Jump to content
  • 0

How to activate a dormant monster?


Austinado

Question

4 answers to this question

Recommended Posts

  • 0

There is a lindef action 130 - Activate thing,

then just tick activation method and (dormant) thing (or multiple things) tag you want to activate.

Share this post


Link to post
  • 1
7 minutes ago, Austinado said:

Id like to activate a dormant monster (steps in Gzdoom) ...is there any video tutorial?

 

Why a video tutorial. It's really simple:

 

1. Give the monster a tid (thing ID).

2. Call Thing_Activate with the given tid, either by placing this special on a line or calling a script that contains it.

 

Share this post


Link to post
  • 1

Press F10 to open the Script menu in your map, and place this, changing the [TID HERE] to the tags of the monsters you want to wake up.  Then assign a line to action 80 and point to the script.

 

#include "zcommon.acs"

// Epic monster wake-up script by your boi Bauul, coming at ya like Cleopatra

//First things first, let's name this son bitch!
Script "The Monsters Are Coming! Fuck me!" (void)
	{
  		// Time to wake up them mofos!  
  
  		Thing_Activate([TID HERE]) // Oh lawdy they coming!
          
        // Holy shit look at all dem monsters!  Pow pow!
	}

//And close the script.  What a rush!

 

Sorted!

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...