spd7693 Posted March 4, 2020 This is about texture Door11_1. I wonder what the problem is. While I'm editing the map in Doom Builder the door looks like this: And while playing it looks like this: The texture is a stock texture, so I haven't needed to add it with Slade3. The map is this one: Map 30 - Crime And Punishment.rar Why does this happen? 0 Quote Share this post Link to post
0 Gez Posted March 4, 2020 13 minutes ago, spd7693 said: This is about texture Door11_1 Don't you mean BIGDOOR6? DOOR11_1 is the patch name, not the texture name. 0 Quote Share this post Link to post
0 spd7693 Posted March 4, 2020 Yeah, thanks. I meant BIGDOOR6. Ironically, the level has one more door of the same, but it doesn't goof like that while playing. 0 Quote Share this post Link to post
0 spd7693 Posted March 4, 2020 Right. Fixed it on my own. For some reason the patches appear in the textures field as well. Again maybe an effect of lazy adding with Slade... 0 Quote Share this post Link to post
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spd7693
This is about texture Door11_1. I wonder what the problem is. While I'm editing the map in Doom Builder the door looks like this:
And while playing it looks like this:
The texture is a stock texture, so I haven't needed to add it with Slade3. The map is this one: Map 30 - Crime And Punishment.rar
Why does this happen?
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