gabbagaps Posted October 27, 2022 2 hours ago, fabian said: Yes, only lower case in Woof, at least on case sensitive file systems, that is: https://github.com/fabiangreffrath/woof/blob/8f9d93042e234c7d932db594fbb684e750828dcc/src/d_main.c#L761 Thanks for the insight and congrats on the release 1 Quote Share this post Link to post
nickxcom Posted October 27, 2022 (edited) Updating now! Congrats on the update Edit: It seems I can't escape the damn "Crusher clicking noise" problem in any source port BUT GZDoom. SDL must be having SFX clipping issues again :( Edited October 27, 2022 by nickxcom 0 Quote Share this post Link to post
lisiczka Posted October 30, 2022 Great update, guys, snapshots and save date/time were totally missing, although maybe you could center out a bit the SAVE/LOAD message? It seems to render on the old place right under saves list. Solely for aesthethic purposes of course) Also, @rfomin added fade option for the background, I wonder if it's possible to implmenet the same fade effect for the entire menu screen whenever you press Esc? Call it DARK (FULL) or something like this? Appreciate it, great work nevertheless. 3 Quote Share this post Link to post
CapersOnSalad Posted October 30, 2022 Found a bug where gamepad on a LAN game will not work. 0 Quote Share this post Link to post
rfomin Posted October 30, 2022 4 hours ago, lisiczka said: Also, @rfomin added fade option for the background, I wonder if it's possible to implmenet the same fade effect for the entire menu screen whenever you press Esc? Call it DARK (FULL) or something like this? The idea was to keep the main menu as vanilla as possible, but of course I also like the dark background for it. @fabian What do you think? 2 hours ago, CapersOnSalad said: Found a bug where gamepad on a LAN game will not work. Does it work in single player? What is the gamepad model? The XBox controller works fine for me in both single player and LAN games, technically there is no difference. 0 Quote Share this post Link to post
fabian Posted October 30, 2022 1 hour ago, rfomin said: The idea was to keep the main menu as vanilla as possible, but of course I also like the dark background for it. @fabian What do you think? I think big font menus should not have a background. 2 Quote Share this post Link to post
NightFright Posted October 30, 2022 (edited) I also believe this (G)ZDoomism isn't really a must-have. Edited October 30, 2022 by NightFright 2 Quote Share this post Link to post
fabian Posted October 30, 2022 5 hours ago, lisiczka said: Great update, guys, snapshots and save date/time were totally missing, although maybe you could center out a bit the SAVE/LOAD message? It seems to render on the old place right under saves list. Solely for aesthethic purposes of course) This is a BTSX'ism. It has "Load" and "Save" instead of "Load Game" and "Save Game" in the menu graphics, but the graphics are just as wide as if they contained the "Game" part as well. It looks as expected with Vanilla menu graphics. 2 Quote Share this post Link to post
lisiczka Posted October 30, 2022 37 minutes ago, fabian said: This is a BTSX'ism. It has "Load" and "Save" instead of "Load Game" and "Save Game" in the menu graphics, but the graphics are just as wide as if they contained the "Game" part as well. It looks as expected with Vanilla menu graphics. I see, my bad, should have checked it in vanilla first before posting. 0 Quote Share this post Link to post
liPillON Posted October 30, 2022 I don't remember already suggesting the integration of this compat. option: https://sourceforge.net/p/prboom-plus/patches/1/ would it be portable to the mbf/woof codebase? 0 Quote Share this post Link to post
CapersOnSalad Posted October 30, 2022 5 hours ago, rfomin said: The idea was to keep the main menu as vanilla as possible, but of course I also like the dark background for it. @fabian What do you think? Does it work in single player? What is the gamepad model? The XBox controller works fine for me in both single player and LAN games, technically there is no difference. It does work in singleplayer. For some reason though, it won't register the controller during a network game it seems. It's worth noting that I'm using a USB wireless controller and not a Xbox or PlayStation one. 0 Quote Share this post Link to post
s4f3s3x Posted October 31, 2022 Any chance for a MacOs build? :' ( I know, we're fragile creatures 1 Quote Share this post Link to post
fabian Posted October 31, 2022 8 hours ago, Delfino Furioso said: I don't remember already suggesting the integration of this compat. option: https://sourceforge.net/p/prboom-plus/patches/1/ Strictly speaking it's not a compat option, but a comperr option, because it isn't compatible with *anything*. ;) 8 hours ago, Delfino Furioso said: would it be portable to the mbf/woof codebase? Sure, the fix is quite trivial. 0 Quote Share this post Link to post
liPillON Posted October 31, 2022 uh, I guess I forgot to ask "would you consider implementing it?" ;') 0 Quote Share this post Link to post
DeletedAccount Posted October 31, 2022 (edited) 2 hours ago, fabian said: Strictly speaking it's not a compat option, but a comperr option, because it isn't compatible with *anything*. ;) Sure, the fix is quite trivial. Hmm, that means you are going to add entire, Compatibilty with common mapping errors, in Woof! as well ? Edited October 31, 2022 by Heck Yeah 🤙 0 Quote Share this post Link to post
SiFi270 Posted October 31, 2022 I'm pretty sure there's already a DeHackEd patch for the solid bodies issue, and it's required to watch certain Chillax demos. Because of that, it's included with the wad on DSDA. 0 Quote Share this post Link to post
fabian Posted October 31, 2022 1 hour ago, Heck Yeah said: Hmm, that means you are going to add entire, Compatibilty with common mapping errors, in Woof! as well ? He? No! 0 Quote Share this post Link to post
DeletedAccount Posted October 31, 2022 1 hour ago, fabian said: He? No! Ooh, ok.. This is because I requested you to implement the Blockmap Overflow on Github and @Delfino Furioso was asking you to implement, Walk Under Solid Hanging Decorations, so I thought slowly and slowly you are adding all the Compatibilty with common mapping errors, features of PrBoom plus in this port as well. 0 Quote Share this post Link to post
fabian Posted October 31, 2022 37 minutes ago, Heck Yeah said: Ooh, ok.. This is because I requested you to implement the Blockmap Overflow on Github and @Delfino Furioso was asking you to implement, Walk Under Solid Hanging Decorations, so I thought slowly and slowly you are adding all the Compatibilty with common mapping errors, features of PrBoom plus in this port as well. Alright. Maybe this is even what will ultimately happen. But the `comperr` concept is very specific to PrBoom+ and I am not going to copy that over. 3 Quote Share this post Link to post
liPillON Posted October 31, 2022 (edited) 5 hours ago, SiFi270 said: I'm pretty sure there's already a DeHackEd patch for the solid bodies issue, and it's required to watch certain Chillax demos. Because of that, it's included with the wad on DSDA. wouldn't a dehacked patch (which I would put in autoload, given my intentions) expose to potential conflicts when playing pwads that use dehacked to modify/replace the same things? I'm no doom engine guru so I might be wrong here, but I would expect an in-engine solution to be more robust (judging by the patch I've linked to, affected things are identified using their MF_SOLID+MF_SPAWNCEILING properties instead of their thing ID) Moreover having it as a switchable option would grant users the ability to enable/disable the feature at specific circumstances during gameplay PS: the dehacked patch you are referring to is attached to the 9.7.2 version of chillax, from 2013 - the most recent version you linked has no dehacked lumps Edited October 31, 2022 by Delfino Furioso 1 Quote Share this post Link to post
Floowand Posted October 31, 2022 Hi, I already compiled the source port (Linux) following the instructions on github, but how do I play it? I'm new to the OS. 0 Quote Share this post Link to post
xX_Lol6_Xx Posted October 31, 2022 1 hour ago, Floowand said: Hi, I already compiled the source port (Linux) following the instructions on github, but how do I play it? I'm new to the OS. Move the binaries to your Doom folder, open a terminal and navigate to that folder, for example, I have a dedicated Doom folder in my home directory, so I would type: cd /home/hector/Doom/ And once there, simply launch the binary with ./woof (plus any other arguments, like -complevel, iwad for different iwads, like tnt.wad, -file for any custom pwads, etc.) For example: ./woof -iwad PLUTONIA.WAD -file plutmidi.wad vsmooth.wad -complevel 4 -warp 15 That will launch woof with Plutonia, load the Plutonia MIDI pack, set the complevel to 4, which corresponds to Final Doom and warp into Map 15 If you ran make install to install the source port to the OS, you don't have to type "./", "woof" plus any other arguments should be enough to launch the port Hope this helps! 1 Quote Share this post Link to post
Floowand Posted November 1, 2022 Thank you very much! I really doubt that I would have found out without asking here. 1 Quote Share this post Link to post
Lila Feuer Posted November 5, 2022 Does anyone know that you can't view the CREDIT screen in this port? Was that unintentional? 0 Quote Share this post Link to post
Shepardus Posted November 5, 2022 1 hour ago, Lila Feuer said: Does anyone know that you can't view the CREDIT screen in this port? Was that unintentional? Doesn't it appear after the first demo in the main menu loop? 1 Quote Share this post Link to post
fabian Posted November 5, 2022 Yep, it should be shown as part of the demo reel, or what else do you mean @Lila Feuer ? 1 Quote Share this post Link to post
Lila Feuer Posted November 6, 2022 You could access it via F1 before normally I thought, cycling through the help screen. Isn't that original behavior? 0 Quote Share this post Link to post
fabian Posted November 6, 2022 Ah, I see. Yes, that's original MBF behavior. We changed it in PrBoom+ to always prefer PWAD credit screens in this commit: https://github.com/coelckers/prboom-plus/commit/156571832e23f75a8f971f9e9c657c45fc4e2d1f 0 Quote Share this post Link to post
Lila Feuer Posted November 6, 2022 Yeah hitting F1 shows me Woof!'s help screen (which would be PrBoom+'s?) but doesn't let me view CREDIT. I like to take screenshots and occasionally the credits look nice! Glad to know they're still there if I just let the first demo finish playing. 0 Quote Share this post Link to post
Lila Feuer Posted November 7, 2022 Whispers of Satan MAP06, Barons at the end will not raise up (floors) resulting in being unable to complete the level. Using Boom compatibility as instructed per the readme. 0 Quote Share this post Link to post
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