vincent0s Posted January 30, 2020 (edited) ---- remember What about GOing AGain - 7 maps in this first episode. A wad with an actual story.. (a short 1, but hey). Punchy - Short - Doom Copyright Free Music download from: freepd.com & bensound.com ---- Old Info: Spoiler Hi guyz, I am back after a while and still enjoying creating doom maps. From my previous wads you would know i do not follow the mapping rules strictly, but i think this these maps have a good flow. I am looking forward to your opinions and suggestions! :) Have fun! This thread started as a launch of a fun little punchy map i made - which i named GOingAGain, since i started mapping AGain (duh). But - after creating a second one - i wanted more and started a series of maps in this wad. I figured something cool (at least i think) by influencing the player with certain areas. At at the end - i wanted a little more - of a story - and it is also kinda related to the design of the maps. At the moment i want to give this WAD a little bit of rest and update it later on. So for now ill not bump this thread with a post - but keep it silent for a while. Feedback is always appreciated - have fun. Info: Type of maps: Short&Flow Editor used: SLADE (mac) Tested with: LZDoom IWAD: Doom2 Jumping/Crouching: Nope Freelook: Sure Nr. of maps: episode#1 (continuous) MAP01-MAP07 episode#2 (continuous) MAP08-MAP13 Secrets: Yes (rewarding) Download Episode 1: http://www.mediafire.com/file/zfqbryrh4ebezn4/GOingAGain10.wad.zip/file (size: 38,4 mb .zip // 40,5 mb wad - sorry music files did not resample them, yet..) Download Episode 1 and Episode 2 playtest-Release: https://www.mediafire.com/file/w6gxelv4i5ao40f/GOingAGain.wad/file History: Spoiler [1.01] 18-03-'21 playtest release of Episode 2 (sort of a community release - to help me move forward) [1.0] 25-02-'20 Made Map07 (and polish some other maps) Need to figure out how episodes work.. but that's what next [0.7] 23-02-'20 NOT RELEASED Made Map05 & Map06 Removed chainsaw secret for the storyline and added rocket launcher instead Mapinfo & Menu & Logo & Copyright free music [v0.55] 20-02-'20 As a result of HAK3180 playthrough (thanks!) i made changes to all maps while Map05 is in the Wad - do not play it [v0.5] 18-02-'20 Map04 released + also included a small story line to this wad - which you will have to find out yourself Improved a few things to Map01 + the 'locked' imps on the platforms on map01 - this floors lowers if you proceed + some maps have more ammo and some adjusted lighting [v0.31] 15-02-'20 Fixed a few areas and weapons [v0.3] 14-02-'20 Map03 released [v0.2] 06-02-'20: processed feedback Map02 released [v0.1] 30-01-'20: Map01 released (New) Screenshots: Spoiler Edited March 19, 2021 by vincent0s old wad was stuck in "uploaded files" 10 Quote Share this post Link to post
TravyB Posted January 30, 2020 (edited) I really liked that. Fast, punchy and flows really nicely. I did notice that the blood at the end, leading you to the exit switch, appears to need its sides textured since it created a HOM effect but other than that this was great. I able to beat it on UV just fine, though I did rez once because an Imp killed ME just as I killed IT. That Baron that pops up behind you in the end in a nice surprise. Either I didn't hear him teleport in because of the imps doing so at the same time or he had a stealth tele, either way I like seeing the Bruiser Brothers show up. Edited January 30, 2020 by TravyB 1 Quote Share this post Link to post
doomsucksass Posted January 30, 2020 I swear to fuck i've seen the second screenshot in a map before... 1 Quote Share this post Link to post
Aristaeus Posted January 30, 2020 I had a good time. It looked good. Lots of height changes and lighting etc. Though there were quite a few doors that should probably have their side textures lower unpegged and I think the door that opens right after you grab the shotgun when you walk towards it can be broken. It only triggers once, so if you don't go through and it closes, you can't progress. It was pretty short and punchy, I liked how it circled back on itself multiple times and reused the same space with new enemies appearing etc, though maybe the central platforms over the nukage could have had little more change the second time through. A good final trap as well. I thought, oh I have an SSG, this won't be a problem, then got shot in the back by the second stealth baron and died :) I liked the secrets and how you had to go around the same route again to the SSG early, maybe a couple more minor ones wouldn't be amiss though, even if its just something like a bit of health, since it felt a little sparse. The only thing that I was a bit confused about was the red line on the floor near the beginning. I guess they're there to show you the red door, but it felt a bit unnecessary as the door is right there. I have no idea if that was even the point or if it was just an aesthetic thing, but there's probably some interesting designs you could make with marking different routes out on the floor or something. Not really a criticism, just an oddity. 1 Quote Share this post Link to post
Mischings Posted January 30, 2020 (edited) It was very fun playing this map! The details, the placement, everything just looked very nice. In my opinion, my favorite part is the last one where enemies teleport behind and kill you, because you have to concentrate a lot if you have little health, as I did when i reached that part of the map. The secrets we're well hidden, not only because I took time to find, but because I only found one and I'm trying to find the other as well. The details and the geometry added we're absolutely astonishing! Basically, the map is amazing in many aspects, good job! Edited January 30, 2020 by Mischings 1 Quote Share this post Link to post
6DB Posted January 31, 2020 Just played through this map on HMP, enjoyed every second. It was short and highly detailed and flowed nicely. The secrets were not hard to find which was appreciated. I'll check out some of you're previous Wads fo'sure. 1 Quote Share this post Link to post
vincent0s Posted February 1, 2020 (edited) Thanks for the feedback! Ill fix the W1 entrance - add some minor health secrets - check the doors - final floor raise to the end. Also i figured out to make a series of levels in this WAD, so ill keep thread updated ;). Again - Thnx Ill keep the red line on the flood, since i do not want the player to 'think' and keep it fast paced. [edit]: ill also add a floor raiser at the end of the map - so you will not get stucked if you would re-enter the level. (i prefer a remote door at the beginning since you will be punished if you dont take care of you surroundings) Edited February 1, 2020 by vincent0s 0 Quote Share this post Link to post
Matias Posted February 4, 2020 Finally got around playing your wad Really liked it, really nice flow, good visuals and overall good level design. Just fix the door side textures so they are not sliding and you have a great map here! Only thing i would add to the feedback other people have provided is the secrets are extremely generous for how easy they are to find, I would probably delete the entire ssg secret and replace with just little bit of ammo and health. And if you get the ssg from the secret you may have no desire to pick up the ssg later in the level and therefore not opening the way to progress forward Here is my gameplay video 1 Quote Share this post Link to post
vincent0s Posted February 25, 2020 (edited) - Bump - Thought about releasing 0.9, but 1.0 instead - v1.0 first episode - will continue with new episode (v2....) and do minor changes in vX.X.123 Enjoy this is my first complete wad ever! :D Edited February 25, 2020 by vincent0s 2 Quote Share this post Link to post
6DB Posted February 25, 2020 Very good from what I just played of the first map. This is designed for continuous play? 0 Quote Share this post Link to post
vincent0s Posted February 25, 2020 9 minutes ago, 6DB said: Very good from what I just played of the first map. This is designed for continuous play? - yes - , but added weapons in case you want to do pistol start 0 Quote Share this post Link to post
Caleb13 Posted February 25, 2020 (edited) I played the 1.0 version on UV in Gzdoom 4.2.4 and I encountered some problems: MAP02: caco 150 can't teleport from its closet. I think linedefs 2237 etc. should be W1 not S1. It's not very reliable way to trigger the closet, anyway. MAP03: I think linedef 2017 (door) has wrong texture. Linedef 1236 next to it seems misaligned. MAP04: imp 16 never became active and thus never teleported into playable areas. MAP07: the "give up" crushers won't kill you if you have over 160/160 health. Also, the final cyber fight is super-tough compared to the rest of the maps. And Gzdoom reports these errors: MAP04 - Hidden under my skin.. Removing 0-length line 2893 Map has 2 unused sidedefs ---------------------------------------- MAP05 - Broken.. Removing 0-length line 2893 Removing 0-length line 5080 Map has 2 unused sidedefs Unknown middle texture 'MID' on second side of linedef 3413 Unknown middle texture 'MID' on second side of linedef 3490 Unknown middle texture 'MID' on second side of linedef 3500 Unknown middle texture 'MID' on second side of linedef 3530 Unknown middle texture 'MID' on second side of linedef 3532 Unknown middle texture 'MID' on second side of linedef 3536 Unknown middle texture 'MID' on second side of linedef 3658 ---------------------------------------- MAP06 - I remember.. i sacrificed them.. it was a chainsaw massacre Removing 0-length line 2893 Map has 2 unused sidedefs ---------------------------------------- MAP07 - I love the HEAT.. let's get into it! Removing 0-length line 1083 Map has 2 unused sidedefs Edited February 25, 2020 by Caleb13 1 Quote Share this post Link to post
vincent0s Posted March 18, 2021 (edited) Looking for playtesters for my second episode. Use the following link for the unofficial release: https://www.mediafire.com/file/n7xw9s1hcw9bz2u/GOingAGain.wad/file Recording is not required, but if you would do - I'm very curious! Edited March 18, 2021 by vincent0s episode 2 was not triggering 0 Quote Share this post Link to post
EffinghamHuffnagel Posted March 18, 2021 4 hours ago, vincent0s said: Looking for playtesters for my second episode. Use the following link for the unofficial release: https://www.mediafire.com/file/n7xw9s1hcw9bz2u/GOingAGain.wad/file Recording is not required, but if you would do - I'm very curious! Link appears to be broken. 1 Quote Share this post Link to post
vincent0s Posted March 19, 2021 12 hours ago, EffinghamHuffnagel said: Link appears to be broken. Thank you, new link: https://www.mediafire.com/file/w6gxelv4i5ao40f/GOingAGain.wad/file 0 Quote Share this post Link to post
Clippy Posted March 21, 2021 I played the first episode First 5 maps - loved em. I had a great time with all the fights and they weren't too long, every good stuff Map 6 felt like some kind of filler map tho, never a fan of custom enemies haha Map 7 felt like it didn't belong in the set at all, quite a different look and feel to it and the level upped the ante on difficulty by an astounding gap compared to the previous. I think you went a little too far with the evilness here IE, awkward narrow platforms to fight FOUR cyberdemons on, and if you fall off you get burned and forced to pick up invisibilities which was particularity mean lol and pain elementals too - so that part was over the top I think But overall I will give high praise to the first five maps, those were truly a great time I was constantly engaged and thrilled. Progression was a little cryptic sometimes but overall a great experience. Here is video 1 Quote Share this post Link to post
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