NaZa Posted March 1, 2020 (edited) March, 2020 > The yearly leader board Standard Leaderboard: - 1 - SURVIVED (2:44:46): Bdubzzz - Three months, three survivals. Next month? Odds for a survival are 1.01 now. - 1 - SURVIVED (3:00:58): Beginner - You're devaluing the word beginner at this point. - 1 - SURVIVED (3:05:23): Arbys550 - Really happy to see a DWIL newcomer get up to spec so quickly. Hats off! - 1 - SURVIVED (3:24:29): Roofi - It's been a long interlude, but Roofi's back to 2017 form. Secrets included, of course. - 1 - MAP13: WH-Wilou84 - That death was a bit underwhelming. Three hours for an imp fireball? Nicely hung onto 1 HP for a moment, though. - 1 - MAP10: Daerik - Change of Mood indeed when a newcomer completely obliterates the competition. Well done! - 1 - MAP10: Suitepee - Here's How to Lose 400 Health in 10 Easy Steps! Cyberdemons Hate Him! - 1 - MAP10: leodoom85 - Had no doubt Leo would be the one to cost me my Top 10. Nevertheless, why :(((((((((((((((( - 2 - MAP09: ReaperAA - That cyberdemon rocket catch at 85:00 is pixel perfect. Too bad the death itself was underwhelming. - 2 - MAP09: galileo31dos01 - Famous last words presumed: "Look, a caco horde spawning in, I'll let them live, they're not a liability" - 2 - MAP07: NaZa - My BFG prefers skulls to archviles. I'm guessing that's why it led me to my death. - 2 - MAP07: SSGmaster - A very fiery beginning Under the Moon. A very fiery ending Under the Moon. - 2 - MAP07: Vince Vega - Third time's the charm when avoiding archviles. - ? - MAP07: Anima Zero - The constant leaps into the bloodfall were the beginning of the end, I'm afraid. - 1 - MAP07: Keaton - The armada of chaingunners did their job for the unexpected ringleader, Sir Caco. - 1 - MAP07: RjY - Reminiscent of my death in Stardate last year. Crazy how those missiles sneak up on you. - 1 - MAP06: antares031 - I could see it coming. It being the second cyberdemon, of course. Too much Boldness in that two-shot. - 1 - MAP06: dt_ - A freestyle Fatal Dance around the cyberdemons. - 1 - MAP05: xAn - Made too much noise in the library. - 1 - MAP02: ozy - A real team effort, this one. Can't name a single culprit. - 1 - MAP02: Horus - This death, on the other hand, would be a contender on the Olympics for the long jump. - 1 - MAP02: Leszczynek - That setup reminds me of MAP05 from Legacy of Heroes. Nice parabola. - 1 - MAP01: seed - I'd usually make this a sarcastic line, but this is just a tragic death. Mere centimeters from the exit. - 1 - MAP01: Loud Silence - I'm at a loss for words. So are the three rockets you still carried. - 1 - MAP01: NoisyVelvet - Once-in-a-lifetime opportunity for the turret revenant - doesn't trash it. - 1 - MAP01: RonnieJamesDinner - Took a leap into death akin to the leap(s) onto the rocket box. - 2 - MAP01: Pegleg - That was painful to witness. The signs were always there - monsters seeing through walls and blockmap bugs. Prepared Leaderboard: - # - MAP01: Pegleg - Hey, you're the winner! Hopefully you find solace in this. What is the Doomworld Ironman League? The DWIronman League is a monthly competition in which participants aim to survive for as many levels as possible in the given map set, preferably in one sitting. Click the spoiler tag at the bottom of the post for a detailed list of rules. Players of all levels of ability are welcome. It could change the way you play Doom! In March 2020 the DWIronman League dies to Baker's Dozen by Alexander S. "Eternal", -complevel 2. An interesting accumulation (sort of) of Eternal's maps, it brings together 13, as the name says, maps - some are normal maps, some are speedmaps and some are rejected maps from Plutonia 2 by Eternal - don't let it fool you, however, as it's all still fully worth playing (MAP13 is a 4 hour speedmap!). The theme is mostly medieval, but there's a few base maps, notably MAP01 which is quite a homage to the opener in Eternal Doom. Well, anyway, after last month, we might see less than a baker's dozen people surviving... Essential Info Doom II: Hell on Earth as the IWAD selected. Compatibility level 2, or "(Doom (strict))" for ZDoom derivative ports. 13 maps. > Download Baker's Dozen prboom-plus.exe -iwad doom2.wad -file bd.wad -complevel 2 -skill 4 -record demo_name.lmp Spoiler There are two competitions: Standard and Prepared: To compete successfully in the Standard competition: your first play of the selected WAD(s) constitutes your one and only attempt for the month. To compete successfully in the Prepared competition: your one and only attempt for the month is determined BY YOU immediately before play and may follow any prior number of active (playing the set) and/or passive (watching demos/streams/videos) preparation that are strictly for practice/inspection purposes only. You cannot compete in the Standard competition after submitting a run to the Prepared competition. You may submit the first of your practice attempts to the Standard competition. UV only (excepting 1CC format), continuous recording. No pistol-starting each level. Demos (PrBoom+, GLBoom, Eternity or Chocolate), stream highlights and video recordings are the only accepted proofs. You must link to these runs in the thread. No additional WADs may be loaded. No inspection of the WAD(s)'s content in an editor if you are submitting a Standard run. No cheat codes and no features that result in behavior beyond what is possible in the intended source port (e.g. freelook, jumping and crouching in a boom set). This includes dynamic lights and brightmaps. If streaming or recording videos using an advanced source port with compatibility options, you must display these settings on-screen before your run. In ZDoom derivative ports, "Doom/Boom(strict)" will suffice. If you choose to stream/record your run for video rather than provide a demo and you die before completing a single level, either on the first map of a set OR because a single level was selected for the month, you must display the number of monsters killed/remaining in the level before you quit. You do not have to play the secret levels in order to register a complete run. However, a player who finishes the game having completed more secret levels than his/her competitors will rank higher than them. You cannot load a game having progressed past the save point. You cannot consult Doom Builder during your run to check for map details. If the recording of your official run is interrupted due to technical difficulties, you are not permitted a second attempt. Any surviving recording may be used to register a DNF result. Accidentally restarting a level before a death exit takes you to the tally screen will disqualify your run. If you are competing in the Standard competition, you are required to affix one of three numbers to your run informing the League of your degree of familiarity with the map/set played. Note that your evaluation should only take into consideration the content covered in your run (e.g. if you remember only one part of a level in a set you haven't played before but never reach that level, you should list your run as a [1] instead of [2]): This is a blind run. If I have played or watched any of the level/set being played before, I cannot remember any details that would offer a reasonable advantage over truly blind players. * This is not a blind run. I have familiarity with the set - played the level/set before, or watched it being played, and can remember some details that would offer a reasonable advantage over blind players. This is not a blind run. I have passively prepared for the competition - watched the level/set being played via stream, demo or video after it was announced as this month's challenge. * "Reasonable" in this instance asks you to consider whether the details in question are worth committing to memory. As in, you would thank the person who gave you this information with a straight face and not expect to be laughed at for being an utter berk. Previous threads: Spoiler 2016 07 - Jenesis (winner: Demon of the Well) 08 - Crusades (winner: Ribbiks) 09 - Nilla Doom (winner: Demon of the Well) 10 - Khorus' Speedy Shit (winner: Bloodite Krypto) 11 - Perdition's Gate (winner: Bloodite Krypto) 12 - UAC Ultra (winner: Bloodite Krypto) 2017 01 - Jade Earth (winner: Bloodite Krypto) 02 - Legacy of Heroes (winner: Bloodite Krypto) 03 - Back to Saturn X E1 (winner: dew) 04 - Mapgame (winner: Bloodite Krypto) 05 - Vae Vactus 1 & 2 (winner: Demon of the Well) 06 - Disturbia (winner: Bloodite Krypto) 07 - Insertion (winner: Bloodite Krypto) 08 - Unholy Realms (winner: Bloodite Krypto) 09 - Osiris (winner: Demon of the Well) 10 - Endgame & Endpoint (winner: Bloodite Krypto) 11 - Oscillation (winner: Ancalagon) 12 - Doom the Way id Did (winner: kmc) 2018 01 - Combat Shock 2 (winner: Bloodite Krypto) 02 - Coffee Break E1 (winner: Bloodite Krypto) 03 - Warlock's Hearth (winner: Demon of the Well) 04 - 50 Monsters (winner: Bloodite Krypto) 05 - Double Impact (winner: Bloodite Krypto) 06 - Rush (winner: WH-Wilou84) 07 - The Darkening E1 & E2 (winner: Veinen) 08 - The Plutonia Experiment (winner: Bloodite Krypto) 09 - Community Chest 4 - MAP19: Interstellar Sickness and MAP20: Shaman's Device (winner: ledooom85) 10 - Doom 64 for Doom II (winner: Bloodite Krypto) 11 - TNT: Renascence & TNT: Resistance (winner: Bloodite Krypto) 12 - Ultimate Doom the Way id Did (winner: Bloodite Krypto) 2019 01 - Hellfire: Dreams (winner: Bloodite Krypto) 02 - THT: Threnody - MAP10: Fomalhaut (winner: Bloodite Krypto) 03 - Stardate 20X6 (winner: Bloodite Krypto) 04 - Base Ganymede: Complete (winner: Bloodite Krypto) 05 - The DWIronman League died waiting for SIGIL (winner: John Romero) 06 - SIGIL (winner: leodoom85) 07 - Vanguard & Lunatic (winner: Bdubzzz) 08 - 2017 Collection (winner: an_mutt) 09 - Revolution! (winner: NaZa) 10 - Monster Hunter Part I & Part II (winner: Bdubzzz) 11 - Abcess (winner: Demon of the Well) 12 - Scythe (winner: Spectre01) 2020 1 - Hellscape (winner: Bdubzzz - prep winner: Archi) 2 - No Sleep for the Dead (winner: Ancalagon - prep winner: Anima Zero) Edited April 1, 2020 by NaZa Fixed complevel 18 Quote Share this post Link to post
NaZa Posted March 1, 2020 (edited) To turn the tides and go first (!) this month... Dead on MAP07, category 2. Evaded death two or three times on MAP06 and 07. catching a cyberdemon's rocket two times, each time hanging on with around 30 HP... but then, cue a comedy of errors and bad BFG usage. And I would've gotten away with it, too, had I actually hit the archvile with the BFG shot. Why did the archvile learn how to use the elevator? I presume this is the sole reason. That final room is a big run-ender, I Thought, but it really isn't if you know what you're doing; something I didn't. dwironman_mar20_naza.zip Edited March 1, 2020 by NaZa 9 Quote Share this post Link to post
galileo31dos01 Posted March 1, 2020 Cat 2, dead at map 09. demo Having played this once last year, I had recollection of the majority that came later, and I really wanted to get further to the last map. Amusingly the stuff I forgot was every existing caco/PEs ambush and also the vile turrets in map 07, like at which point of the map they'd stop regenerating themselves but like the many Eternal-isms you may have to kill respawning turrets one by one. So there was a close call there. You'll also see me immobile in a corner holding the chainsaw for several minutes in map 05 I think, that's because I went to eat, sorry about that. Finally, I died to one of those caco clouds that I very smartly ignored for very non-smart reasons, I simply couldn't move forwards or backwards or to the sides, and I was doing so good by then, though super careful thanks to continuous. Switching from SSG to BFG ate so much valuable time too :( 7 Quote Share this post Link to post
seed Posted March 1, 2020 (edited) Well, I didn't expect this to go so bad, but there you have it, a MAP01 death. Sure shows I've not touched Doom for over a month. This clearly looks like Eternal's doing considering the complexity and length of the maps, and for that reason I actually have no problem with dying at the very end of MAP01 this time. It already clocked at 21 minutes IGT, I was never going to spend more than one hour anyway *shrugs*. Uh, some changes this time though. As a note, I recorded this demo with a self compiled build of Graf's PrBoom fork from today's master, but it should play back just fine in 2.5.1.7, maybe even 2.5.1.5 since PrBoom aims to preserve compatibility between its own versions. And it's really time to move on from 2.5.1.5 anyway, it's dead, accept it. seedbd.zip Edited March 1, 2020 by seed 8 Quote Share this post Link to post
RonnieJamesDiner Posted March 1, 2020 (edited) Ohh dear... if you can't tell already, I'm very much used to gzdoom, not prboom-plus. Dead on MAP01. Hey guess what? Infinite height is a thing. Thank you 50-foot-tall Imps, for nipping at my legs from the depths below and causing me to swan dive into a hellish mess that I thought I'd left behind me. Lesson learned. I loved what I saw, though. Nice level design and aesthetics, and an interesting custom roster. Might have to check the rest of this out sometime. RJD_bakers.zip (Category 1, 202 kills I think it was) @Pegleg Once again, good sir, I vie for your notorious place at the bottom. Your move!!! (Oh and... we don't need to talk about my attempts at getting that rocket box in the red key room @NaZa). Edited March 1, 2020 by RonnieJamesDiner 9 Quote Share this post Link to post
Roofi Posted March 1, 2020 Survived in 3:24:29 Category 1 DEMO Sorry , I must go to sleep so I can't write a detailed review right now. Anyways , it was a good mystic-themed mapset. Not really hard but with some dangerous moments. It was a good choice for this month. :) 6 Quote Share this post Link to post
Horus Posted March 1, 2020 (edited) Category 1 Died on MAP 02 Time 33:40ish Monsters 72/250 Probably should have died from all the imps in MAP 01, but miraculously survived, only to line myself neatly up in arch vile's range in the next map...I mean seriously that one was so harshly placed lol. 0_ironman_horus.zip Edited March 1, 2020 by Horus 8 Quote Share this post Link to post
SleepyVelvet Posted March 2, 2020 4 hours ago, Roofi said: Survived in 3:24:29 Sounds like it's a long one. I look forward to playing this, but will probably save it 'til next weekend. 1 Quote Share this post Link to post
ReaperAA Posted March 2, 2020 2 hours ago, NoisyVelvet said: Sounds like it's a long one. I look forward to playing this, but will probably save it 'til next weekend. Same. 0 Quote Share this post Link to post
seed Posted March 2, 2020 (edited) 10 hours ago, RonnieJamesDiner said: (Oh and... we don't need to talk about my attempts at getting that rocket box in the red key room @NaZa). Oh yea, speaking of which, it took me like what, 5 or 6 times to land on it I think? I'm good at estimating distance :v. So I see surviving this would take almost 4 hours, wow. There's no way I was ever going to stay focused dueing the recording for such a long time, so I still stand by what I said above, at most it would have been 2, MAYBE 3 maps survived, and nothing more. BTW since you're not used to PrBoom, I figured I would casually drop in and mention this if you're not aware already - if you want to use VSync here cap the framerate, with uncapped the input lag is unbearable. I also recommend using -longtics for vanilla and limit-removing wads, to circumvent the vanilla limitation of decreased mouse precision when recording :). Edited March 2, 2020 by seed 2 Quote Share this post Link to post
Leszczynek Posted March 2, 2020 Category 1 Died at map 2 to the first harder encounter. I was a bit too late to realize what I was supposed to be doing there. dwironman-leszczynek-bakersdozen.7z 7 Quote Share this post Link to post
Roofi Posted March 2, 2020 15 hours ago, NoisyVelvet said: Sounds like it's a long one. I look forward to playing this, but will probably save it 'til next weekend. I played pretty slowly. I think a fast (and skilled) player can beat it in 2 hours or even less on category 1. 1 Quote Share this post Link to post
Beginner Posted March 2, 2020 Category 1 demo. Survived in 3:00:58. I've wasted some time in maps 10 and 13 and I'm not even sure how much time I've saved or lost doing the glide instead of doing whatever intended route was on map09. 6 Quote Share this post Link to post
ReaperAA Posted March 2, 2020 Well I decided to try it out. Demo: BDdemo.zip (Category 2, but only because I remembered watching some of the levels somewhere) Used: Glboom+ 2.5.1.7um (complevel 2) Dead in: Map 9 (reached at roughly around 1:10:00 mark) I was going really well... ...until I met a cyberdemon rocket and soon a blast from an archvile. 7 Quote Share this post Link to post
Anima Zero Posted March 3, 2020 Took my run at the ironman tonight. Made it to map 7 before I pulled a classic GJ ANIMA move to kill myself on an arch-vile. GJ ME! DWIronman_BakersDozen_AnimaZero.zip 8 Quote Share this post Link to post
Arbys550 Posted March 3, 2020 Category 1, survived in 3:05:23. Okay mapset. Some great ones, and some ones I hated. So many times I thought I was gonna die. Some areas had me scared shitless. Would have been quicker if not for getting lost in the final map. bdironarbys.zip 7 Quote Share this post Link to post
Suitepee Posted March 4, 2020 https://www.twitch.tv/videos/561838159 Category 1 run, died on map 10 to a Cyberdemon. Things started getting hard from map 7 onwards, but I thought I was doing alright on map 10.....until THAT happened. 7 Quote Share this post Link to post
Keaton Posted March 6, 2020 Category 1, dead on map 07, chewed up by chaingunners and a cacodemon. I think my own worst enemy was myself heh, a lot of self rocket damage, and one or two point blank dime rockets 😏. honestly surprised how fast i died, at the time i thought i was doing pretty fine on health and armor, but looking back i wasn't doing too hot lol. I even used map markers at one point to remember where an extra armor was! keaton_bakers-dozen_ironman.zip 6 Quote Share this post Link to post
SleepyVelvet Posted March 7, 2020 DEAD: Map01 noisy_bd_ironman.zip Keep em coming. 5 Quote Share this post Link to post
NaZa Posted March 8, 2020 (edited) Apologies for no leaderboard yet, it's been a rougher-than-usual few days on my end. It'll be updated in about 10 hours. Edited March 8, 2020 by NaZa 3 Quote Share this post Link to post
xAn Posted March 9, 2020 Category 1, died at map 05. By the combination of picking up a red key and getting cornered by an revenant, an archvile and an resurrected chaingunner. I knew it was a trap... bd_xan.7z 6 Quote Share this post Link to post
SSGmaster Posted March 10, 2020 (edited) Died in map 7 because I was tired of surviving apparently (or I was very stupid): Category 2, I played this one 7 years ago I believe. Video: https://www.youtube.com/watch?v=5YGXKD_5MmI Demo: bd.zip Edited March 10, 2020 by SSGmaster 6 Quote Share this post Link to post
WH-Wilou84 Posted March 15, 2020 Category 1. Spoiler Died on map 13 due to some snipers, after more than 3 hours of playing. Baker's Dozen is an eclectic compilation of levels showcasing various styles from Eternal (the author) : from Eternal (the wad) tributes to egyptian levels straight out of Epic 2, there's something for the whole family here. Eternal delivered some great maps in there, such as the "Misri Halek" / "Cyberden" crossover, but sadly there's also a couple duds that ruined the whole thing for me. Map 10's ending sucks, plain and simple. Its bunch of unreachable Arch-Viles up above a set of stairs offer nothing but massive frustration. Then you have map 13, with its faraway snipers that you just can't see until they've taken some chunk of your health. I never want to touch that map again. Still, for a speedmap, it definitely is pretty impressive. Overall, Hell Ground remains my favorite from the Russian mapmaking machine. I wonder where he is now... bd-Ironman-wh.zip 6 Quote Share this post Link to post
Vince Vega Posted March 16, 2020 Nailed it to the middle of MAP07 where the pair of Archers nailed me under the Pale Moon lol. ~1h5m, 77 of 133 buddies already were on a vacation to that moment. Full blind except for MAP02 as I randomly saw an UV-Max of it about a month ago, so Cat. 2 I believe. dwibd.zip 23 hours ago, WH-Wilou84 said: I wonder where he is now... I miss his works too, but doesn't seem he's planning to come back. 6 Quote Share this post Link to post
ozy Posted March 18, 2020 Category 1. Dead on map 2. After a decent first map I got complacent and the game subsequently kicked my ass for it. I was enjoying the maps and liked all the little graphical tweaks on the monsters. Video here: https://youtu.be/8a9FiRFtNCc Demo attached. dwironman_bd_ozy.zip 6 Quote Share this post Link to post
Daerik Posted March 22, 2020 (edited) First submission for ironman; Cat 1, died on map 10. Additionally first time playing on a non-gzdoom engine, so I'm not entirely sure if my settings were correct. Used glboom+ 2.5.1.7 with -complevel 2 and -longtics to correct some mouse movement issues I was having. I'm also unsure of how to grab the length of the demo file without timing it by hand. bd_ironman_daerik.zip Mapset felt like it had an over reliance on cyberdemons for any actual difficulty, and there weren't a lot of particularly interesting encounters up to where I died. Edited March 22, 2020 by Daerik 7 Quote Share this post Link to post
NaZa Posted March 29, 2020 Two more days remain... will anyone dethrone Beginner? 0 Quote Share this post Link to post
Bdubzzz Posted March 31, 2020 Category 1 Survived in 2:44:46 - Generally I've been trying to get these Ironman's done early in the month and well kept putting this one off cause I figured it would be a long one.. which it was.. Last few maps really made the wad drag on and some ?????? progression moments in the final map..I also took forever to do a glide, might of been faster to do the actual map cause yeah it was that slow. Anyway overall the wad was pretty good. DWironman-bd-dubz.zip 10 Quote Share this post Link to post
Pegleg Posted March 31, 2020 I finally managed to find the time to play this month's selection ... in the final two days of the month. I'm quite glad March has 31 days instead of 30. Here it is: dwi_pegleg_bakersdozen.zip Category 2 Dead on Map 1 Kills: 172/317 Time: 15:12 I actually played this mapset before. I had been considering it for an IronEagle selection before deciding on a different selection. (If memory serves me correctly, I went with A Taste for Blood instead.) It may not look like it helped me very much, but, oh well. That's the sort of thing that happens when you're faced with a horde of imps and you don't keep an eye on your health. Category 3 Dead on Map 1 Kills: 208/317 Time: 25:49 I liked how the map was progressing. I was flush with 170+% health and armor and I was starting to envision myself finishing the first map (to paraphrase myself from July 2018's Darkening run, I have small goals). Then I got cocky. Trying to be cute and conserve ammo (I watched the first few maps on Suitepee's stream), I armed myself with a shotgun (instead of the SSG) and stumbled forward into an ambush and found almost all of that health and armor chewed up by a bunch of imps and demons. Luckily, I'd left enough health scattered around that I was able to get myself back up to 100% and then I handled the imp horde much better than my Category 2 run. I figured I was low on shells, but good with the rest of my ammo and full on health, so I could probably make a pretty good run at the rest of the map ... and then I managed to misjudge how close I was to a revenant when I shot it with a rocket. Good times were had by all. Generally, I like Eternal's style and this set is no exception. At least in the early maps, I found there to be a fair amount of health and ammo around, and there was generally abundant space to move. The way he structured the maps as well, particularly in the first map, led to places where you could create choke points to funnel the monsters into so there were fewer able to kill you at one time. You couldn't do it to the whole map, obviously, but there were definitely parts of it where you could. The look of the maps, with the texture choices and the details, were also quite good. And the maps were fun to play, too, which is always a plus. In general, why play if you're not having fun? 6 Quote Share this post Link to post
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