I'm creating a railgun-type weapon in Slade 3. I've taken care of the weapon info and sprites, and all that's left is to make the beam that fires out. At the moment, the weapon is hitscan, but I'd like to make it fire a laser beam that the player can see instead. How would I do this? I've heard of custom missiles, but I can't find a tutorial for them anywhere so I haven't tried it out. Any help would be appreciated!
If it helps, here is my fire script so far:
fire:
RAGF A 0 a_playsound("RAILGFIRE",2)
RAGF A 30 A_firebullets(0,0,1,75,"BulletPuff", 1)
RAGF B 5
RAGF C 10
RAGF D 5
RAGG A 5
RAGG A 0 A_refire
goto ready
Question
ArsonBurger
I'm creating a railgun-type weapon in Slade 3. I've taken care of the weapon info and sprites, and all that's left is to make the beam that fires out. At the moment, the weapon is hitscan, but I'd like to make it fire a laser beam that the player can see instead. How would I do this? I've heard of custom missiles, but I can't find a tutorial for them anywhere so I haven't tried it out. Any help would be appreciated!
If it helps, here is my fire script so far:
fire: RAGF A 0 a_playsound("RAILGFIRE",2) RAGF A 30 A_firebullets(0,0,1,75,"BulletPuff", 1) RAGF B 5 RAGF C 10 RAGF D 5 RAGG A 5 RAGG A 0 A_refire goto ready
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