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Ultimate Doom-
What's so Ultimate about it? You get another, very difficult, episode, and.....well, that's all you get. id should have did like they did with Heretic, and give you at least 2 Episodes to justify the changing of the game's name.
DooM1 Episodes(3)
Knee Deep in the Dead
Shores of Hell
Inferno
(Ultimate)
Thy Flesh Consumed-What so Ultimate about it?
Heretic1 Episodes(3)
City of the Damned
Hell's Maw
The Dome of D'Sparil
(Shadow of the Serpent Riders)-At least you get TWO Episodes instead of just one.
The Ossuary
The Stagnant Desmesne
And another thing I don't understand: why didn't either game's upgrade give you any new creatures and/or weapons?
/me does not understand

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I do love it, but it seems to me that could have at least 2 Episodes in, instead of just one.

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I wouldn't call that episode "slapped together", it was pretty good, although the levels didn't take up much space on the mapping grid.

I can see why there weren't any new enemies, but new music and such would have been nice.

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Yeah that's true. E4M1 is a great example of that. Narrow corridors and lots of respawns.

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Downward Spiral, AV46? Whatever do you mean? Doom has never been on any sort of a downward spiral.

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It wasn't bad, but I didn't liked the theme. E1M1 and E2M1 are levels I can finish any day just for fun, while E3M1 and E4M1 are so ugly to me I ussually *NEVER* play them. And I play little DooM so imagine...

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People complain about Q3A, when in fact it's a lot better than buying Final Doom or Ultimate DooM. In terms of "we make new stuff" of course.

A lot of people said "Oh, no, id lost their magic" after seeing Q3A. But if we check DooM 2, Final and Ultimate...mmmh, looks like id's improving afterall. I mean, the Quake trilogy shacked the online world and the FPS world a lot more than DooM. After all, all modern FPSs follow the basics of Quake, and not the ones from DooM.

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.. all modern FPSs follow the basics of Quake, and not the ones from DooM.

You mean the game engine or the actual playing?

FGDS not in terms of playing - esp. deathmatch and variations thereof - for example, Day of Defeat.

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Basic rules. From gameplay to engines to multiplayer to level flow to HUD & UI layout. Every game imitates Quake(s) in some aspect or another.

Each time id changes of franchise they change the world. I'm confident it will happen again with DooM 3.

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Each time id changes of franchise they change the world. I'm confident it will happen again with DooM 3.


That's because every time they come out with a new engine, 90% of the other gaming companies use it.

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