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Weird texture behaviour


spd7693

Question

This is about texture Door11_1. I wonder what the problem is. While I'm editing the map in Doom Builder the door looks like this: 

 

Door.png.c41d2fdfecbb5e1badb1597bc1dbf683.png

 

 

And while playing it looks like this: 

 

doom64.png.f35996d399d7b2cf5e911c6e2a2a5166.png

 

The texture is a stock texture, so I haven't needed to add it with Slade3. The map is this one: Map 30 - Crime And Punishment.rar 

 

Why does this happen? 

 

 

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13 minutes ago, spd7693 said:

This is about texture Door11_1

Don't you mean BIGDOOR6?

 

DOOR11_1 is the patch name, not the texture name.

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Yeah, thanks. I meant BIGDOOR6. Ironically, the level has one more door of the same, but it doesn't goof like that while playing. 

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Right. Fixed it on my own. For some reason the patches appear in the textures field as well. Again maybe an effect of lazy adding with Slade... 

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