E.M. Posted March 24, 2020 Here's my contribution. Name: Snot Drain Music: "Excalibur" from Rise of the Triad Build time: 8 hours ISOLATION_EM.rar 7 Quote Share this post Link to post
Big Ol Billy Posted March 24, 2020 (edited) FranckFRAG-inspired (modest) challenge map, hopefully this passes for "breezy"! It's definitely short. Technically limit-removing but I did a quick check in -cl 9 as well. Difficulties implemented, too. Name: AAAAA Music: "En vind av sorg" by Darkthrone (drumless/looping edit) Build time: 12 hours LATEST (v3): https://www.dropbox.com/s/8kg2okl4mgge3lr/aaaaa_v3.zip?dl=1 old (v2): https://www.dropbox.com/s/io9w3pqdupnokjl/aaaaa_v2.zip?dl=1 Edited March 27, 2020 by Big Ol Billy 10 Quote Share this post Link to post
zeldavxa Posted March 24, 2020 Name: Hikikokomplex Music: Dance_of_the_Mother_Goddess.mid (no idea who the author is, found it on BitMidi) Build Time: I dunno like... 10 hours? My pc did a fucky wucky at the start so i didnt really do the math Spoiler Hikiko_ISOLATION.rar 7 Quote Share this post Link to post
NeedHealth Posted March 24, 2020 I found out who made the midi in my wad. 2 Quote Share this post Link to post
Ambureon Posted March 24, 2020 (edited) weird and fun rules giving me inspiration, might as well make something. title: Inverse Quarantine music: Jazz Jackrabbit 2 - Jazz Castle (auth: MaliceX) build time: ~6.5 hours? Spoiler isolation - inverse quarantine v2.zip Edited March 24, 2020 by Ambureon (fixed a couple misplaced midtexes and mistagged things) 5 Quote Share this post Link to post
t.v. Posted March 24, 2020 Ok, I'm done :-D Below is the result a few hours of hard work. I like it! I always wondered what the Doom marine looked like in the radiation suit... I even recorded a video of the coloring proces: 33 Quote Share this post Link to post
baja blast rd. Posted March 24, 2020 (edited) Cool. Seems like it'd be a great idea to distinguish more between the letters in isolation and the vertical bars -- by treating letters somehow (coloring, darkening, bordering, etc.) or fading out the bars or anything in that vein. Edited March 24, 2020 by rdwpa 5 Quote Share this post Link to post
IvanDobrovski Posted March 24, 2020 (edited) 30 minutes ago, rdwpa said: Cool. Seems like it'd be a great idea to distinguish more between the letters in isolation and the vertical bars -- by treating letters somehow (coloring, darkening, bordering, etc.) or fading out the bars or anything in that vein. Or there can be drawn 2 lines on bottom and top of I's maybe to differentiate. Or the bars could just be dots. Good art regardless! I'll also very likely make a short map for this too. Haven't started yet but I'm just thinking of an idea that might work. Edited March 24, 2020 by IvanDobrovski 1 Quote Share this post Link to post
sugarwater Posted March 25, 2020 (edited) I'm done with mine! Name: Staysafe Build time: 12 hours Music: Magma flows from kirby air ride midi DL https://www.mediafire.com/file/6wd4dxq0tpks271/Staysafe.rar/file EDIT: I may have shared the wrong link yesterday. Please try again. Screenshots: https://imgur.com/a/ossiuCc Had lots of fun with this. The Boom compatibility was a new challenge for me. I'm used to 3d floors all over the place so it was kinda neat to do something with a more classic feel. Edited March 25, 2020 by sugarwater making sure it's the right mediafire file. 4 Quote Share this post Link to post
nrofl Posted March 25, 2020 (edited) 41 minutes ago, sugarwater said: Are you using a different pallet for the screenshots? They seem oddly discolored Edit: Oh im stupid never mind Edited March 25, 2020 by nue 0 Quote Share this post Link to post
sugarwater Posted March 25, 2020 1 minute ago, nue said: Are you using a different pallet for the screenshots? They seem oddly discolored Nope, I'm using the one from the OP. There is one that might have a red tint to it because I was getting damaged when I took the cap. 1 Quote Share this post Link to post
Crunchynut44 Posted March 25, 2020 (edited) Map name: Cabbage Cove Cave Build time: 2 hours ish MIDI: Faithless - crunchynut44 Download: https://www.dropbox.com/s/19lz6hagu82jwqu/CN44 - Cabbage Cave.wad?dl=0 Edited March 25, 2020 by Crunchynut44 13 Quote Share this post Link to post
AD_79 Posted March 25, 2020 Didn't the OP say "no F_SKY1 permitted"? :P Also, said this elsewhere but I'm making something for this. 2 Quote Share this post Link to post
Crunchynut44 Posted March 25, 2020 14 minutes ago, AD_79 said: Didn't the OP say "no F_SKY1 permitted"? :P Also, said this elsewhere but I'm making something for this. Yeah he did, my bad! I'll fIx that asap. 0 Quote Share this post Link to post
Gothic Posted March 25, 2020 Made a second map, because why not? Spoiler Map name: Invasion Cancelled Music: Destroy from Xenophage Build time: Around 10 hours. The secret is legit this time. ISOgothic2.zip 5 Quote Share this post Link to post
pcorf Posted March 25, 2020 (edited) Name: Unrelenting Fear Author: Pcorf Build Time: Maybe 7 to 8 hours Music: You Ain't the Boss O' Me by Jimmy Description: In order to overcome your fears, you must survive some intense ambushes if you want to get out of here alive! The Cacodemons and lost souls (many generated by Pain Elementals) will try their best to terrorize you as you attempt to telefrag the Cyberdemon with an Arch-Vile joining in the fun. All skill settings, no sky and 1 player only. The map consists of 2 areas, a red brick area with crates and a watery palace with staircases. I accidentally left a 2nd midi in the wad (Aldirgio) as D_STALKS as I was tossing up between which song I wanted to use and in the end I chose SIGIL'S E5M2 song because it has a rather tense and fearful feel to it. I forgot to delete the 2nd midi fro (not your fro Jimmy, I meant from) the wad. One of the secrets has an Easter egg related to panic buying. DOWNLOAD THE MAP HERE Edited March 25, 2020 by pcorf 9 Quote Share this post Link to post
MFG38 Posted March 25, 2020 (edited) Here be my contribution. Title: Cavern Abomination Author: MFG38 Build time: just under 5 hours Music: "Yackity Cackity", an original MIDI by Yours Truly Description: A cavern full of toxic goo with some techbase stuff built into the side of it. There's a little surprise right before the exit - other than that, the gameplay is more or less business as usual. mfg_isolation.zip mfg_isolation_v2.zip mfg_isolation_v2a.zip Edited March 26, 2020 by MFG38 updated version again 4 Quote Share this post Link to post
Redneckerz Posted March 25, 2020 (edited) Unless the submission deathline moves away (Which by heck, i hope it won't!) there will be coverage at R667 later today. I mean, i am forced to unless Jimmy & Friends stop mapping altogether. Seeing as @pcorf is making a map, that rule will never be met. ;) EDIT: Find the entry at 20.00 CET. Edited March 25, 2020 by Redneckerz 2 Quote Share this post Link to post
Walter confetti Posted March 25, 2020 Yeah, i felt inspired to do another map! a-message.zip Slot: MAP10 (for the music) Title: A message from the President Build time: 3 hours Description: Short and compact tyson map, sets in a more "realistic" city / house place, but don't worry, things goes weird soon Story: One night, you was almost sleeping at your couch, when the television turns on and there's the President with a important message! It must be really serious, but you don't speak backwards so you didn't understand anything. 3 Quote Share this post Link to post
kudo Posted March 25, 2020 (edited) Name: Covid Distribution Center Author: Kudo Build Time: 12ish hours Music: (Not yet determined) Description: The Demons are at it again, but this time their strategy to turn the living is biological warfare. It seems like the Cacos are pretty virulent and now they seem to be barreling the stuff. We need to shut this machine down. Notes: Ammo is fairly scarce as is health. Just like in the real crisis. Also note it is quite hard to find toilet paper. Play this with your gloves and mask on. Hopefully I didn't upload an older version of this so if its all broken kindly let me know, its been awhile since I've mapped so hopefully its at least a bit fun. Hope you all enjoy! Edit: Be sure to play with Jimmy's 2 wads as well because it will have missing textures otherwise.Edit2: Found a missing texture. Edit3: Took some hints from everyone else's fantastic posting structure to restructure this post. Edit4: Lots of bugfixes, improved lighting as my renderer for some reason was fullbright and I couldn't see how dark areas were (there are supposed to be a lot of dark areas, but even things that weren't supposed to be dark were), a lot more than the intended ammo packs were accidentally tagged to not spawn in hard mode. Shotgun at spawn. Chaingunners removed in hard mode and replaced with zombiemen as they fit the theme better. Notes: * The doors near the computer room were giving me real problems for no reason I could discern, hence why lights open with them, sorry =( * Monster closets open too slowly, but using lifts caused issues with ceilings. * Yes, one of the encounters is meant to be a pushover. CovidDistributionCenter_01.zip CovidDistributionCenter_v2.zip Edited March 28, 2020 by kudo 4 Quote Share this post Link to post
Jimmy Posted March 25, 2020 (edited) Hey folks, many thanks for your submissions! We're up to 20 maps! Since the slots are going fast, it's looking likely that there'll be an overflow. Those of you who have submitted more than one map will not be so likely to have both submissions included in the final product - unless we get exactly 32 maps, or fewer. I'm planning on doing a MAP30, for what it's worth. Edited March 25, 2020 by Jimmy 5 Quote Share this post Link to post
Danlex Posted March 25, 2020 I hope there are open slots because I would like to make a map for this. 1 Quote Share this post Link to post
MFG38 Posted March 25, 2020 Yo @Jimmy, you typoed my nickname in the OP. 1 Quote Share this post Link to post
Jimmy Posted March 25, 2020 @t.v. Awesome stuff!! Would you be able to upload a version without the text? It's probably gonna make a great INTERPIC, and that won't need text in the upper half of the image. :P The green cacos are a really nice touch ;) 2 Quote Share this post Link to post
TheOrganGrinder Posted March 25, 2020 Okay, sign me up for this, gonna work on something quick this evening and then some more tomorrow and we'll see what I come up with. 2 Quote Share this post Link to post
kudo Posted March 25, 2020 Jimmy can we palette swap the Cacos to green it would be amazing and thematically on point for my map. lol 3 Quote Share this post Link to post
Jimmy Posted March 25, 2020 Impromptu testing/feedback stream of all the submissions so far with myself and @Dragonfly! https://twitch.tv/DragonflyOS 4 Quote Share this post Link to post
joepallai Posted March 25, 2020 (edited) Added DM starts and multiplayer starts for the hell of it (untested). Single player should work just fine. Forgot to name it---Fluid Control iso_jp (2).zip Edited March 25, 2020 by joepallai 1 Quote Share this post Link to post
nrofl Posted March 25, 2020 On 3/22/2020 at 6:49 PM, Jimmy said: - NO CO-OP STARTS. This is to be a single-player mapset only! You're supposed to be isolated, dummy. ¯\_(ツ)_/¯ 0 Quote Share this post Link to post
Redneckerz Posted March 25, 2020 If its good, then the R667 entry is up and running now :) 3 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.