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IGN First Look stuff


Linguica

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Having us wonder how we got from being transported out of Hayden's hair to being in the Fortress of Doom is exactly what Hugo wants us to do. Get us to play it to find out. I do find it lacklustre over 2016's beginning and feel that having to find the Fortress after wandering about in Hell would be cooler, but I'm not fussy.

 

Also I am loving the Deag Nilox's little compound thing (Hell Barge?). Reminds me of the wooden structures in Thy Flesh Consumed. I have a soft spot for hell wood.

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I see the Slayer has worked on his anger management a little, as he no longer punches those helpful upgrade drones.

 

I also like how the game sets you up to expect the Fortress teleporter to take you directly to a recognizable Earth environment straight away, but it instead takes you to the Fortress, a dungeon-y type of location that could just as easily be in hell. Clever decision, since the panoramic sky reveal it does right after you kill the Hell Priest is more impactful that way.

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I was hoping to see the Slayer kill the Titan. Was bummed when he let it walk away. If he hates demons so much wouldn't he want to kill that thing before it goes and murders more people??

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8 minutes ago, Heejyhorang said:

I was hoping to see the Slayer kill the Titan. Was bummed when he let it walk away. If he hates demons so much wouldn't he want to kill that thing before it goes and murders more people??

If I remember correctly, The Hell Barge Titans/Demons are brain washed by the Hell Priests. So I think its effectively passive considering the Hell Priest was killed.

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33 minutes ago, Heejyhorang said:

I was hoping to see the Slayer kill the Titan. Was bummed when he let it walk away. If he hates demons so much wouldn't he want to kill that thing before it goes and murders more people??

Within the first ten minutes? With nothing but a shotgun and a chainsaw? You'd have to do it in a cutscene, and that would make every boss an underwhelming experience. Much better the player see that thing and begin to wonder when and how they'll kill it.

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2 hours ago, Liquid Ink said:

Within the first ten minutes? With nothing but a shotgun and a chainsaw? You'd have to do it in a cutscene, and that would make every boss an underwhelming experience. Much better the player see that thing and begin to wonder when and how they'll kill it.

I guess that makes sense. I guess we'll save our titan slaying for when we kill the icon of sin.

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4 hours ago, Caffeine Freak said:

I also like how the game sets you up to expect the Fortress teleporter to take you directly to a recognizable Earth environment straight away, 

The Hell Priest is inside the building,  why should you get teleported outside? But I agree, it's also design wise a good decision. 

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7 hours ago, Caffeine Freak said:

I see the Slayer has worked on his anger management a little, as he no longer punches those helpful upgrade drones.

 

Funny enough, I noticed all of the upgrade drones seem to have the Vega logo stamped on them. Wonder what else Vega will be doing helping Doomguy this time around...

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Ok, looks cool. Had hoped to see something else in the beginning than what we already saw in the trailer. Titan looks badass. Tutorials somewhat slows down the experience.

Played the game in October and it was awesome. That one had a full tutorial in the beginning before going into the real action. Thought that was a bit better. Ah, maybe you can turn them off... Ready for March, bring it!

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13 hours ago, igg said:

The Hell Priest is inside the building,  why should you get teleported outside? 

 

All I'm saying is that it's a clever set-up to prime the player for his transport to Earth, only to immediately subvert that expectation with an environment that could just as easily be in hell. At the very least, it's not the first environment most people would expect to see, especially considering the Vega display pinned the Priest's location as New York.

 

11 hours ago, Stale Meat said:

 

Funny enough, I noticed all of the upgrade drones seem to have the Vega logo stamped on them. Wonder what else Vega will be doing helping Doomguy this time around...

 

Yeah, I noticed the Vega logo on the drones too. I assume the Slayer is on friendly terms with Vega at this point, and probably has been since the last game (otherwise why would he have backed him up on that removable drive?) 

 

Maybe Vega himself deployed the drones for the Slayer to find. Hell, that could even explain the Slayer's less aggressive attitude towards these particular drones. Just a wild guess. 

 

EDIT: actually, it seems almost certain to me that Vega deployed the drones specifically for the Slayer. Why else would the packages have his symbol on them? Duh.

Edited by Caffeine Freak

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Wow awesome stuff! I am so curious to see if that voice is indeed the seraphim / wretch / red robed figure, and I have a feeling what happened in between 16 and eternal will be for the dlc. But we'll see, Earth level and that temple on the titan's back look like very cool environments. Game looks polished and good to go.

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2 hours ago, Urdak5891 said:

Wow awesome stuff! I am so curious to see if that voice is indeed the seraphim / wretch / red robed figure, and I have a feeling what happened in between 16 and eternal will be for the dlc. But we'll see, Earth level and that temple on the titan's back look like very cool environments. Game looks polished and good to go.

That voice sounds a lot like King Novik's voice, the Ghost Sentinel King from Exultia.

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39 minutes ago, TheRedTide said:

That voice sounds a lot like King Novik's voice, the Ghost Sentinel King from Exultia.

 

Yeah i noticed that too! Maybe he meant 'only you' while addressing a legion of night sentinels, not just the slayer. The night sentinels are the elite of the elite in the sentinel military, apparently

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16 hours ago, Caffeine Freak said:

I see the Slayer has worked on his anger management a little, as he no longer punches those helpful upgrade drones.

Mr Slayer now is a wealthy landlord, what with being the proud owner of an orbital fortress of doom, which contains a collection of valuable objects as well as a secret torture dungeon. That makes him a lot more concerned about respecting property than back when he was a homeless rebel.

6 hours ago, Caffeine Freak said:

Yeah, I noticed the Vega logo on the drones too. I assume the Slayer is on friendly terms with Vega at this point, and probably has been since the last game (otherwise why would he have backed him up on that removable drive?) 

Vega has always been helpful and friendly, contrarily to Hayden.

55 minutes ago, Urdak5891 said:

Yeah i noticed that too! Maybe he meant 'only you' while addressing a legion of night sentinels, not just the slayer. The night sentinels are the elite of the elite in the sentinel military, apparently

It's because the campaign is single-player, so it's not like they could send more people even if they wanted.

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42 minutes ago, Gez said:

Mr Slayer now is a wealthy landlord, what with being the proud owner of an orbital fortress of doom, which contains a collection of valuable objects as well as a secret torture dungeon. That makes him a lot more concerned about respecting property than back when he was a homeless rebel.

Vega has always been helpful and friendly, contrarily to Hayden.

It's because the campaign is single-player, so it's not like they could send more people even if they wanted.

 

I meant it could be from a flashback scene of either novik or whoever is talking addressing a / the legion of elite sentinels, not just the slayer. I hope we find out who that is and its not left for the dlc's

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9 hours ago, KVN2140 said:

Ok, looks cool. Had hoped to see something else in the beginning than what we already saw in the trailer. Titan looks badass. Tutorials somewhat slows down the experience.

Played the game in October and it was awesome. That one had a full tutorial in the beginning before going into the real action. Thought that was a bit better. Ah, maybe you can turn them off... Ready for March, bring it!

The expanded tutorials are a bit annoying but they seriously need them this time around. If you don’t use every tool at your disposable, you die. So it’s important to make the info a lot more clear, because we had people who made it half-way through 2016 without realizing the chainsaw drops ammo. That won’t fly this time around with at least double the amount of things you have to keep track of.

Edited by oCrapaCreeper

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One of the human voices in the intro seemed like that of a priest.

I hope the guy in this commercial is finally canon in the Doom universe.

 

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13 hours ago, oCrapaCreeper said:

The expanded tutorials are a bit annoying but they seriously need them this time around. If you don’t use every tool at your disposable, you die. So it’s important to make the info a lot more clear, because we had people who made it half-way through 2016 without realizing the chainsaw drops ammo. That won’t fly this time around with at least double the amount of things you have to keep track of.


They were indeed helpful because with the dashing, the flamethrower... But they were at the start of the demo in a tutorial level and once that was done, you could dive straight into the action. Liked that better, but that's personal taste of course. :)

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I'm glad that there appears to be a way to skip the mastery challenges. They were perhaps my least favorite part of DOOM 2016.

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22 minutes ago, Zemini said:

Maykr Drones are questionable in the design department.

 

Is it because they look too "alien"?

I feel like the sci-fi approach with Heaven would work if this wasn't the only aspect of Doom's Heaven. (specially considering what Hell was like)

Even though Doom's Hell wasn't always faithfull and had different versions, it can still be recognized as Hell from some point of view and because of some elements and references.

Creativity isn't bad but i feel like for a Heaven to work in Doom, this direction may raise some questions.

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Not just alien, but robotic alien.  Just don't fit into the theme of doom.  I am not a fan of the Khan Maykr either.  I just think her and the robots should have a more devilish/fallen angle look instead.

 

I do like the design of the other Maykrs though.. namely the three we have seen from the concept art.

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Speaking of aliens, at 1:15 in the weapon mod video we see the codex on Urdak, home of the Maykr, and there's that bit about "multiple pan-galactic religions". It's clearly implying that, other than the ongoing demonic invasion, the setting is full-on space opera. For there to call things "multiple pan-galactic religions", you need to have explored nearly the whole galaxy, and encountered many alien civilization, and studied their religions.

 

Which is weird. I don't think this kind of things really fits Doom. It's one thing to have an ancient, extinct civilization on Mars, or to have alternate Earths in parallel dimensions, but going all Master of Orion feels very different from those.

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Someone would make an arguement about how the Archvile itself looks alien but they work because they still exist between other demons, that are also diverse by designs and other aspects, while Hell was once a salad mix of elements that still tried to look like Hell or some idea of it.

I've said this a lot of times, but a Heaven could work in Doom if it paralleled/mirrored Hell in that way; that balance between "yep it's Hell/Heaven/etc" and "but it's also our take in it".

The metal stuff just shouldn't be the main focus of it when Hell still had upside down crosses, pentagrams and levels named after stuff from the Divine Comedy or the bible.

At least there's the tower of Babel in Eternal.

 

But i guess it could be related to the games' eras where OG Doom came in a time of DnD, heavy metal and a satanism scare and new Doom occasionally treats its setting as a mix of "sci-fi and fantasy elements" while the religious stuff feels more secondary and the art style is something that can be compared to Darksiders and WoW at times.

Might be just how we portray Hell and Heaven nowadays but the names "Urdak" and "Maykr" sort of raise questions.

 

13 minutes ago, Gez said:

Speaking of aliens, at 1:15 in the weapon mod video we see the codex on Urdak, home of the Maykr, and there's that bit about "multiple pan-galactic religions". It's clearly implying that, other than the ongoing demonic invasion, the setting is full-on space opera. For there to call things "multiple pan-galactic religions", you need to have explored nearly the whole galaxy, and encountered many alien civilization, and studied their religions.

 

Which is weird. I don't think this kind of things really fits Doom. It's one thing to have an ancient, extinct civilization on Mars, or to have alternate Earths in parallel dimensions, but going all Master of Orion feels very different from those.

That can be the one part of this "Doom universe" that comes off as "maybe they could try a new series" because at this point, that changes Doom's identity a lot more than the gameplay's direction.

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