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What is the best Quake source port?


nelguy

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On 2/16/2020 at 2:44 PM, Graf Zahl said:

 

There's just one big problem with Darkplaces. It looks so massively different than the original renderer that it's sometimes hard to recognize the game anymore. I very much prefer Quakespasm for that reason alone.

 

 

GLQuake was so massively different from original Quake in DOS.

Edited by Amillennialist

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On 2/17/2020 at 3:17 AM, Graf Zahl said:

 

 

Well, that's certainly a new standard for drawing the line when modifications are acceptable and when not.

I use the same standards as for Doom: As long as it gracefully integrates with the original artwork it's fine (e.g. GZDoom's dynamic lights) but if it tries to reinvent the visuals from scratch I'm out.

 

 

I tried model and texture upgrades for DOOM but eventually went back to just the improved lighting, etc. DarkPlaces is great for Quake. They're different animals.

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