Mr.Rocket Posted June 22, 2021 (edited) 8 hours ago, Doom64hunter said: -map <map_file> : Loads the map file and is supposed to launch it as a user map after startup. However, the map launch doesn't work for me as of revision "1.1.0pre-211-gb6e76337e". Yeah, that explains it. I then tried an older version of Raze, 0.8.1 where when starting SW from command line -map $boat actually tries to load the level but hangs with a black screen. ~ The console says: [Using Level: "/$boat".] But nothing happens after that point. SW actually gets a little farther than D3D in this case where D3D just disregards the -map parameter all together via command line. I haven't tried Blood or any other supported games, besides SW and D3D so far. 10 hours ago, deus-ex said: Please try "+levelwarp" then. I have. The parameter is not effective via command line. Aside from -map not loading a specified level, I'd imagine the Raze Wiki could use some of the info from gamecontrol.cpp, although I'm sure many things are expected to change and is likely why it hasn't become public info yet. -map is probably not the only parameter that doesn't work at the moment. Anyway, conclusion: The -map parameter is either disabled for a reason? ~ otherwise, it not functioning as expected would be considered a bug. Now that I've had a few more eyes on this investigation, I should probably go ahead and report it as a bug. Thanks for looking into it guys! ;) Edited June 22, 2021 by Mr.Rocket 1 Quote Share this post Link to post
Kizoky Posted June 22, 2021 1 hour ago, Redoom said: gonna make nobody told me about iD for Raze B) EDIT : Also tell me map editing is easier, any map editor I have used for the build engine, including eDuke32's are too complicated for me. Unfortunately no, you are still stuck with the old mapping tools everyone's using 0 Quote Share this post Link to post
Mr.Rocket Posted June 24, 2021 (edited) They have fixed the issue regarding -map parameter at command line, at least in D3D and SW. Although I just noticed that Raze crashes when running Blood with -map from command line. ~ the command works fine in the console however. Edit: This has all been fixed in the recent dev build [0pre-229] hosted on DRD, including previous issue with Blood. Not sure if this is relevant as I wasn't testing these other two games at the time, but Redneck Rampage and PowerSlave are also working correctly via command line map change. ;) I've started working on a Raze Launcher btw. The launcher is similar in terms of the launcher that's built into Raze, other than looks, being able to change the map/level and loading a user made map. Edited June 27, 2021 by Mr.Rocket 1 Quote Share this post Link to post
markanini Posted June 27, 2021 On 6/22/2021 at 4:25 PM, Redoom said: gonna make nobody told me about iD for Raze B) EDIT : Also tell me map editing is easier, any map editor I have used for the build engine, including eDuke32's are too complicated for me. Maybe Bloom: https://github.com/thomasrogers03/bloom/ 1 Quote Share this post Link to post
Mr.Rocket Posted July 8, 2021 (edited) Here's a couple of shots of that Raze launcher I've been working, in which I was yapp'n about in the previous thread. I'll let you know when I feel that it's ready to go.. Would like to fix it up to let the user know if they're missing files or not, still, and add a few more supported game expansions to the list. It functions pretty much like the existing Gz/Raze launcher, but with an option to load specific level and user made maps. There's not much more that needs to be added, unless someone has some suggestions. ;) Aside from that, the visual difference and what is currently missing is the video options, which would be seen in the Gz/Raze launcher. ~ which I still need to look up the command lines for, unless somebody has them handy? Thanks Edited July 8, 2021 by Mr.Rocket 8 Quote Share this post Link to post
Scorpio Posted September 18, 2021 (edited) I launched it on a Macbook Air M1. I tried it with Redneck Rampage, Duke3D and Shadow Warrior. With the maximum graphics settings, it works perfectly. Edited September 18, 2021 by Scorpio 1 Quote Share this post Link to post
Mr.Rocket Posted November 16, 2021 (edited) At some point I plan on releasing at least a beta of the Raze launcher I mentioned back in July, stay tuned.. ;) Edited November 16, 2021 by Mr.Rocket 6 Quote Share this post Link to post
Koff3Katt Posted January 10, 2022 Is this a place to talk about any crashes? 0 Quote Share this post Link to post
ReaperAA Posted January 10, 2022 4 hours ago, Koff3Katt said: Is this a place to talk about any crashes? Best place to report crash or other bugs would be the Raze github page OR Raze bug report section in ZDoom forums 2 Quote Share this post Link to post
SledgeNE Posted March 18, 2022 Hello everyone :-) i'm new here and i want to know, how can i play in Redneck Rampage user created maps, for example Dukeneck, in raze? I tried to put everything from the folder to the installation folder of the game and i can load the map but everything textures is going crazy. It would be great if anyone could help me. :-) 0 Quote Share this post Link to post
Frost-Core Posted April 6, 2022 I've been looking for a 32bit version of this port, but i can't find it 0 Quote Share this post Link to post
Gez Posted April 6, 2022 On vendredi 18 mars 2022 at 4:24 PM, SledgeNE said: Hello everyone :-) i'm new here and i want to know, how can i play in Redneck Rampage user created maps, for example Dukeneck, in raze? I tried to put everything from the folder to the installation folder of the game and i can load the map but everything textures is going crazy. It would be great if anyone could help me. :-) Generally for Duke and Redneck mods, what I'd suggest is to keep everything zipped, rename the .con file to game.con if needed, and then load the zip. It should work. All these mods that want to be installed in the game folder result in a lot of clutter that can provoke conflicts with other mods you try later. It's tedious to have to extract and then delete all the files. Much better to just keep everything in the zip. 0 Quote Share this post Link to post
Graf Zahl Posted April 11, 2022 On 4/6/2022 at 3:45 PM, Frost-Core said: I've been looking for a 32bit version of this port, but i can't find it There is none. Considering how small the 32 bit user base for GZDoom already is (i.e. 1%), I saw little point investing time here. On 4/6/2022 at 4:08 PM, Gez said: Generally for Duke and Redneck mods, what I'd suggest is to keep everything zipped, rename the .con file to game.con if needed, and then load the zip. It should work. Seconded. Mod loading in Duke has always been a major hassle due to how the Build engine's file system works and Duke/RR mods with more than one map essentially requiring a new .con files. The most important issue being that the original EXEs always forced extraction of the internal .con files. Sadly there is no good way to automate .con loading so you either have to manually pass the main .con file's name each time when loading a mod or rename it to something that can be found automatically inside the .zip file. This entire mess can be seen just by looking at the RR version on GOG which dumps the Route66 files right into the root folder and manages to override one very important sound in the main game with something supremely annoying. 1 Quote Share this post Link to post
FistMarine Posted April 20, 2022 (edited) On 3/18/2022 at 5:24 PM, SledgeNE said: Hello everyone :-) i'm new here and i want to know, how can i play in Redneck Rampage user created maps, for example Dukeneck, in raze? I tried to put everything from the folder to the installation folder of the game and i can load the map but everything textures is going crazy. It would be great if anyone could help me. :-) I know this is a late response but are you sure you are loading the map for the correct game? As far as I know, that map is made for Duke Nukem 3D Atomic Edition. The map doesn't require RR, it just uses RR textures and that's it. I played it once in past few years and decided to replay it recently (with this occasion I will take a few pictures of the map). Here are a few screenshots of the DUKENECK map, running in Duke3D v1.5 in DOSBox 0.74-3: EDIT: To install the DUKENECK map, all you have to do is to put the MAP and ART file into your DUKE3D folder (or Raze folder in this case) and it should work fine, nothing else needed. I hope this helps! Edited April 20, 2022 by FistMarine 1 Quote Share this post Link to post
SledgeNE Posted June 24, 2022 Great, thank you so much for explaining. I would never figured this out. :-) 0 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.