I was trying to make a level when I discovered that 5 switch textures (Excluding their 'active' variants) were exactly the same, despite adopting names corresponding with textures other than the one behind the visible switch in their textures.
When viewed in chocolate doom and slade, the results are the same. Is this just normal for the Doom II IWAD, or is mine corrupted somehow?
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ArgentFrequencies
I was trying to make a level when I discovered that 5 switch textures (Excluding their 'active' variants) were exactly the same, despite adopting names corresponding with textures other than the one behind the visible switch in their textures.
When viewed in chocolate doom and slade, the results are the same. Is this just normal for the Doom II IWAD, or is mine corrupted somehow?
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