I'm not really sure about how to describe this, so I couldn't find anything related or similar.
Here's my problem, I've been making some maps, using textures from Plutonia as well as some new ones. The thing is, the map looks perfectly fine in GZDoom, Zandronum, and probably any other ZDoom based port. But it looks weird on, say, Crispy Doom.
These are the configurations I use for the .wad in DoomBuilder
This is how it's supposed to look, and how it looks in GZDoom
And here it is in Crispy Doom
Does it have something to do with all those ripped off textures, or something? The map doesn't have anything that may use any of GZDoom's characteristics so I don't see why shouldn't it be played on Crispy or any other port. Thanks in advance
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RemoveUwU
I'm not really sure about how to describe this, so I couldn't find anything related or similar.
Here's my problem, I've been making some maps, using textures from Plutonia as well as some new ones. The thing is, the map looks perfectly fine in GZDoom, Zandronum, and probably any other ZDoom based port. But it looks weird on, say, Crispy Doom.
These are the configurations I use for the .wad in DoomBuilder
This is how it's supposed to look, and how it looks in GZDoom
And here it is in Crispy Doom
Does it have something to do with all those ripped off textures, or something? The map doesn't have anything that may use any of GZDoom's characteristics so I don't see why shouldn't it be played on Crispy or any other port. Thanks in advance
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