Zylinderkatze Posted March 23, 2020 1 hour ago, Doomkid said: I’m so pissed that I don’t have a computer right now.. Me too! About your computer situation, that is. I would love to see what you do with it. 2 Quote Share this post Link to post
pcorf Posted March 23, 2020 (edited) I'll try and give it a shot. I usually don't place health in water though so it may be a stole the health map hehe. Edit: Working on my map now. Edited March 23, 2020 by pcorf 1 Quote Share this post Link to post
MFG38 Posted March 23, 2020 This thread inspired an idea for a map in Yours Truly. If there's still space, sign me up! 0 Quote Share this post Link to post
Guardsoul Posted March 23, 2020 9 hours ago, Nine Inch Heels said: Please define "breezy" and "light-hearted". Welp, I´m sold! Add me to the list. But I also need to know what this means. 0 Quote Share this post Link to post
Redead-ITA Posted March 23, 2020 (edited) Sounds dumb yet fitting, Might as well try to make one map Edited March 23, 2020 by Redead-ITA 0 Quote Share this post Link to post
Gothic Posted March 23, 2020 (edited) Spoiler Map name: Martian Law Music: Lord of L.A. from Duke Nukem 3D Due to hoarders, there is no armor. Also the secret is just the final area, so don't bother searching. ISOgothic1.zip Edited March 23, 2020 by Gothic 9 Quote Share this post Link to post
joepallai Posted March 23, 2020 Started working on a map last night, about 2 1/2 hours in, will have something later in the week. 3 Quote Share this post Link to post
Walter confetti Posted March 23, 2020 nightmare-fever.zip Title: Feverish Nightmare Build Time: 4 hours New music: Born to do this.mid, author unknown Description: Something pretty weird, Shores of Hell theme feel. Almost no-health gameplay, try to survive! 4 Quote Share this post Link to post
plums Posted March 23, 2020 (edited) @Jimmy Any chance you could include a green colourmap for deep nukage effect in the resource pack? I feel it's thematically appropriate and better than just using WATERMAP. Here's one from boomedit: GRNMAP.cmp.zip edit for those that don't see the reply, Jimmy says it's fine to use Edited March 23, 2020 by plums 6 Quote Share this post Link to post
DynamiteKaitorn Posted March 23, 2020 (edited) Took me around 5 hours to make and probably not super well made but I tried. :l http://www.mediafire.com/file/h6u3yvitvrps6xq/ISODYNA.zip/file Also I have absolutely no idea what CompLevel 9 is so I tried to make the map as close to vanilla as possible. Edited March 23, 2020 by DynamiteKaitorn I cocked up the super shotgun trap and had revenants flagged for easy/medium instead of hard... oops :( 6 Quote Share this post Link to post
t.v. Posted March 23, 2020 Great idea! I don't want to step on any toes, but I would love to make a titlepic for this! Is that ok? Either way: good luck everyone! 5 Quote Share this post Link to post
Jimmy Posted March 23, 2020 Hi TV! We already have a titlepic, but maybe you could do an INTERPIC or BOSSBACK? :D 0 Quote Share this post Link to post
t.v. Posted March 23, 2020 That sounds cool. I'll make something and then you can feel free to use it or not. No strings. I'll make it a speed-art, so it fits the theme :-) 2 Quote Share this post Link to post
plums Posted March 23, 2020 (edited) @Jimmy is ignoring me :c (you probably just missed my question above) Quote Any chance you could include a green colourmap for deep nukage effect in the resource pack? I feel it's thematically appropriate and better than just using WATERMAP. Here's one from boomedit: GRNMAP.cmp.zip Edited March 23, 2020 by plums 1 Quote Share this post Link to post
Scorpius Posted March 23, 2020 I have time for a speedmap. I'll try a limit removing map as well. 0 Quote Share this post Link to post
sugarwater Posted March 23, 2020 I'm in. First Boom compatible map attempt. Could be fun to try something with a few more limits. 2 Quote Share this post Link to post
Jimmy Posted March 23, 2020 @plums Sorry, thanks! I'll include this in the compilation. Anyone else should feel free to use it too. 2 Quote Share this post Link to post
NeedHealth Posted March 23, 2020 (edited) Title: Maw of the Beast midi 04 Eternal Pulse.mid by imorpher Build Time: 11 hours 45 minutes version B nh_isolation_speedmapB.zip version A Spoiler nh_isolation_speedmap.zip e1 - it should be correct now. e2 - version b Edited March 24, 2020 by NeedHealth Added a zip with the correct credits 9 Quote Share this post Link to post
joepallai Posted March 23, 2020 stupid question: are bezerk packs considered health or a power up here? 0 Quote Share this post Link to post
nrofl Posted March 24, 2020 (edited) Ok heres mine Spoiler Title: Faucet Failiure Build time: 9-11 hours Meant to be one of the first maps in the wad Description: A small sized map with two drains of water and nukage as the "theme". Relatively easy, linear and quick to finish Edit: With @Dragonfly and @Jimmy's playtesting the improved version is here. Thanks again guys! Edited March 25, 2020 by nue 8 Quote Share this post Link to post
universal-quantifier Posted March 24, 2020 I'll try to come up with something. 0 Quote Share this post Link to post
NeedHealth Posted March 24, 2020 @Jimmy I fixed some missing textures and visual disturbances in my map "Maw of the Beast". No mayor overhaul. I hope this is okay, otherwise the older version is still accessible to download. 0 Quote Share this post Link to post
Senor500 Posted March 24, 2020 (edited) Here it goes, my first ever presentable and playable WAD. I know it may be the worst in here, but at the very least, I learned a couple of things while making it. It took around 6 hours to make believe it or not. Screenshots: Spoiler Name: Dubious Cave. Music: "Hate Machine", E5M1 from Sigil. dubious.zip Edited March 24, 2020 by Senor500 10 Quote Share this post Link to post
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