Austinado Posted February 24, 2020 Id like to activate a dormant monster (steps in Gzdoom) ...is there any video tutorial? 0 Quote Share this post Link to post
0 Shawny Posted February 24, 2020 There is a lindef action 130 - Activate thing, then just tick activation method and (dormant) thing (or multiple things) tag you want to activate. 0 Quote Share this post Link to post
1 Graf Zahl Posted February 24, 2020 7 minutes ago, Austinado said: Id like to activate a dormant monster (steps in Gzdoom) ...is there any video tutorial? Why a video tutorial. It's really simple: 1. Give the monster a tid (thing ID). 2. Call Thing_Activate with the given tid, either by placing this special on a line or calling a script that contains it. 4 Quote Share this post Link to post
1 Bauul Posted February 24, 2020 Press F10 to open the Script menu in your map, and place this, changing the [TID HERE] to the tags of the monsters you want to wake up. Then assign a line to action 80 and point to the script. #include "zcommon.acs" // Epic monster wake-up script by your boi Bauul, coming at ya like Cleopatra //First things first, let's name this son bitch! Script "The Monsters Are Coming! Fuck me!" (void) { // Time to wake up them mofos! Thing_Activate([TID HERE]) // Oh lawdy they coming! // Holy shit look at all dem monsters! Pow pow! } //And close the script. What a rush! Sorted! 2 Quote Share this post Link to post
0 Austinado Posted February 24, 2020 It really was just that simple..thanks guys! 0 Quote Share this post Link to post
Question
Austinado
Id like to activate a dormant monster (steps in Gzdoom) ...is there any video tutorial?
Share this post
Link to post
4 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.