Moo Moo Armageddon Posted March 1, 2020 it says "Execution could not continue. 1 errors during actor postprocessing" what does that mean here's the code I made: ACTOR DoomSlayuh: DoomPlayer { Player.WeaponSlot 1, Fist, Chainsaw Player.WeaponSlot 2, Pistol Player.WeaponSlot 3, Shotgun, TuperThotgun Player.WeaponSlot 4, Chaingun Player.WeaponSlot 5, RocketLauncher Player.WeaponSlot 6, PlasmaRifle Player.WeaponSlot 7, BFG9000 } ACTOR TuperThotgun: Weapon Replaces SuperShotgun 20000 { Weapon.SelectionOrder 50 Weapon.AmmoUse 4 Weapon.AmmoGive 20 Weapon.AmmoType "Shell" Inventory.PickUpSound "weapon/gettshot" Inventory.PickUpMessage "lol you got a totally tubular Tuber ThotGun" States { Spawn: SHOT A -1 stop Select: TSHT A 1 A_Raise loop Deselect: TSHT A 1 A_Lower loop Ready: TSHT A 1 A_WeaponReady loop Fire: TSHT ABC 4 Goto Shoot Shoot: TSHT C 0 A_PlaySound ("weapon/shoottshot",CHAN_Weapon, 0.7) TSHT C 0 A_Recoil (10) TSHT C 5 A_FireBullets (6,0,2,16,"BulletPuff") TSHT C 0 A_Refire ("Shoot") goto Ready } } 0 Quote Share this post Link to post
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Moo Moo Armageddon
it says "Execution could not continue. 1 errors during actor postprocessing"
what does that mean
here's the code I made:
ACTOR DoomSlayuh: DoomPlayer {
Player.WeaponSlot 1, Fist, Chainsaw
Player.WeaponSlot 2, Pistol
Player.WeaponSlot 3, Shotgun, TuperThotgun
Player.WeaponSlot 4, Chaingun
Player.WeaponSlot 5, RocketLauncher
Player.WeaponSlot 6, PlasmaRifle
Player.WeaponSlot 7, BFG9000
}
ACTOR TuperThotgun: Weapon Replaces SuperShotgun 20000 {
Weapon.SelectionOrder 50
Weapon.AmmoUse 4
Weapon.AmmoGive 20
Weapon.AmmoType "Shell"
Inventory.PickUpSound "weapon/gettshot"
Inventory.PickUpMessage "lol you got a totally tubular Tuber ThotGun"
States {
Spawn:
SHOT A -1
stop
Select:
TSHT A 1 A_Raise
loop
Deselect:
TSHT A 1 A_Lower
loop
Ready:
TSHT A 1 A_WeaponReady
loop
Fire:
TSHT ABC 4
Goto Shoot
Shoot:
TSHT C 0 A_PlaySound ("weapon/shoottshot",CHAN_Weapon, 0.7)
TSHT C 0 A_Recoil (10)
TSHT C 5 A_FireBullets (6,0,2,16,"BulletPuff")
TSHT C 0 A_Refire ("Shoot")
goto Ready
}
}
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