Jaws In Space Posted February 14, 2020 (edited) Hello everyone. I'm making this thread so that the next time the TNT: Devilution guys make a thread that it doesn't get bombarded with questions as to what & where Convilution is. Current Map Order episode 1 Map01: Unsolved Requiem - EmZee712 & Kyka - Rejected from Devilution Map02: Brimstone Labs - Alter & Jaws In Space - Rejected from Devilution Map03: Midnight - Olympus & Kyka - Rejected from Revilution Map04: Graytech Harrow - Kyka - Rejected from Revilution Map05: Crud Refinery - xenonemesis & Kyka - Rejected from Revilution Map06: Compute Err Stay Shun - Archi & Kyka - Rejected from Revilution Map07: Military Complex - EmZee712 & Kyka - Rejected from Revilution Map08: Decay - MrTheJoshMon & Kyka - Rejected from Revilution Map09: Outpost - Whoo - Rejected from Devilution Map10: Sand - Kyka - Rejected from Revilution Map11: Beyond Redemption - The Mionic Donut - Rejected from Devilution episode 2 Map12: Gray Zone - Alter, Kyka, & Jaws In Space - Rejected from Revilution Map13: Alternate Reality - Alter & Jaws In Space - Rejected from Devilution Map14: (Untitled 1) - SinCity2100 - Rejected from Devilution Map15: Altered State - Alter - Rejected from Devilution Map16: The Wings - 40oz & Kyka - Removed from Revilution Map17: Map18: Hellmouth - Alter & Kyka - Rejected from Revilution Map19: Chemical Center - Whoo - Rejected from Devilution Map20: Sting Theory - Kyka & Alter - Rejected from Revilution episode 3 Map21: Arenaphobia - Kyka & Olympus - Rejected from Revilution Map22: Dreadmill - Kyka - Rejected from Revilution Map23: (Unknown 2) - SinCity2100 - Rejected from Devilution Map24: The Red - SinCity2100 - Rejected from Revilution Map25: Styx And Stones - The Mionic Donut - Rejected from Devilution Map26: Mt. Sterquilinus - Alter - Rejected from Devilution Map27: Abysmal Oubliette - Kyka - Rejected from Revilution Map28: Path Of Sacrifice - Alter - Rejected from Devilution Map29: Twilight - Kyka - Rejected from Revilution Map30: Last Rites - Whoo & TheMionicDonut - Rejected from Devilution secrets Map31: Dawn of Fear - NeedHealth & Jaws In Space - Rejected from Revilution Map32: Hostile Hotel - Velcrosasquatch - Rejected from Revilution maps for the bonus episode -Despair - Zap610 - Rejected from Devilution -Checkout - Joe Ilya - Rejected from Revilution -Wrong Way - Wereknight - Rejected from Revilution Maps that will not appear in this project in any way, shape, or form Revilution Rejects -Miasma - Cannonball - Rejected from Revilution by Eris Falling - Author used map in Sparta 2: Project Vesuvius as Map04 -Sinuous - Soundblock - Rejected from Revilution by Eris Falling - Author used map in ECHELON Map22 -Pitchfork - Soundblock - Rejected from Revilution by Eris Falling - Author used map in Final Doom the Way ID Did -The Divide - Soundblock - Rejected from Revilution by Eris Falling - Author used map in Perdition's Gate Resurgence Map06 -Europa - Jaws In Space - Rejected from Revilution by Jaws In Space - Author used map in (secret project) -Lithosphere - Melon & Jaws In Space - Rejected from Revilution by Jaws In Space - Author used map in Bloody Rust 3 as Map04 Devilution Rejects -Draco Bastion - Marcaek - Not included in TNT Forever upon author request - Map remains unreleased -Defragmentation Continuum - PCorf - Removed from Devilution upon author request - Author used map in Doomed Space Wars as Map 11 -Kuiper Cliff - Marcaek - Not included in TNT Forever upon author request - Map remains unreleased -(Unnamed) - Joe Ilya - Not included in TNT Forever upon author request - Author used map in (Unknown) -Steel Mill - Joshy - Rejected from Devilution by Marcaek - Author used map in (Plutonia 3) -Unearthed Temple - Pinchy - Rejected from Devilution by Alter - Map remains unreleased What is TNT Forever? TNT Forever is going to be a compilation of most, not all, of the maps rejected from both TNT sequel projects Revilution & Devilution. Why isn't this project called Convilution anymore? Convilution was essentially a joke name so I'm changing it to something more fitting of the project. There are going to be quite a number of huge maps in this project, so Forever is in reference to another Team TNT project that had a lot of huge maps, Eternal Doom. Hey I made a map for Revilution or Devilution that was rejected, but I don't see it on your list! >:( I might not know about it, make sure & tell me about it here in the thread. Can I map for this? No there are well over 32 reject maps as it is, so I'm already going to have to decide what to leave on the cutting room floor. When will this be released? I'm going to wait at least half a year after the release of Devilution before releasing this. That will give people plenty of time to check out that project before another TNT megawad get released. Edited September 23, 2021 by Jaws In Space 42 Quote Share this post Link to post
GarrettChan Posted February 14, 2020 Oh crap... this title sounds so wrong. I hope this is not going to jinx the release of Devilution :P 0 Quote Share this post Link to post
pcorf Posted February 14, 2020 (edited) 2 hours ago, Jaws In Space said: -Defragmentation Continuum - PCorf - Removed upon author request - Author used map in (Unknown) Originally intended for Devilution and due to the project going dead it was used as a secret level in Doomed Space Wars. I made the correct decision because 10 years later it still hasn't been released. Edited February 14, 2020 by pcorf 6 Quote Share this post Link to post
P41R47 Posted February 15, 2020 I love you, Jaws! Thanks for Revilution and for this one! This aims for vanilla, right? Convilution was a fitting name, but making an Eternal reference is also perfectly good. Hope TNT: Forever has a proper story, too. If you need help with that, PMme ;) This can be a totally awesome side story to TNT: Evilution. On 2/14/2020 at 1:45 AM, pcorf said: Originally intended for Devilution and due to the project going dead it was used as a secret level in Doomed Space Wars. I made the correct decision because 10 years later it still hasn't been released. Oh, shit to wait for Devilution to come... As Paul said, it might be another 10 years from now :S 1 Quote Share this post Link to post
Jaws In Space Posted February 15, 2020 12 minutes ago, P41R47 said: This aims for vanilla, right? Convilution was a fitting name, but making an Eternal reference is also perfectly good. Hope TNT: Forever has a proper story, too. If you need help with that, PMme ;) This can be a totally awesome side story to TNT: Evilution. Oh, shit to wait for Devilution to come... As Paul said, it might be another 10 years from now :S Supposedly all of the maps in this project are vanilla compatible. I'm going to be blunt here, me & Eris rejected alot of these maps because we didn't enjoy them. Several of these maps are huge with nearly 1,000 monsters. I don't want to put the effort into making sure all maps are vanilla, I'll open up this project for testing, but if it turns out there are maps that aren't vanilla then that's too bad, the project will be released as limit removing. This project is actually another direct sequel to Evilution. Map01 starts with you looking at the exploded Icon of Sin from Last Call. If you want to write the story I'll be more than willing to let you do that. I just want to get all of the maps first & put them in a good thematic order before letting you do that. 1 Quote Share this post Link to post
P41R47 Posted February 15, 2020 1 hour ago, Jaws In Space said: Supposedly all of the maps in this project are vanilla compatible. I'm going to be blunt here, me & Eris rejected alot of these maps because we didn't enjoy them. Several of these maps are huge with nearly 1,000 monsters. I don't want to put the effort into making sure all maps are vanilla, I'll open up this project for testing, but if it turns out there are maps that aren't vanilla then that's too bad, the project will be released as limit removing. This project is actually another direct sequel to Evilution. Map01 starts with you looking at the exploded Icon of Sin from Last Call. If you want to write the story I'll be more than willing to let you do that. I just want to get all of the maps first & put them in a good thematic order before letting you do that. Reject for some are gold for others maybe ;) Ok, we know you and Eris have a pretty good taste, but well, things are this way, i think. Not every map will be liked, but they could be more appreciated in a proper context. I'll wait for your PM then, no pressure. Take your time with the compiling as Devilution team will take their time giving you their rejects. 0 Quote Share this post Link to post
Bucket Posted February 16, 2020 Hehehe, this will be out before Devilution is. Maybe I'll make some properly rejectable music for this. 2 Quote Share this post Link to post
P41R47 Posted February 17, 2020 On 2/15/2020 at 9:22 PM, Bucket said: Hehehe, this will be out before Devilution is. Maybe I'll make some properly rejectable music for this. Yo! Bucket! your rejected Devilution midis are awesome! I thought of using them (with your permission of course) on a TNT tribute project... someday hahaha I found them while reading old devilution threads. Don't know if you had them, so here they are in case you lost them. devilution.zip 1 Quote Share this post Link to post
Bucket Posted February 17, 2020 You downloaded that file from my Google Drive, so yes, I still have it. You'll have to ask the Devilution mappers which of those have been claimed. 1 Quote Share this post Link to post
P41R47 Posted February 18, 2020 9 hours ago, Bucket said: You downloaded that file from my Google Drive, so yes, I still have it. You'll have to ask the Devilution mappers which of those have been claimed. Oh don't worry, TNT2: Devilutions is the Duke Nukem Forever of Doom; it will get released... some day. So my project would be something like Duke Nukem Forever #2 Overnuked! :P since i don't want to make a full dive into doom mapping. I would like to, but i prefer to take other projects to become real, and then... maybe... when i get a dollar engine, i will try this in my spare time. 0 Quote Share this post Link to post
Jaws In Space Posted April 28, 2020 Hey everyone, just a quick status update on this. As of right now there will end up being 34 maps for the wad, as such there will only be one wad included in the final zip file, the 2 overflow maps will end up in the map 33 & 34 spot & anyone who wants to play those maps will just have to warp to them. Currently P41R47 & myself are going through all 34 maps & looking for any bugs. At the same time we will also be deciding the final order of the maps & coming up with a story. In the meantime I am also going through both TNT 2 projects & looking for other unused assets to use such as midis & graphics, unsurprisingly there are quite a few. One thing that this project will need is a new M_DOOM graphic, does anyone want to make one? We are set will all the other graphics. 4 Quote Share this post Link to post
Chainie Posted April 29, 2020 2 hours ago, Jaws In Space said: One thing that this project will need is a new M_DOOM graphic, does anyone want to make one? We are set will all the other graphics. I want to make one 2 Quote Share this post Link to post
Tycitron Posted April 29, 2020 Awesome, Can't wait! (Though still wondering how Devilution is going... been awhile) 0 Quote Share this post Link to post
Devalaous Posted April 30, 2020 Convilution, while a joke about the convoluted history of many of the maps, was actually going to have plot relevance; it was going to be the journey home, through places missed or skipped. Just a bit of trivia from the moron that decided Convilution was going to be a thing :p Also I had no idea this was a upcoming thing; I don't check the wads forum as much as I used to. 1 Quote Share this post Link to post
Chainie Posted May 1, 2020 Project will have same sky textures as devilution? 0 Quote Share this post Link to post
Devalaous Posted May 1, 2020 (edited) 7 minutes ago, Chainie said: Project will have same sky textures as devilution? heres a thought; is it possible to have a lump in the wad that activates in advanced ports, that places the proper skies from its source? like an E2 map from Devilution having that amazing E2 sky, while a Revilution E1 map would have the awesome 'remnants of hell' sky Also, on the subject of E1, @Bucket is your remix/reimagination of Evilution's Last Call music (TiN Toker I think it was) still available for use? It was SPECIFICALLY requested for use in Unsolved Requiem, and would be great to have it back where it always belonged. Edited May 1, 2020 by Devalaous 0 Quote Share this post Link to post
Bucket Posted May 1, 2020 I suppose they're all up for grabs since Revilution has already been released. Any Devilution tracks - you'll have to check with the mappers. I don't know which of the others are being used. 0 Quote Share this post Link to post
Xaser Posted May 2, 2020 @Jaws In Space: I've got a wad of misc Devilution rejects I've been collecting -- though a lot of it is just older versions of Devilution maps that are still in the wad, I think there might be a few in here that aren't in the maplist above (Whoo's "Chemical Center" and purist's "Spider Colony", at least -- if I'm remembering the names correctly :P ). Might be worth 'comparing notes' and exchanging some things eventually-ish. Also, re: midis, if Jaws is up for sticking to the "release sometime after Devilution" plan, then all of Bucket's midis oughta be fine to use since both projects will be (finally) released at that point. :P 3 Quote Share this post Link to post
Jaws In Space Posted May 3, 2020 3 hours ago, Xaser said: @Jaws In Space: I've got a wad of misc Devilution rejects I've been collecting -- though a lot of it is just older versions of Devilution maps that are still in the wad, I think there might be a few in here that aren't in the maplist above (Whoo's "Chemical Center" and purist's "Spider Colony", at least -- if I'm remembering the names correctly :P ). Might be worth 'comparing notes' and exchanging some things eventually-ish. Yeah whenever you find the time let me know what extras you have. I'm not too interested in early versions of maps, such as Spider Colony, Startan Complex, & Lithosphere, because you're really not getting that much of a different experience. On the other hand maps like Still Veridian Twilight & Areanaphobia will appear in TNT Forever because such massive sections of the maps didn't appear in their Revilution counterparts. If you do have the original Wormholding though, I would really love to see how much that map evolved. 0 Quote Share this post Link to post
Juza Posted May 3, 2020 Convilution sounds better... I don't have good memories from an infamous game which also features 'Forever' in its title. 3 Quote Share this post Link to post
Alter Posted May 3, 2020 2 hours ago, Juza said: Convilution sounds better... I don't have good memories from an infamous game which also features 'Forever' in its title. What has DNF to do with this or doom? 1 Quote Share this post Link to post
Gez Posted May 3, 2020 On vendredi 1 mai 2020 at 12:34 PM, Devalaous said: heres a thought; is it possible to have a lump in the wad that activates in advanced ports, that places the proper skies from its source? Yeah, MAPINFO. Now existing in five different flavors! Oh yeah and you can also put that stuff right there in the map header for the weirdos playing with Doom Legacy, and Doomsday has its own system too. This can also be used to make MAP33 and MAP34 part of the regular progression, like maybe when you leave MAP32 in a MAPINFO-enabled port you don't go back to MAP16, you go to MAP33. 0 Quote Share this post Link to post
Devalaous Posted May 3, 2020 (edited) Lithosphere was the previously linear map Megamur overhauled with the massive secret area and the mines where if you touched the support beams, the room collapsed on your head, right? I'd like to see a version of it in the wad myself. dunno how much it changed since then, but that particular version stood out in my head as feeling incredibly TNT-like 11 hours ago, Jaws In Space said: If you do have the original Wormholding though, I would really love to see how much that map evolved. It was originally a highly linear actionfest, and it appeared on at least one Devilution demo in that form. The map is OLD. Eris's moody midi is what got me to get it made into its more freeform horror, I do beleive it was Megamur that did the initial changes to make it creepy. 6 hours ago, Gez said: Yeah, MAPINFO. Now existing in five different flavors! Oh yeah and you can also put that stuff right there in the map header for the weirdos playing with Doom Legacy, and Doomsday has its own system too. This can also be used to make MAP33 and MAP34 part of the regular progression, like maybe when you leave MAP32 in a MAPINFO-enabled port you don't go back to MAP16, you go to MAP33. That sounds ideal then. A collection of cut content with an option to play them in the way they were designed for, with intended skies and midis when possible Edited May 3, 2020 by Devalaous 0 Quote Share this post Link to post
Chalibluefin Posted June 3, 2020 I thought everybody loved Dreadmill. 0 Quote Share this post Link to post
Bucket Posted November 21, 2020 My streaming sessions have been pretty productive. Two MIDIs already in the bag (one is an edited version of a Devilution track but it's doubtful it'll be used). rubicon.mid https://drive.google.com/file/d/1zOBUWh9Z-YQ_LfoywWPey0ZsUomJku2S/view?usp=sharing TourNiqueT.mid https://drive.google.com/file/d/1PdJRTE0TH9hlm8hTZEMl-Y5zcjG3J0gv/view?usp=sharing 4 Quote Share this post Link to post
P41R47 Posted November 21, 2020 8 hours ago, Bucket said: My streaming sessions have been pretty productive. Two MIDIs already in the bag (one is an edited version of a Devilution track but it's doubtful it'll be used). rubicon.mid https://drive.google.com/file/d/1zOBUWh9Z-YQ_LfoywWPey0ZsUomJku2S/view?usp=sharing TourNiqueT.mid https://drive.google.com/file/d/1PdJRTE0TH9hlm8hTZEMl-Y5zcjG3J0gv/view?usp=sharing Much appreciated, pal! This surely will come in handy ;) 0 Quote Share this post Link to post
Bucket Posted January 5, 2021 Another MIDI done for Music Monday. Appropriate for spookier maps. Unconscionable.mid https://drive.google.com/file/d/12O_qcOT_8lik7XaY1QOlipjihZGunXQP/view?usp=sharing 3 Quote Share this post Link to post
Bucket Posted January 12, 2021 Another Music Monday, another MIDI. "(Preaching To The) Converted" https://drive.google.com/file/d/1sSY8Epb_rCsbQk5rY9l5_L8YM1xrFDul/view?usp=sharing 3 Quote Share this post Link to post
Bucket Posted January 19, 2021 https://drive.google.com/file/d/1IncSpU98P9VNXRM5j5ZgrsYrwCFHXg8F/view?usp=sharing "The Long Con" I'm beginning to feel like I'm contributing to another dead project. 2 Quote Share this post Link to post
P41R47 Posted January 19, 2021 (edited) 3 hours ago, Bucket said: https://drive.google.com/file/d/1IncSpU98P9VNXRM5j5ZgrsYrwCFHXg8F/view?usp=sharing "The Long Con" I'm beginning to feel like I'm contributing to another dead project. It will not die, rest asure. Kyka deserve his maps to be released. But well, lets hope Devilution get to the finish line first. Thanks for working on this, pal! I will listen it when i come back from job ;) Edited January 19, 2021 by P41R47 0 Quote Share this post Link to post
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