slayermbm Posted March 2, 2020 (edited) I'm playing the latest x64 SVN build from today, march first. Question: why there's such a huge difference between the volumes? The music is overwhelming, even when setting the bar all the way low and the SFX all the way high. The SFX's are barely audible compared to the music. Is it fixable or there's something inherent to Windows audio drivers that makes this matter not solvable? Sorry for any mistakes, english is not my first language. Edited March 2, 2020 by slayermbm 0 Quote Share this post Link to post
slayermbm Posted March 2, 2020 (edited) After testing some more, I realized that when I raise the music volume bar, the SFX's also get louder, so I was wrong in my opening post, but I believe they should be (more) independent from each other. Even then, when both bars are maxed out, the music is obviously louder in comparison. Edited March 2, 2020 by slayermbm 0 Quote Share this post Link to post
seed Posted March 2, 2020 You're missing the midiproc.exe I think. Make sure you grab that from the latest stable build as the devbuilds do not build it along with the rest of the files. 1 Quote Share this post Link to post
Altazimuth Posted March 3, 2020 Make sure to use the x86 build for the moment, and set the volume of Eternity via Windows' mixer. 2 Quote Share this post Link to post
Lila Feuer Posted September 2, 2020 (edited) I have midiproc and using x86 latest SVN on top of the stable 32-bit build and the sound is still playing back too low. E: Tried turning midiproc up in Windows mixer and it doesn't do shit. This is frustrating. In fact, it just jacked up my total system audio. Edited September 2, 2020 by Lila Feuer 0 Quote Share this post Link to post
Altazimuth Posted September 5, 2020 You're not supposed to bump up midiproc, but EE itself. 0 Quote Share this post Link to post
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