Crunchynut44 Posted March 22, 2020 (edited) Since I've been stuck in my apartment for the last 6 days, I had this great beer induced idea to whip up an Ultimate Doom episode. So, here's PATHOGEN.wad Download: https://www.dropbox.com/s/rz2sxg5o48itl7t/PATHOGEN.wad?dl=0 Replaces: Ultimate Doom Episode 1 Compatibility: Limit Removing Tested With: PrBoom+ & Zandronum Build Time: 6 days Difficulties: Yes Multiplayer Starts: Yes Thanks Nue for the speedy work on the graphics, textures were pinched from CC4 and Jimmys Zoon texture packs (also where the misty sky came from). New palette is ReaperAAs excellent Coldpal colour palette. *SCREENSHOTS* Spoiler Edited March 23, 2020 by Crunchynut44 59 Quote Share this post Link to post
Caleb13 Posted March 22, 2020 (edited) Nice little episode, surprisingly good for what are essentially speedmaps. It was a while since I played some Doom 1 maps that required using the melee weapons. I encountered some problem in GZdoom 4.3.3, though: E1M3: missing textures on linedefs 165 and 302. And some GZdoom logs: Spoiler E1M1 - Hangar Unknown top texture 'A_SUPPOR' on first side of linedef 113 Unknown middle texture 'A_GROCK' on first side of linedef 550 Unknown middle texture 'A_GROCK' on first side of linedef 551 ---------------------------------------- E1M2 - Nuclear Plant Unknown bottom texture 'A_SAFTEY' on second side of linedef 36 Unknown bottom texture 'A_SAFTEY' on second side of linedef 39 Unknown bottom texture 'A_SAFTEY' on second side of linedef 42 Unknown bottom texture 'A_SAFTEY' on second side of linedef 348 Unknown bottom texture 'A_SAFTEY' on second side of linedef 407 Unknown bottom texture 'A_SAFTEY' on second side of linedef 410 Unknown bottom texture 'A_SAFTEY' on second side of linedef 413 Unknown bottom texture 'A_SAFTEY' on second side of linedef 416 Unknown bottom texture 'A_SAFTEY' on second side of linedef 419 Unknown bottom texture 'A_SAFTEY' on second side of linedef 422 ---------------------------------------- E1M3 - Toxin Refinery Unknown middle texture 'A_MIDBAR' on first side of linedef 165 Unknown middle texture 'A_MIDBAR' on second side of linedef 165 Unknown bottom texture 'A_GROCK' on first side of linedef 425 Unknown top texture 'A_GROCK' on first side of linedef 644 Unknown bottom texture 'A_GROCK' on first side of linedef 644 ]nextmap ---------------------------------------- E1M4 - Command Control Unknown bottom texture 'A_GROCK' on first side of linedef 119 ---------------------------------------- E1M5 - Phobos Lab Unknown top texture 'A_SPBROW' on first side of linedef 10 Unknown bottom texture 'A_SPBROW' on first side of linedef 10 Unknown top texture 'A_SPBROW' on first side of linedef 48 Unknown bottom texture 'A_SPBROW' on first side of linedef 48 Unknown top texture 'A_SPBROW' on first side of linedef 49 Unknown bottom texture 'A_SPBROW' on first side of linedef 49 Unknown top texture 'A_SPBROW' on first side of linedef 52 Unknown bottom texture 'A_SPBROW' on first side of linedef 52 Unknown top texture 'A_SUPPOR' on first side of linedef 521 Unknown top texture 'A_SUPPOR' on first side of linedef 527 Unknown bottom texture 'A_SAFTEY' on first side of linedef 1070 Unknown top texture 'A_SUPPOR' on first side of linedef 1276 Unknown bottom texture 'A_SUPPOR' on first side of linedef 1276 Unknown top texture 'A_SUPPOR' on first side of linedef 1540 Unknown top texture 'A_SUPPOR' on first side of linedef 1544 ---------------------------------------- E1M6 - Central Processing Unknown top texture 'A_SUPPOR' on second side of linedef 313 Unknown top texture 'A_SUPPOR' on second side of linedef 331 Unknown top texture 'A_SUPPOR' on second side of linedef 332 Unknown top texture 'A_SUPPOR' on second side of linedef 636 Unknown bottom texture 'A_SUPPOR' on second side of linedef 636 Unknown top texture 'A_SUPPOR' on second side of linedef 637 Unknown bottom texture 'A_SUPPOR' on second side of linedef 637 Unknown top texture 'A_SUPPOR' on second side of linedef 638 Unknown bottom texture 'A_SUPPOR' on second side of linedef 638 Unknown top texture 'A_SUPPOR' on second side of linedef 639 Unknown bottom texture 'A_SUPPOR' on second side of linedef 639 Unknown top texture 'A_SUPPOR' on second side of linedef 640 Unknown bottom texture 'A_SUPPOR' on second side of linedef 640 Unknown top texture 'A_SUPPOR' on second side of linedef 641 Unknown bottom texture 'A_SUPPOR' on second side of linedef 641 Unknown top texture 'A_SUPPOR' on second side of linedef 642 Unknown bottom texture 'A_SUPPOR' on second side of linedef 642 Unknown top texture 'A_SUPPOR' on second side of linedef 643 Unknown bottom texture 'A_SUPPOR' on second side of linedef 643 Unknown top texture 'A_SUPPOR' on second side of linedef 792 Missing texture 'A_SUPPOR' is used 17 more times ---------------------------------------- E1M7 - Computer Station Unknown bottom texture 'A_SUPPOR' on first side of linedef 434 Unknown bottom texture 'A_SUPPOR' on second side of linedef 1003 Unknown bottom texture 'A_SUPPOR' on first side of linedef 1138 Unknown bottom texture 'A_SUPPOR' on first side of linedef 1184 Unknown bottom texture 'A_SUPPOR' on second side of linedef 1967 Unknown bottom texture 'A_SUPPOR' on second side of linedef 1968 Unknown bottom texture 'A_SUPPOR' on second side of linedef 1969 Unknown bottom texture 'A_SUPPOR' on second side of linedef 1970 Unknown bottom texture 'A_SUPPOR' on second side of linedef 1971 Unknown bottom texture 'A_SUPPOR' on second side of linedef 1972 Unknown bottom texture 'A_SUPPOR' on second side of linedef 1973 Unknown bottom texture 'A_SUPPOR' on second side of linedef 1974 Unknown bottom texture 'A_SUPPOR' on first side of linedef 1975 Unknown bottom texture 'A_SUPPOR' on first side of linedef 1976 Unknown bottom texture 'A_SUPPOR' on first side of linedef 1977 Unknown bottom texture 'A_SUPPOR' on first side of linedef 1978 ---------------------------------------- E1M8 - Phobos Anomaly Unknown top texture 'A_LAVAF2' on first side of linedef 1193 Unknown bottom texture 'A_LAVAF2' on first side of linedef 1193 Unknown top texture 'A_LAVAF2' on first side of linedef 1196 Unknown top texture 'A_LAVAF2' on first side of linedef 1199 Unknown top texture 'A_LAVAF2' on first side of linedef 1202 Unknown top texture 'A_LAVAF2' on first side of linedef 1205 Unknown top texture 'A_LAVAF2' on first side of linedef 1208 ---------------------------------------- E1M9 - Military Base Unknown top texture 'A_MTRIM' on first side of linedef 61 Unknown bottom texture 'A_GROCK3' on second side of linedef 491 Unknown top texture 'A_SUPPOR' on first side of linedef 699 Unknown bottom texture 'A_SUPPOR' on first side of linedef 699 Unknown bottom texture 'A_SAFTEY' on second side of linedef 751 Unknown bottom texture 'A_SAFTEY' on first side of linedef 784 Unknown bottom texture 'A_GROCK3' on first side of linedef 881 Edited March 22, 2020 by Caleb13 0 Quote Share this post Link to post
tourniquet Posted March 22, 2020 Hi, this looked like a perfect pastime for a lazy sunday afternoon, so i fired it up and just had a blast. Flippin impressive work for only 6 days in both the looks and gameplay. Starts out pretty gentle but quickly the maps show more and more teeth, good stuff. I've recorded some FDA's in case you're interested. Misc thoughts: -E1M5 was the only map were i had some troubles with low ammo, perhaps due to the lack of a chainsaw (unless i missed it) like in the previous maps -E1M5's Berserk cage trap is great however fairly cheesable with pre-knowledge, perhaps add a second teleport so you can't block the monsters from entering -E1M6 i don't mind chainsaw gameplay but i felt like there were a few too many pinkies near the start, maybe a berserk would have been a better option instead 3 Quote Share this post Link to post
Crunchynut44 Posted March 22, 2020 @Caleb13 Thanks for playing, mind putting that post under a spoiler tag? That would be great. @tourniquet Thanks heaps for playing, cant wait to check those out tonight! Well ill change those accordingly when I watch your demos, I didnt want the player stuck and forced to use the chainsaw, so you feedback is much appreciated there. 0 Quote Share this post Link to post
nrofl Posted March 22, 2020 Wanna say thanks again for letting me work on this with you! Its amazing to see an episode like this whipped up in 6 days. Great work! 3 Quote Share this post Link to post
Crunchynut44 Posted March 23, 2020 Updated the WAD to have Nues doomguy facemask, as well as some game play fixes based off Tourniquets feedback. Really loving the new and Covid free Doomguy, thanks Nue! 11 Quote Share this post Link to post
Hellbent Posted March 23, 2020 I tip my mask to you, sir. Very fine work. 2 Quote Share this post Link to post
boatboat Posted March 24, 2020 wow, this episode is really really nice but my favorite moment thusfar is the teleport on map 5 that puts you in a cage match with a baron super cool stuff 1 Quote Share this post Link to post
Senor500 Posted March 24, 2020 I could not sleep, so I played this. Suddenly it's 2 am oh God. This is good, very well done, and it being on Doom 1 makes it sort of special, you know? I loved it. 1 Quote Share this post Link to post
Veinen Posted March 24, 2020 Really fun mapset, the quality of the maps is super impressive for such a short build time. Well done! My FDAs for the newest version are attached, if you're interested. FDA_pathogen_Veinen.zip 2 Quote Share this post Link to post
Crunchynut44 Posted March 25, 2020 Thanks everyone, you are all too kind! @Veinen Going to watch them right now, much appreciated!! 1 Quote Share this post Link to post
nervewar Posted March 26, 2020 (edited) This is a great set of maps!! Didn't quite beat it last night, the difficulty was ramping up there towards the end (which is awesome). A solid way to spend your quarantine time I'd say, bravo! Edited March 26, 2020 by nervewar typo 1 Quote Share this post Link to post
NightFright Posted March 27, 2020 I just finished this and had a blast with it. Outstanding level quality for a speedmapping project. Considering the global lockdown will still be in effect for quite a while, maybe another episode or two may be in order... 5 Quote Share this post Link to post
Crunchynut44 Posted March 28, 2020 15 hours ago, NightFright said: I just finished this and had a blast with it. Outstanding level quality for a speedmapping project. Considering the global lockdown will still be in effect for quite a while, maybe another episode or two may be in order... Don't tempt me. I'm back at work though, but if full lockdown is initiated thats probably going to happen. 3 Quote Share this post Link to post
DaemonHeadGames Posted March 28, 2020 I don't have anything that wasn't already said. This was a solid mapset and I really enjoyed it. The secrets were well made and the enemy/item placement was good. The little facemask DoomGuy was also a neat touch! Yeah, just solid! 2 Quote Share this post Link to post
MissMelee Posted March 28, 2020 That was pretty fun. The final boss seems kinda easy because you can just get the Barons to infight it and take a lot of its health down, although the sporadic teleporting can be annoying. I like that the secrets by and large weren't obtuse or anything. Making good Doom secrets is harder than it would seem from most of the wads I've played. 1 Quote Share this post Link to post
NightFright Posted March 29, 2020 (edited) I didn't have to fight the boss at all actually, suddenly it was just dead before I was even finished with the barons... xD Anyway, a very enjoyable experience. I also liked that many slime pools actually had no damage floors. With mask you are protected, I guess... Edited March 29, 2020 by NightFright 1 Quote Share this post Link to post
Mr. Meanor Posted March 30, 2020 Dude, just played this this morning, and I really liked it. Would I recommend? YES. This wad deserves an episode 2. I really liked it. 1 Quote Share this post Link to post
Crunchynut44 Posted March 30, 2020 Thanks for playing everyone, regarding the boss fight its a bit of a mixed bag sometimes I cant get the barons to infight what so ever sometimes I dont even have to try. I like the fight though, when it works. I've just uploaded this so hopefully it gets accepted, im kind of retarded so I probably did something wrong but we will see! Ive made some very minor changes such as fixing the bugs Caleb13 pointed out, and other small changes. I did however leave it mostly untouched as I want the 6 days work to stand on its own, adding polish to the levels would take away from that in my opinion. Anyway, thanks for all the kind words! If I end up in lockdown I will most likely make another episode or 2, in saying that 1 episode was a huge mental toll in of itself. I guess we will see. Cheers! 2 Quote Share this post Link to post
Rex705 Posted April 1, 2020 Nice looking maps this will be fun. Here is my video of the first 2 maps. 2 Quote Share this post Link to post
Salt-Man Z Posted April 3, 2020 Playing on continuous HMP and having a blast so far. Just finished E1M9, which was a lot of fun! One thing I love about your maps is shots like this, where there's all sorts of layers going on. So very cool: 3 Quote Share this post Link to post
Terminus Posted April 7, 2020 Superb stuff! A very memorable wad with a recognizable "disease spread" theme going on. I very much enjoyed it. Hardly ever do E1 wads put me on edge, but this was such a fun wad to breeze through and I even died a couple of times. Thank you for this, hoping to see more. 2 Quote Share this post Link to post
Crunchynut44 Posted April 10, 2020 (edited) Thanks for the kind words everyone, really appreciate it and glad you've all had a good time playing it so far. It hasn't been uploaded yet so I have a feeling ive done something wrong, ill try again tonight. Hopefully it will be up on idgames soon! Thanks again Edited April 10, 2020 by Crunchynut44 3 Quote Share this post Link to post
tourniquet Posted April 10, 2020 Looks like it got rejected due to containing unmodified resources, though after looking at the wad i'm not entirely sure whats the problem. SFALL seems to be the only unmodified IWAD texture. Idgames uploads are a lot stricter nowadays. In case of doubt you could try contacting the maintainers. 1 Quote Share this post Link to post
ketmar Posted April 10, 2020 yep, SFALL* and TEXTURE2 lumps are identical to vanilla (i checked with my wadcheck tool). i believe that SFALL is what caused the rejection. 1 Quote Share this post Link to post
Obsidian Posted April 10, 2020 Currently at E1M6. Superb stuff so far, only 2 things I noted: E1M3 seems to be missing textures...somewhere. The only reason I know is because I checked the console. I noticed that the map names haven't been changed in the automap. I whipped up a quick DeHackEd patch here (vanilla compatible if you're wondering about some of the name differences) if you want to include it. 1 Quote Share this post Link to post
Beelzethoth Posted April 10, 2020 Just ripped through the first two levels. This is really awesome! Can’t wait to fuck up the rest of this after work 🤘🏻 0 Quote Share this post Link to post
ironicmoustache Posted May 22, 2020 (edited) Thoroughly enjoyed the WAD. Blasted through it on UV pistol starts in one sitting, everything felt just right and it was overall a blast to play. Loved E1M9 and E1M7 particularly, but all the maps are solid and quite memorable. Great work! Edited May 22, 2020 by ironicmoustache 0 Quote Share this post Link to post
Biodegradable Posted May 24, 2020 (edited) Holy fucking shit, this is a phenomenal wad, Crunchy. Pistol started on Ultra-Violence and you nailed my arse to the wall with that final boss fight. My hands are left raw after that battle, my god. Amazing stuff, mate. Edited May 24, 2020 by Biodegradable 1 Quote Share this post Link to post
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