Dimon12321 Posted March 19, 2020 (edited) I want to see the grid, identical to in-game's blockmap grid. If I set the grid size to 32 mappixels in UDB, I can outline the gird for a separate 128x128 square which is identical to the one of in-game's blockmap grid squares, but it's very uncomfortable since I should always open the game and look for it. Spoiler If I set the grid size to 128, it doesn't match the in-game's blockmap grid. It's possible to configure the offset for it, but I don't feel like switching the offset every time I need to look for the blockmap grid, and I still need the game to make sure I did it right. There must be a simpler solution. How to do that? Thanks! Edited December 4, 2022 by Dimon12321 Switch image host to free DW attachment space 0 Quote Share this post Link to post
Dimon12321 Posted December 4, 2022 Has the blockmap been added in Ultimate Doom Builder? 0 Quote Share this post Link to post
ramon.dexter Posted December 5, 2022 Ask at zdoom forums at udb dev thread. No, since you havent asked there, the feature was not added. 0 Quote Share this post Link to post
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