Amillennialist Posted December 23, 2020 (edited) On 2/16/2020 at 2:44 PM, Graf Zahl said: There's just one big problem with Darkplaces. It looks so massively different than the original renderer that it's sometimes hard to recognize the game anymore. I very much prefer Quakespasm for that reason alone. GLQuake was so massively different from original Quake in DOS. Edited December 23, 2020 by Amillennialist 0 Quote Share this post Link to post
Amillennialist Posted December 23, 2020 On 2/17/2020 at 3:17 AM, Graf Zahl said: Well, that's certainly a new standard for drawing the line when modifications are acceptable and when not. I use the same standards as for Doom: As long as it gracefully integrates with the original artwork it's fine (e.g. GZDoom's dynamic lights) but if it tries to reinvent the visuals from scratch I'm out. I tried model and texture upgrades for DOOM but eventually went back to just the improved lighting, etc. DarkPlaces is great for Quake. They're different animals. 0 Quote Share this post Link to post
El Juancho Posted December 24, 2020 (edited) I know i'm late but vkquake https://github.com/Novum/vkQuake/releases/tag/1.05.1 Edited December 24, 2020 by JuanchoES 0 Quote Share this post Link to post
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