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How to see automap's blockmap grid in Ultimate Doom Builder?


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I want to see the grid, identical to in-game's blockmap grid. If I set the grid size to 32 mappixels in UDB, I can outline the gird for a separate 128x128 square which is identical to the one of in-game's blockmap grid squares, but it's very uncomfortable since I should always open the game and look for it.

Spoiler

map-grid.png

 

If I set the grid size to 128, it doesn't match the in-game's blockmap grid. It's possible to configure the offset for it, but I don't feel like switching the offset every time I need to look for the blockmap grid, and I still need the game to make sure I did it right. There must be a simpler solution. How to do that? Thanks!

Edited by Dimon12321
Switch image host to free DW attachment space

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