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What level made you quit the session?


Riv

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1 hour ago, roadworx said:

the world's greatest disappointment

Haha, yeah, can you imagine playing dozens of maps wondering what the final boss would be and you get ... a wall with an opening you shoot rockets in?

 

Doom 1 introduced new bosses all 3 times in its 3 episodes! Badass bosses, not gimmicky holes in walls! They could literally just create a dimly lit arena/maze and have you fight 2 Spectre-Cyberdemons and 12 Spectres.

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Limbo. When I was a kid, finding my way around that teleporter maze seemed impossible and it took me what seemed like an eternity to beat (almost quit my e3 playthrough because of that). Also, I love how I used to think it was an absolutely MASSIVE level... Childhood impressions differ so much from a grown-up's, huh?

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Today I only Enjoy Episodes 1 and 2 of Ultimate Doom, the hell levels are horrible (except E3M3 maybe). It's a shame though, Sandy was only given 10 weeks to do all the maps his maps in doom 2 are way better.

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Map 21 TNT. I’ve been trying to give this WAD a chance, but it’s just not engaging enough for me to try and force my way through. Does it get any better, or should I just give up?

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9 minutes ago, BluePineapple72 said:

Map 21 TNT. I’ve been trying to give this WAD a chance, but it’s just not engaging enough for me to try and force my way through. Does it get any better, or should I just give up?

 

It gets worse from there, not better

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3 minutes ago, Horus said:

It gets worse from there, not better

 

Lunar mining whatever, Heck and Ballistyx are cool though, these are maps 23, 28 and 26 respectively iirc. 

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Pistol starting Map 08 of Plutonia is horrendous: most of the beginning fights are long distance when you only have a Super Shotgun, boring sloughs through Manucbi, the dozen chaingunners that spawn on top of each other at the blue key, the horrible stairs in the pain floor, all leading up to two arch-viles with paper thin cover. The entire level is a drag, only for the ending viles to stomp you in two hits, very reflective of the entire wad.

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Only thing that comes to mind is map 24 of Hell Revealed but I was a scrub and playing with Project Brutality at the time

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Dimensions map03. I didn't quit out of frustration, though, I just didn't want to do it. I'm embarrassed to say it was only on HMP too. I had previously played through it on HNTR and it was that fight with the archviles in a box, where you were only safe hugging the corners. I remembered not liking that fight on HNTR, and I decided to stop for that day. I never went back to it, but I think I should muster the courage to try it again soon.

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At the point I'm in the only wad that has made me quit out of sheer annoyance was Urania. I stopped at MAP13 though.

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Two that I recall off the top of my head are Eviternity MAP15 and Alien Vendetta MAP26.

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I just rage-quit on PSX Final Doom on the Master Levels map Subterra. It is a shitty, convoluted map and to top it off I fell in an inescapable pit (in a bridge thing with acid on each side)

 

This is a shit-tier map, really...

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I don't remember the map number, but it was an early Hell Revealed 2 map in a gray brick city. There's a part where a wall opens up, revealing a massive, coverless rectangular room with a gazillion monsters, including Arch Viles which storm the city unobstructed (because no cover) and revive literally everything that you've killed up to that point.

 

You basically have to hole yourself up into a building and just let them approach and kill them off one by one. It's tedious and made me need to quit for a while out of boredom. I know slaughter maps can be bullshit but that was like jokewad-level bullshit.

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