Senor500 Posted March 25, 2020 1 hour ago, kudo said: Jimmy can we palette swap the Cacos to green it would be amazing and thematically on point for my map. lol I love my red cacos but this sounds nice. 2 Quote Share this post Link to post
Horus Posted March 25, 2020 I’m pulling out as I’m not going to have enough time to complete a map by the deadline - doesn’t sound like you’ll have much trouble getting to a full megawad anyway 2 Quote Share this post Link to post
notTyrone Posted March 26, 2020 (edited) . Edited March 26, 2020 by notTyrone Mistakes were made 1 Quote Share this post Link to post
Gardevoir Posted March 26, 2020 (edited) Here's my submission. Enjoy! (I think I made it too hard on UV but that's just how I like it.) Map name: Repugnant Surprises Par Time: 4:00 Build time: 12 hours Music: "The Dave D. Taylor Blues" from Doom II Edit: File updated. Isolation-Gardevoir-Repugnant-Surprises.zip Edited March 26, 2020 by Gardevoir 2 Quote Share this post Link to post
universal-quantifier Posted March 26, 2020 Here's my entry: viral_samples.wad Map name: Viral Samples Music: GothicDM2 MAP03 by Mark Klem Build time: 11-12h I am no speedmapper but I think this one turned out ok. Has some minor Boom gimmicks but nothing too fancy. 8 Quote Share this post Link to post
Jimmy Posted March 26, 2020 We are definitely getting more than 32 maps aren't we, lol. 4 Quote Share this post Link to post
Gothic Posted March 26, 2020 (edited) Time to quarantine this thread. EDIT: I can give up one of my maps to make space if necesary. Edited March 26, 2020 by Gothic 0 Quote Share this post Link to post
IvanDobrovski Posted March 26, 2020 Spoiler Map Name: Plaguelord's Demesne Music: Some soundtrack from Xenophage, Bobby Prince (I think) Build Time: Around 4 hours. A little not light-hearted, but hey, it should make for a challenging later level in the wad. The ending might surprise you... iso_ivandob.zip 6 Quote Share this post Link to post
Zylinderkatze Posted March 26, 2020 Mine is coming along as well, but I can only work on it for about 2 hours at a time. I'm about 6 - maybe 7 hours in (depends on rounding) and will likely need another day (2 more hours) or so. I will post it tonight (or if all else fails, tomorrow), I think the deadline is the 28th? Close call, I guess ^^; I noticed we have an "over-abundance" of submissions and mine might not live up to the greats (don't feel bad if it has to be cut for time) ..however I will still post it so you all have to suffer thr~ ..uhm.. so you can all enjoy it! No screenshots yet. No spoilers! 1 Quote Share this post Link to post
Guardsoul Posted March 26, 2020 1 hour in but it is coming together nicely 8 Quote Share this post Link to post
Scorpius Posted March 26, 2020 (edited) Well, I've totally ignored the "Short, breezy, light-hearted Boom (CL9) maps" rule since I'm not familiar with Boom. However, I have completed my first speedmap ever. I lost count on how long I spent on it but I think it's under 12 hours. It's called The Great Unknown. Here it is: unknown.zip Edited March 26, 2020 by Scorpius 4 Quote Share this post Link to post
Misty Posted March 26, 2020 I started to work on this project, but I realised that I've lost motivation and burned out to work on mapping as for now, so if someone wishes, they can grab this map and morph it by their own liking. It contains few rooms. fireblu_did_it.zip 4 Quote Share this post Link to post
Baratus Posted March 26, 2020 Here's my map, Phlegmatic Passage. Took me 8 hours. I'm getting pretty good at this speedmapping thing. ba-phlegm.zip 3 Quote Share this post Link to post
Philnemba Posted March 26, 2020 Decided to pull out and save my incomplete map as the secret map for my new Doom 1 episode that I'm slowly making plus looks like there'll be 32 at this point before the deadline. 0 Quote Share this post Link to post
MFG38 Posted March 26, 2020 (edited) Updated version of my map. Improvements were attempted as per Dragonfly and Jimmy's suggestions on yesterday's stream. I also added a tiny bit of ammo to the start area. Alas, my attempt at making the MIDI slightly more audible was unsuccessful. mfg_isolation_v2.zip mfg_isolation_v2a.zip Edited March 26, 2020 by MFG38 updated version again 1 Quote Share this post Link to post
Alper002 Posted March 26, 2020 Alright, I've got a map of my own to post! Name:Up and Down and All Around It involves an elevator! Development took about 8-9 hours accounting for keeping the time sloppily. U&D&AA.zip Music is Elevatorstuck from Homestuck, midi version by Winged Souls 5 Quote Share this post Link to post
Danlex Posted March 26, 2020 (edited) Here's my map: Map Name: Argo Music: "Final Jam" by Derek Clay Build time: 9-10 h isolationDA-V2.zip Edited March 27, 2020 by Danlex 11 Quote Share this post Link to post
Pegleg Posted March 26, 2020 Unless I miscounted, or Jimmy missed an earlier submission (not likely, I think), that means there are 29 maps. With Jimmy planning to make a Map 30, and a bit over 2 days left until the absolute deadline, this set could end up being far over the Boom limit for maps. Have you given any thought to how you would split up the submissions @Jimmy? 0 Quote Share this post Link to post
MFG38 Posted March 26, 2020 Fixed the MIDI volume problem! No other changes in this version. mfg_isolation_v2a.zip 0 Quote Share this post Link to post
Cacodemon187 Posted March 27, 2020 (edited) Alright, hopefully I made it in time! Name: The Big Torture Halls of Torture Music: "Zombieman Blues" by Fookerton Build time: 7 to 8 hours. Download: ISOLATION_Cacodemon187.rar Edited March 27, 2020 by Cacodemon187 e 4 Quote Share this post Link to post
CthulhuChan Posted March 27, 2020 Yep I'm down, just made an account just to get in on this 4 Quote Share this post Link to post
joepallai Posted March 27, 2020 Final tweaks based off of twitch stream feedback. Midi selection I was going to defer to you guys, though D_RUNNIN2 from TNT works well here. This was fun. fluid control.zip 1 Quote Share this post Link to post
Jimmy Posted March 27, 2020 (edited) Hey @Scorpius, would you mind explaining why your map very clearly takes chunks from other people's maps? Your final room is almost a carbon-copy of esselfortium's MAP03 of Doom 2 the Way Id Did. You flipped it upside-down, sure, but it's still geometrically identical, save for the fact that it's slightly less symmetrical. You even enter it via a red door. And this area here is very clearly based on MAP19 of Memento Mori II. You make me sad. I don't think you spent 12 hours on this. Don't bank on this map getting included. Edited March 27, 2020 by Jimmy 18 Quote Share this post Link to post
IvanDobrovski Posted March 27, 2020 38 minutes ago, Jimmy said: Hey @Scorpius, would you mind explaining why your map very clearly takes chunks from other people's maps? Why would anyone steal parts from other people's maps for a for fun speedmap project... I don't get it. It's kinda funny when you think about it though... 1 Quote Share this post Link to post
Dragonfly Posted March 27, 2020 15 minutes ago, IvanDobrovski said: Why would anyone steal parts from other people's maps for a for fun speedmap project... I don't get it. It's kinda funny when you think about it though... Their submissions to the 64kb project are also plagiarised. 7 Quote Share this post Link to post
galileo31dos01 Posted March 27, 2020 2 hours ago, Dragonfly said: Their submissions to the 64kb project are also plagiarised. Hmm, that might also speak for this wad called "Doom: Perdition" by him, which I've seen around in videos first then played a bit myself to find that many parts from where the author said he took inspiration, are in fact very suspiciously similar to the originals, including one blatant almost-copy of the plasma rifle room from Xaser's PRCP map 15 besides the setup at the start and the BFG room from "The Pit", not a word mentioned in the text file about those. 5 Quote Share this post Link to post
CthulhuChan Posted March 27, 2020 I've made a pretty basic map How do I submit? 4 Quote Share this post Link to post
Archanhell Posted March 27, 2020 1 hour ago, CthulhuChan said: I've made a pretty basic map How do I submit? Unless I am blind, I read the first post and seen the 32 slots full, or that's what I see. But if there was an empty slot somehow, I think you could just send it to Jimmy as he started the community project? ..Maybe, Idk 0 Quote Share this post Link to post
AD_79 Posted March 27, 2020 Jimmy will sort things out if there are more than 32 maps submitted, I'd imagine. Also, WIP: Spoiler 13 Quote Share this post Link to post
TravyB Posted March 27, 2020 I give you "Social Distancing", in Boom format. I've been working on this off and on over the last two days and I'm guessing probably took just over 10 hours to complete. It's short, a bit difficult early on and requires you to be quick, but most of it's a slaughter-fest. Please let me know if the moving parts of the level that I used to time the release/reveal of certain things needs to be reduced or extended. I only tested it with GZDoom set to Strict compatability, which I'm hoping is somewhere in the range of CL9. I've been crunching the hell out of this to keep it under 12 hours, it being my first speed map (that was intended to be one, at any rate). Be sure to keep an eye out for sinks to scrub up, and a cure for the round menace... Had a lot of fun making this one, hope yins enjoy it. https://www.dropbox.com/s/uly9uvcrau2e2cx/SocialDistancing.wad?dl=0 5 Quote Share this post Link to post
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