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Nightdive Doom 64 Interview (new maps!)


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That's really cool, I love Doom 64 and I'm glad to get more of it and Nightdive's ports are always excellent. What a great month to be a fan of Doom! The interview was very interesting too, Samuel Villarreal is super talented.

 

The bit about the new lore makes me think they're gonna make it canon that this is the same Doomguy as either the original games or as 2016/Eternal (or that they're all the same person) but who knows.

Edited by capybard

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So they took my idea and are doing their own episode. I mean, new levels are great but now I wonder is there any point on continuing my new episode if this one will be considered canon. Surely they won't be the same but mine is based on the original ending and if the ending is being changed it won't make sense.

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5 minutes ago, Nevander said:

So they took my idea and are doing their own episode. I mean, new levels are great but now I wonder is there any point on continuing my new episode if this one will be considered canon. Surely they won't be the same but mine is based on the original ending and if the ending is being changed it won't make sense.

It sounds like the idea of this episode is that they force you out of Hell and you have to force your way back in. So it starts with you chilling in Hell and ends with you chilling in Hell. I don’t know what you have planned narratively for your episode but I think it could probably still fit in either before or after the new episode.

 

Plus more custom Doom 64 content is always welcome, Nevander. :)

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Not only are we getting new Doom 64 levels... 

this also means more Doom 64 for Doom 2. 

 

Its a win win situation. Completely hyped for this.

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2 minutes ago, Edward850 said:

No, we took our own idea of doing a new episode.

So the fact that the underlying plot of it being the same as mine, announced in 2016, has nothing to do with it? Ok.

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Resident Kex Team Vegetable-Eater checking in. Forgot this happened. Hope you guys enjoy the new map set. A bit bummed out I didn't have the time or ability to make something myself for it.

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2 minutes ago, Edward850 said:

What? No, we haven't a clue about you writing your own fanfiction. Seriously, your posting is getting ludicrous.

Doom WADs are considered fanfictions, now?  I feel dirty...

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Doom WADs are just Doom WADs, there's no need to read into it any further than that or call it something it isn't

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13 minutes ago, Edward850 said:

No, we took our own idea of doing a new episode.

 

Stoked for more DOom 64, whether official or not.

 

Can you say who worked on this episode?

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1 hour ago, Edward850 said:

@Kaiser did the levels, @Quasar did the intermission text. At some point I played them and complained about pain elementals.

I'm glad someone was there to stop the Pain Elementals.

Edited by capybard

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2 hours ago, Quasar said:

Either way, it takes place an unspecified amount of time after the original game

Well that's one major difference at least. Mine begins immediately after the end of The Absolution. Immediately as in, the first thing you see when the level loads is the Mother Demon dying in the same arena.

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This is awesome! Something in the vain of No Rest for The Living, for sure. Maybe Id will start commissioning creators to make more official WADs, like Final Doom. 

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25 minutes ago, Egg Boy said:

Maybe Id will start commissioning creators to make more official WADs, like Final Doom. 

 

I would love to see this happen, actually. Yeah, there's like a quadrillion wads out there, but as long as what's getting released is good, hell. I'd buy it. 

 

If only I could give every wad author that released something I enjoyed five bucks. 

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1 hour ago, capybard said:

I'm glad someone was there to stop the Pain Elementals.

Me too. PE's are sure such a big pain. :P

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So I wonder how different these levels will be with modern hardware into account? Or would they still be in the confines of what was possible on the 64?

Edited by oCrapaCreeper

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1 hour ago, Egg Boy said:

This is awesome! Something in the vain of No Rest for The Living, for sure. Maybe Id will start commissioning creators to make more official WADs, like Final Doom. 

 

1 hour ago, silentzorah said:

 

I would love to see this happen, actually. Yeah, there's like a quadrillion wads out there, but as long as what's getting released is good, hell. I'd buy it. 

 

If only I could give every wad author that released something I enjoyed five bucks. 

 

This may not be too out of the question. Double Impact has already become an official add on to the latest Doom ports. 

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