Egg Boy Posted March 22, 2020 I've been playing the recent PC release of Doom 64 and noticed the detailing is fairly low, very close to Doom 2, actually. So that got me wondering, was Doom 64 similarly limited? Or was the lack of intricate detail simply to ensure it ran well on the Nintendo 64? 0 Quote Share this post Link to post
SteelPH Posted March 22, 2020 15 hours ago, Egg Boy said: Or was the lack of intricate detail simply to ensure it ran well on the Nintendo 64? Answered your own question there. 0 Quote Share this post Link to post
Egg Boy Posted March 22, 2020 1 minute ago, SteelPH said: Answered your own question there. I was mainly wondering if the limits were a hold over because 64 uses a heavily modified id tech 1 engine. 0 Quote Share this post Link to post
SteelPH Posted March 22, 2020 1 hour ago, Egg Boy said: I was mainly wondering if the limits were a hold over because 64 uses a heavily modified id tech 1 engine. Ah. I'd imagine it's at least slightly higher than the PS1 version's own(since it was derived from it) to account for the N64's hardware. Only a guess, I admit. 0 Quote Share this post Link to post
Gez Posted March 23, 2020 I don't think the rendering engine works the same way: just look at the title sequence (MAP33), which ends with the camera looking straight down at the map. 4 Quote Share this post Link to post
Edward850 Posted March 23, 2020 Doom64 doesn't have the software renderer, so no visplanes. 5 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.