in 2020 playing Doom with the mouse for forward and backwards movement, and that's all the game supported at launch.

 

The point was that any of the classic, official Doom .WADs can be played perfectly well without mouselook. They're all designed that way. The later games have better support for mouse but it's not necessary.

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And I'm telling YOU that mouse movement to look around (horizontal) in combination with the keyboard has been in Doom since the beginning regardless if anyone actually used it. The demos should be evidence enough. 

Edited by Super Mighty G

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1 minute ago, Super Mighty G said:

And I'm telling YOU that mouse movement to look around (horizontal) has been in Doom since the beginning regardless if anyone actually used it. The demos should be evidence enough. 

Which is irrelevant to the point at hand.

 

What started this whole thing was the topic creator being told that the later .WADs need mouselook, which is flagrantly false.

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alright at first i was invested in this exchange as i find it a bit silly that there's a 'correct' way to play the earlier or later wads because of what was intended, i feel that you should be able to play with whatever control format you want, that being said most people are gonna be using a keyboard and mouse because doom is a PC game and most PC gamers are accustomed to playing games with a keyboard and mouse, but... that's not my point. this thread has derailed severely from its original intent and this is now just a back-and-forth between 2 people. this thread's question has pretty much been answered, there's no point to keep going on about it.

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1 minute ago, famicommander said:

Which is irrelevant to the point at hand.

 

What started this whole thing was the topic creator being told that the later .WADs need mouselook, which is flagrantly false.

Yes I agree that mouselook isn't required for anything. It makes things a whole lot easier however. I tell you, I wouldn't want to play Hell Revealed without it.

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1 minute ago, Super Mighty G said:

Yes I agree that mouselook isn't required for anything. It makes things a whole lot easier however. I tell you, I wouldn't want to play Hell Revealed without it.

I've never used a mouse to play an official Doom game (except Doom 3, which sucks ass anyway) and I never plan to. I've beaten Ultimate Doom, Doom II, Master Levels, NRFTL, and Sigil on Nightmare and both Final Doom .WADs on UV with only a d-pad and shoulder strafing. Doom 64 on an OG console and controller.
 

I'd play Doom 2016 or Eternal on a mouse except I'm a Linux guy so I gotta play the Xbox versions instead. 

 

And of course if I'm playing a community .WAD that is designed for freelook, I'll use it there also.

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That's fine for you. I'm not going to get into controller vs. mouse + keyboard. All I'm saying is mouse + keyboard is easier than keyboard only. 

 

EDIT: Plus I forgot to say the instruction manual recommends mouse + keyboard in the tips.

Edited by Super Mighty G

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30 minutes ago, Asking4Id said:

Wait, you've beaten all of those on nightmare?

Not Final Doom. Final Doom I wouldn't even bother trying on nightmare. Ultra-Violence was crazy hard and I have no desire to even try that again. And Doom 64 only has 4 difficulties.

 

But Doom and Doom II plus expansions, yes. With in-level saves and carrying my stuff over from previous maps. Not crazy enough to try pistol starts or no-save runs or try for 100% secrets or items or any of that noise.

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16 hours ago, famicommander said:

1993: Doom

1994: Doom II: Hell on Earth

1995: The Master Levels for Doom II, The Ultimate Doom (the original Doom re-released with the additional 4th episode)

1996: Final Doom

1997: Doom 64

2004: Doom 3

2005: Doom 3: Resurrection of Evil

2010: Doom II: No Rest for the Living (9 new maps originally released with the XBLA ports)

2012: Doom 3: BFG Edition (contains modified Doom 3 and RoE campaigns plus a new campaign)

2016: Doom

2017: Doom VFR

2019: Sigil (brand new Doom 1 expansion from John Romero)

2020: Doom Eternal

 

That's everything but the cell phone games.

 

If you're asking for a playing order:

1. The Ultimate Doom

2. Sigil

3. Doom II: Hell on Earth

4. The Master Levels for Doom II
5. No Rest for the Living

6. TNT Evilution (first half of Final Doom(

7. The Plutonia Experiment (second half of Final Doom)

8. Doom 64

9. Doom 2016

10. Doom VFR

11. Doom Eternal

 

The Doom 3 series doesn't really fit with the rest.

 

I disagree about discluding Doom 3 and the expansion from the second list. I think it's a decent take on Doom 1 but not so much Doom 2.

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Doom 4 shares some similarities with Doom 3 so I would recommend playing the 3rd game.

I actually think Doom 3 is a superb game, but the BFG version messes with the atmosphere due to having the torch available with an equipped weapon, which for me ruins the tension of the game at times.

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12 hours ago, Mischings said:

I find it so amazing that this franchise is still getting games for almost 30 years.

There was a big time gap between Doom 3 and Doom 4 though :P

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Well we got an expansion for Doom 3 and later the Lost Mission or however it was called. With the BFG rerelease, right?

 

We also got Quake 4 which was close to a Doom game. It was like a Doom 3 spinoff.

 

We also got the very nice XBLA rerelease of Doom which added the No Rest For The Living official episode. Which I love! So we got some nuggets here and there after Doom 3.

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