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Remember when Doom was SIMPLE?


Foebane72

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On 2/4/2020 at 5:41 AM, Foebane72 said:

I look at more and more gameplay footage of Doom Eternal and I don't like what I see, the gameplay mechanics look so complicated now, and the game has apparently taken ideas from other games as far back as Doom 2016, and as well as jumping puzzles that I never liked, there are now also timing puzzles, combat puzzles and extra mechanics like extended jumps, wall-climbing and those yellow bars that stick out, AND grappling hooks in shotguns? And most obnoxious of all, an attempt to build a LORE for the game when all the previous games were content to stick with a simple premise and simple instructions! No, I don't care much for these characters and storylines AT ALL.

 

Why did Doom have to get so complicated? There was a time when all you needed was a simple premise paragraph, directional keys and a single fire button, and you'd be set. Not even a frickin' jump key was needed!

 

This seems less like Doom and more like Doom In Name Only (DINO) to me, which is probably appropriate because I prefer older prehistoric games made before 2010 anyway. Call me a dinosaur if you like.

 

Doom Eternal looks pretty as hell, but that's just superficial gloss over a complicated game, far more complicated than it needs to me.

 

 

I don't think anyone is going to put a AAA budget for a 30 year old game design. That's what the indie market is for. And we have decades of Id games that follow that formula. 

Edited by ecs34

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13 hours ago, ecs34 said:

 

I don't think anyone is going to put a AAA budget for a 30 year old game design. That's what the indie market is for. And we have decades of Id games that follow that formula.

Spoiler

Lol, the OP has agreed on stopping this argument, there really is no need to make this thread longer anymore.

 

Edited by TheNoob_Gamer

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On 2/11/2020 at 2:40 PM, NoXion said:


Most people seem intent on playing DE on the Ultra-Violence difficulty. I'm not too proud to admit that I'll be starting Eternal on Hurt Me Plenty, which will doubtless be more forgiving. I want to at least familiarise myself with the game's mechanics before I let it start kicking my ass.

Fair enough. I'm torn between playing on Ultra-Violence or Hurt Me Plenty.

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