korblborp Posted March 29, 2020 what the hell am I doing here... 0 Quote Share this post Link to post
korblborp Posted March 30, 2020 Because I made the backplate like this and because I was looking at some DOOM doodles of mine from a couple years ago I decided to remake the breastplate into one unit, instead of the way i had it before 0 Quote Share this post Link to post
korblborp Posted April 2, 2020 More chainsaw. I need to figure out the chain properly 0 Quote Share this post Link to post
korblborp Posted April 7, 2020 (edited) need to do spikes next... Edited April 7, 2020 by korblborp 0 Quote Share this post Link to post
cambreaKer Posted April 7, 2020 On 3/27/2020 at 1:17 AM, korblborp said: silliness... super duper shotgun 2 Quote Share this post Link to post
korblborp Posted April 9, 2020 I think he's done. I mean, I wonder if I should add some more spikes on the rear side, but I already have more than the OG .... 1 Quote Share this post Link to post
korblborp Posted April 10, 2020 Okay, so, I may be getting a bit nutty on this one I already have several shotgun models already, so I wanted to make something... more unique and beefy for DOOM mag is like... has a spindle thingy in it, 15 rounds in 3 stacks; pumping the slide unlocks the breech, rotates the spindle, ejects the spent shell, pops one into the lifter (however it works), closes breech Viola! That's the idea, anyway 1 Quote Share this post Link to post
korblborp Posted April 11, 2020 For some reason C4D is crashing every time I turn the chamfer and nurbs on the receiver back on so it isn't smooth lke the rest. Still trying to think of how the action works. *Generally*, at least, enough to fake it.... 0 Quote Share this post Link to post
korblborp Posted April 12, 2020 Okay, so I'm pretty sure I figured out what was happening. Had some weird geometry in the middle of the solid at the back of the receiver, so I deleted it, and also cleaned up a lot of extraneous mesh 0 Quote Share this post Link to post
korblborp Posted April 15, 2020 (edited) Thought the chainsaw needed some lights Had an idea for how the shotgun loading works, realized it wouldn't fit, closed it all up to figure it out later Also made a rifle, meant to be the one the Zombiemen have (and you never get) Edited April 15, 2020 by korblborp 2 Quote Share this post Link to post
Ralphis Posted April 16, 2020 On 4/2/2020 at 5:00 AM, korblborp said: Leg days are optional 1 Quote Share this post Link to post
korblborp Posted April 17, 2020 41 minutes ago, Tor1zo said: bigger titties? Amongst other things.... 3 Quote Share this post Link to post
korblborp Posted April 24, 2020 Progress! thinking I'm probably gonna give it some stuck-on horns curving round from the back 1 Quote Share this post Link to post
korblborp Posted April 30, 2020 ... not sure about this engine/intake thing idea I had. 1 Quote Share this post Link to post
Artman2004 Posted April 30, 2020 Sorta like the lost soul in Doom 3. Nice. 0 Quote Share this post Link to post
korblborp Posted May 1, 2020 On 4/30/2020 at 3:17 AM, Artman2004 said: Sorta like the lost soul in Doom 3. Nice. Well, I was thinking more like a cross between the original flaming skulls and the novels' version, which were steel with rocket motors (which apparently were based on a beta version). I think I'm about done, except for figuring out a good (or at least passable) way to do the thruster jets. Although I wonder if i should add some meat or pistons or hoses connecting the jaw... Also will probably use the skull to start building a Hell Knight over....... 2 Quote Share this post Link to post
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