AD_79 Posted March 29, 2020 (edited) The Lonely Deceased Build time: roughly 12 hours spread out over a few days Music: "Petrichor (Blood of the Stone)" by Jimmy Still in need of some tweaking, as well as difficulty settings. Edited March 29, 2020 by AD_79 12 Quote Share this post Link to post
Jimmy Posted March 29, 2020 THAT'S A WRAP! Right, now I've gotta figure out what to do with 60 maps. Fuck. 27 Quote Share this post Link to post
ShadesMaster Posted March 29, 2020 (edited) One last map, wanted to submit this in time for the deadline so the ending is rushed. I can resubmit if I get another hour with a more fleshed-out end, tho! NAME: Cracks of Nuke BUILD TIME: 8 hours MUSIC: E3M3 'Deep into the Code' by BOBBY PRINCE shadesIsolation.zip Edited March 29, 2020 by ShadesMaster 5 Quote Share this post Link to post
Gothic Posted March 29, 2020 Holy shit, this is the 2nd comunity project I have seen with the most ammount of map submissions, the other one I can think is Push. 6 Quote Share this post Link to post
Worm318 Posted March 29, 2020 (edited) Name: Squared Aqua Build time: 7 hours Midi from Dune Sorry if I'm 13 minutes late. It still needs a bit of testing and tweaking I think. I hope it's okay. Link:https://drive.google.com/open?id=1knoKboMG-UH17P7IpR174gNm4U25s0dr Edited March 29, 2020 by Worm318 3 Quote Share this post Link to post
Shadow Hog Posted March 29, 2020 31 minutes ago, Gothic said: Holy shit, this is the 2nd comunity project I have seen with the most ammount of map submissions, the other one I can think is Push. I think the largest number I've seen is DUMP3 with a whopping 73 (+6 maps that weren't quality enough and were relegated to "secret" instead, so really 79). This is approaching that for sure. 3 Quote Share this post Link to post
notTyrone Posted March 29, 2020 Attempt #2 Scum Discharge.zip Short. Beatable. Name : Scum Discharge Music: Doom2 Map20 (message for the archvile) Build time: 6 hours 3 Quote Share this post Link to post
Breezeep Posted March 29, 2020 (edited) This one's pretty late, but idgaf Nuclear Twilight Build time - 6 - 7 hours? Music - "JD12.mid" by Jeremy Doyle Edited March 29, 2020 by Breezeep Quick update: fixed a few visual mishaps 13 Quote Share this post Link to post
pcorf Posted March 29, 2020 2 hours ago, Jimmy said: THAT'S A WRAP! Right, now I've gotta figure out what to do with 60 maps. Fuck. What I'd do is arrange them by theme, amount of monsters, see which maps have more cyberdemons, etc. Could have the main 32 map megawad (MAP01-MAP32) followed by a 28 map episode (MAP33 to MAP60). Or two separate 30 map megawads with no secret levels. 1 Quote Share this post Link to post
leodoom85 Posted March 29, 2020 I had some fun doing a map for this one project...so... I managed to do it before the deadline happened. It has all difficulties. Music is "Slime Dweller" by none other than Jimmy. virutech-V4.zip And some shots incoming... 10 Quote Share this post Link to post
ShadesMaster Posted March 29, 2020 Fixed up the final area of the map, and other things. Final version!!!! Proper post updated as well. shadesIsolation.zip 0 Quote Share this post Link to post
Fletcher` Posted March 29, 2020 https://cdn.discordapp.com/attachments/691990161117937675/693669122445410304/rf_wineflu.wad Forgot some important fixes and added a secret. 1 Quote Share this post Link to post
Horus Posted March 29, 2020 26 minutes ago, Voltcom said: I'd just do 2 x 30 map episodes / no secret levels. But that's entirely Jimmy's decision on this crazy number of maps. I think there's more than 60 maps now lol 2 Quote Share this post Link to post
taufan99 Posted March 29, 2020 6 hours ago, Jimmy said: Right, now I've gotta figure out what to do with 60 maps. Split them into at least 2 wads, just like the case of Final DOOM with Plutonia and TNT. (Yeah, I know this needs 4 more maps to fit into 64 maps, but I'm not so sure if this is meant to be a megawad either.) 3 Quote Share this post Link to post
Zylinderkatze Posted March 29, 2020 Congrats everyone on participating and cranking out so many different and diverse maps on this unifying (if socially distancing) subject! Thank you @Jimmy for starting the project. It was a lot of fun to take part in it and I hope that you'll have fun putting all the levels together. Can't wait to play them all! 3 Quote Share this post Link to post
Jimmy Posted March 29, 2020 Alrighty, I've let enough submissions come through to bring us up to 64 maps. Expect two new megawads to come out of this thread some time soon. I'm probably going to do a little bit of administrative override on the names of a few submissions. @MaishyN's and @Sankhatayan's maps both have the words "subterranean" and "facility" in their title so I will be renaming them like so: MaishyN's map will be called Facility Lockdown. Sankhatayan's map will be called Subterranean Processing. And to name @DynamiteKaitorn's submission myself, I will be calling it Into the Infection. Hope this is fine by everyone! 27 Quote Share this post Link to post
DynamiteKaitorn Posted March 29, 2020 1 minute ago, Jimmy said: And to name @DynamiteKaitorn's submission myself, I will be calling it Into the Infection. To quote me from earlier: EDIT: I decided on a name. "Get down with the sickness!" Sorry if you missed the edit. XD 2 Quote Share this post Link to post
Zylinderkatze Posted March 29, 2020 4 minutes ago, Jimmy said: Expect two new megawads to come out of this thread some time soon. Unironically stoked. 0 Quote Share this post Link to post
MaishyN Posted March 29, 2020 @Jimmy That's great for me. It was quite a surprise to see another name with two same words submitted a bit later:). If I saw another map with similar name posted earlier, I'd think about something else. 1 Quote Share this post Link to post
an_mutt Posted March 29, 2020 (edited) Apologies for the lateness, I've been feeling unwell (it's not Corona I swear!) Feeling Run Down.wad Build time: 12 hours Music is the Forest Temple theme from Zelda: Ocarina of Time It's a biggie, inspired by Darkwave0000's earlier maps from Speed of Doom. Good luck! Edited March 29, 2020 by an_mutt 9 Quote Share this post Link to post
leodoom85 Posted March 29, 2020 I'm quite hyped to play BOTH megawads and record them, of course...for the greater good. 8 Quote Share this post Link to post
Philnemba Posted March 29, 2020 Looking forward to playing both megawads :) 0 Quote Share this post Link to post
Big Ol Billy Posted March 29, 2020 Looks like we've got a megamegawad on our hands, folks. Happy compiling, Jimmy, thanks for putting this together and hope the number of submissions isn't too overwhelming! 7 Quote Share this post Link to post
TheOrganGrinder Posted March 29, 2020 Kudos to @Jimmy for organising all of this and I look forward to seeing the resulting WADs. 2 Quote Share this post Link to post
Phobus Posted March 29, 2020 64+ maps, eh? I believe the term I coined for this many moons ago was "hyperWAD". Congratulations @Jimmy, you've spearheaded one. UMAPINFO and one glorious package would be the true winning combination, but I appreciate that kind of limits your ports :P 4 Quote Share this post Link to post
plums Posted March 29, 2020 You can put the late-comers in MAP33-35, and cap it at 70 maps. 0 Quote Share this post Link to post
Gez Posted March 30, 2020 How about a caco sprite edit? (Standard palette on the left, isopal on the right) The recolor is super-easy to do and can be tweaked a bit further if desired, adding the nubs on the horns to turn them into peplomers is more effort but can still be done relatively quickly. 18 Quote Share this post Link to post
MaishyN Posted March 30, 2020 (edited) @Gez The caco sprites looks pretty cool. I really like the idea. However, my opinion is that editing caco sprites in the whole wad may have unexpectedly high impact on the overall feel of the mapset (can't say if good or bad - it may be good if done perfectly but improving shape of such a masterpiece as caco is not an easy task). It would also be preferable if mappers would know about reskinned monster before doing their mapping as it may affect look of some areas (i.e. a red themed area would look different with a ton of green caco meat on the ground than the orginal). It may look like I'm doing some nitpicking but as a mapper I strongly believe that color composition of what the player is seeing is pretty important. Edited March 30, 2020 by MaishyN 3 Quote Share this post Link to post
Gez Posted March 30, 2020 ISOPAL desaturates everything except the greens and blues. A red-themed area is going to be a gray-themed area. 2 Quote Share this post Link to post
Alper002 Posted March 30, 2020 (edited) 29 minutes ago, Gez said: ISOPAL desaturates everything except the greens and blues. A red-themed area is going to be a gray-themed area. Doesn't change the fact that it changes the look from what the author may have originally intended. Edited March 30, 2020 by Alper002 0 Quote Share this post Link to post
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