Ambureon Posted March 31, 2020 brief note about my map that i feel i should add: most people around here seem to consider ultraviolence the default difficulty. i don't. ultraviolence is hard mode. you pick hard mode, you get hard mode. hurt me plenty is the recommended "normal" mode, ultraviolence assumes a general knowledge of the map layout and the things you must do to complete it. figured i would clarify before anyone grows frustrated. 5 Quote Share this post Link to post
Jimmy Posted March 31, 2020 Guys - we made it through March 2020. What will no doubt go on record as the weirdest month in human history. Proud of y'all. DOWNLOAD ISOLATION: STRAIN 1 & 2 (6.1MB) If your map in this is not the most up-to-date version please notify me immediately. I've done my level best but... 65 submissions, guys. Anyone who's not happy with the map order should also let me know and I'll see what I can do - it's pretty tentative, and things can certainly move around, even from the crucial slots like 01, 15, 30+, etc. Maplist: Spoiler STRAIN 1 MAP01 - DynamiteKaitorn - Get Down With The Sickness MAP02 - Gothic - Martian Law MAP03 - Walter Confetti - Feverish Nightmare MAP04 - Orka - Disease Disaster MAP05 - joepallai - Fluid Control MAP06 - Worm318 - Squared Aqua MAP07 - Remmirath - Eternal Agony MAP08 - Crunchynut44 - Cabbage Cave MAP09 - Gardevoir - Repugnant Surprises MAP10 - boris - Demonic Phlegm Usurpation MAP11 - Obsidian - Pools of Unmaking MAP12 - rf` - Wine Flu MAP13 - Phobus - The Washing Well MAP14 - TheOrganGrinder - Back Shift at the Sludge Works MAP15 - Walter Confetti - A Message From the President MAP16 - RonnieJamesDiner - Bad Day for the Subway MAP17 - Dragonfly - Depurify MAP18 - Breezeep - Nuclear Twilight MAP19 - ShadesMaster - Cracks of Nuke MAP20 - leodoom85 - Virutech MAP21 - Voltcom - Death in the Wind MAP22 - Guardsoul - Exiled MAP23 - an_mutt - Feeling Run Down MAP24 - Roofi - Trentenaire En Quarantaine MAP25 - Tarnsman - Alfonzo Allows Himself To Be Mugged Because He's Such A Nice Guy MAP26 - Simpletonium - Mutagen Rapidem MAP27 - Roofi - Le Petit Chaperon Rouge MAP28 - Shadow Hog - The Underground Tower MAP29 - AD_79 - The Lonely Deceased MAP30 - Scotty - Stir Crazy MAP31 - pcorf - Unrelenting Fear MAP32 - Big Ol' Billy - AAAAA MAP33 - A2Rob - The Close Encounter STRAIN 2 MAP01 - Redead-ITA - So Much For Some Shells MAP02 - Senor500 - Dubious Cave MAP03 - zeldavxa - Hikikokomplex MAP04 - nue - Faucet Failure MAP05 - Ambureon - Inverse Quarantine MAP06 - sugarwater - Staysafe MAP07 - MFG38 - Cavern Abomination MAP08 - Mister_theMan - In the Flesh MAP09 - Bimmy - Phlegmatic Passage MAP10 - AconyX - Metallish Isolation MAP11 - E.M. - Snot Drain MAP12 - NeedHealth - Maw of the Beast MAP13 - Kudo - COVID Distribution Center MAP14 - Gothic - Invasion Cancelled MAP15 - universal-quantifier - Viral Samples MAP16 - Alper002 - Up and Down and All Around MAP17 - Cacodemon187 - The Big Torture Halls of Torture MAP18 - CthulhuChan - Waste Vat MAP19 - xaekin - Essential Services MAP20 - no_mic - Underground Sickness MAP21 - Zylinderkatze - Should've Stayed Home MAP22 - wydoomer - Remediation MAP23 - Hawns Braks - Phobos Snot Storage MAP24 - MaishyN - Facility Lockdown MAP25 - Sankhatayan - Subterranean Processing MAP26 - notTyrone - Scum Discharge MAP27 - amok - Everything's Gone Green MAP28 - Danlex - Argo MAP29 - TravyB - Social Distancing MAP30 - IvanDobrovski - Plaguelord's Demesne MAP31 - Redead-ITA - So Much For A Bigger Weapon MAP32 - Cacowad - Tidal Wave 36 Quote Share this post Link to post
Senor500 Posted March 31, 2020 Oh boy that's a lotta maps! So glad it is now playable. Time to boot them up. 0 Quote Share this post Link to post
universal-quantifier Posted March 31, 2020 Since I got the MAP15 slot, does that mean that my map now has a secret exit or are maps 31-32 accessed in some other manner? Either way, can't wait to play this. 1 Quote Share this post Link to post
IvanDobrovski Posted March 31, 2020 I like my maps slot. I think it's a great way to close off the series too, good luck to the poor souls trying it. 0 Quote Share this post Link to post
Jimmy Posted April 1, 2020 Please redownload. I fucked some things up. same link as before but with less fuckup 10 Quote Share this post Link to post
Senor500 Posted April 1, 2020 Strain 2's map 08 is missing textures, just redownloaded to be sure and they're still missing. 0 Quote Share this post Link to post
joepallai Posted April 1, 2020 Sorry but I missed a soft lock here: I can fix it and resend or you guys can, which ever is easier. 0 Quote Share this post Link to post
Dragonfly Posted April 1, 2020 I was made aware that the stairs in my map are now broken, having just checked, yeah, they are. Not sure what I did between versions but that really doesn't make any sense! Either way, I will remedy this and pass it your way tomorrow Jimmy. My apologies to anyone who already tried to play my map, skip Strain 1, Map 17 for now. :) 2 Quote Share this post Link to post
NeedHealth Posted April 1, 2020 (edited) I forgot to add secrets to my map. Good job getting the gigawad completed! e1- Will download the first release later today to make sure everything is correct. Edited April 1, 2020 by NeedHealth 0 Quote Share this post Link to post
Revved Posted April 1, 2020 Doing a bit of playtesting using PrBoom-Plus 2.5.1.4 Sadly, both my playthroughs were cut short. In Strain 1 Map 4, there are two lifts (sectors 149 and 165) that don't work. Strain 2 Map 3 has a similar problem, the first door (sector 73) won't open. I'll see if I can list off more problems as I go through these maps when they get fixed, at least for Boom compatibility. 1 Quote Share this post Link to post
xaekin Posted April 1, 2020 It feels good to have contributed to a community project. Feels more "professional", somehow. I didn't expect my map to be placed so late as map19, but I'm frankly a terrible judge of difficulty. Did some quick testing in between my classwork, so here's some initial thoughts on strain 1. This was before that last quick fix download that Jimmy just put out, so depending on what changed some things may have been fixed. Get Down with the Sickness is a bit cramped, not necessarily an issue, except that it makes it easy to cheese the fight near the green key. Somehow, the second time I played the level the bars around the green key didn't raise for some reason? Not sure what happened there. I like the cheeky e1m1 homage at the end of Martian Law. It's a cute touch, especially with the exit right there. Almost all of Feverish Nightmare is optional. Like, if you know where to go you can just grab the skull and head straight to the exit. This said, I had a lot of fun with it. Lots of mini-fights. I want to like Disease Disaster. The doomcute sinks, the pumps, the little scene in the exit room, it's adorable. Unfortunately the whole thing is marred a bit by "only tested in ZDoom"-ness. The lifts aren't tagged, and so in any non-ZDoom port they just don't work. The room they're in can be straight up unbeatable as a result, with you being unable to damage the pinkies blocking you from jumping down. Again, this is something that isn't a problem if you're in ZDoom, but is glaringly apparent in prboom. Disease Disaster also has that crusher run, in both nukage and darkness, without a radsuit. It's not fun. I feel like if one of those factors wasn't the case I'd enjoy it more, but as it is I basically had to grind it to figure out a way through. I don't know if I could have accessed it via the pumps, had the lifts been working. I didn't open up the map to check my suspicions until after I'd confirmed I was at a dead end. Map05, Fluid Control! I like the TNT music. I... don't have much else to say about it. It's a slightly cramped but pretty fun combat map. Squared Aqua gives me Rylayeh vibes for some reason. I dunno what it is, something about the aesthetics, but I don't mind in the least; I liked Rylayeh a lot. This felt like the first "full size" map in the wad so far. I realize speedmaps tend towards the small end by their nature, but it's still cool to play a larger map from time to time. The Get Three Keys structure works pretty well. I'll get to testing more maps tomorrow. So far this has been a lot of fun. 5 Quote Share this post Link to post
pcorf Posted April 1, 2020 (edited) @Jimmy I found a serious problem. The exits in MAP15 and MAP31 need to be changed to secret exits or you won't be able to play all maps within a wad. Edited April 1, 2020 by pcorf 2 Quote Share this post Link to post
Jimmy Posted April 1, 2020 Thanks to everyone reporting issues. When reporting I'd say please make sure to @ the map author as well so they're made aware! Dragonfly and I have penciled in a stream for later today where we will hopefully blaze through a few more maps. The secret exits are known about - we'll figure something out! This initial beta compilation has had no direct input on the maps from myself, so naturally there's no secret exits just yet. If everyone could resubmit their maps ASAP with fixes to the reported problems that'd be great! They will go in the next beta compilation and the next test stream. 6 Quote Share this post Link to post
plums Posted April 1, 2020 (edited) Dunno if anyone actually used GRNMAP since I was the one who suggested it and ended up not submitting a map. But in case they did it should go between C_START and C_END markers in isolation.wad Edited April 1, 2020 by plums 0 Quote Share this post Link to post
Crunchynut44 Posted April 1, 2020 I've updated my map with only one simple addition, a nice glowing light on top of the shotgun. Since @Dragonfly so seldomly walked past it ;) Cabbage Cave V2 1 Quote Share this post Link to post
Zylinderkatze Posted April 1, 2020 (edited) @Jimmy: As discussed in DM, here's another minor revision. The starting area is now NOT damaging anymore. Even though it kind of fit with the (meaning: my) idea of unexpected danger, it was unfair for players starting the level with < 10% health as you pointed out. Also, there's now some health bonus / vials "on" the player for the same reason. "Also also", I noticed a ceiling (door) that was rising too high in the Caco Room which revealed a missing texture. I fixed that, too. The level was playable without these fixes but it's more.. rounded with them: File: Zylinderkatze_1.2.zip Again, Thanks for all this work put into the project by everyone.. it's an honor to be part of this. Edited April 1, 2020 by Zylinderkatze 0 Quote Share this post Link to post
leodoom85 Posted April 1, 2020 (edited) This is a video of the first version of the megawad. Enjoy. I'll do another video as soon as Jimmy updates the wad again... Edited April 1, 2020 by leodoom85 9 Quote Share this post Link to post
sugarwater Posted April 1, 2020 There was a spot in my map 'Staysafe' where it was possible to get stuck without the ability to jump. A few other minor fixes such as mismatched torches. Hope it's not a bad time to post this fix if so I can survive with what's already in. Here it is though. http://www.mediafire.com/file/plz53735rascv82/Staysafe.rar/file 0 Quote Share this post Link to post
AconyX Posted April 1, 2020 Updated with music, difficulty and automap cleaned up. MIDI: TNT Revilution MAP25 "And So, She Fell" Isolation-AconyXV2.zip 0 Quote Share this post Link to post
universal-quantifier Posted April 1, 2020 Strain 2 MAP03: The area with the exit pit is a point of no return so the player can't go back and look for missing secrets if entered. Easily fixed by making some of the platforms less steep. @zeldavxa 0 Quote Share this post Link to post
Michael Jensen Posted April 1, 2020 @Jimmy I noticed that there wasn't a lot of ammo and health so I added some more. I also fixed some lighting bugs and changed the lighting in the main area. Subterranean Processing (by Sankhatayan) .zip 0 Quote Share this post Link to post
joepallai Posted April 1, 2020 That should be everything iso_jp2.zip 0 Quote Share this post Link to post
universal-quantifier Posted April 1, 2020 Strain 2 MAP04: Multiple ZDoomisms that render the map unbeatable on other source ports. @nue This door uses a switch action with tag 0 and thus won't open. The soulsphere secret at the start has the same problem. This slime fall has a DR Open Door action even though you're supposed to open it via a switch. If you manage to activate it directly and then press the switch you'll get softlocked. This Imp is stuck and completely harmless. Also, just a small nitpick but I'm kind of confused why you bothered to build your own grate texture out of a huge number of sectors on top of the waterfall when one MIDSPACE would have achieved the same effect with much less effort. 0 Quote Share this post Link to post
Hawns Braks Posted April 1, 2020 5 hours ago, leodoom85 said: This is a video of the first version of the megawad. Enjoy. I'll do another video as soon as Jimmy updates the wad again... Thanks for the vid Leo! 0 Quote Share this post Link to post
Hawns Braks Posted April 1, 2020 (edited) These are some solid picks for the first couple of maps of Strain A imo Edited April 1, 2020 by Hawns Braks 0 Quote Share this post Link to post
TravyB Posted April 1, 2020 https://www.dropbox.com/s/uly9uvcrau2e2cx/SocialDistancing.wad?dl=0 This is an updated version of my map for the next beta release. I slowed down the cacos just a tad and added more ammo all around to make it more likely that you can actually complete it in time. 0 Quote Share this post Link to post
Jimmy Posted April 1, 2020 @joepallai Your map has the player start in the wrong location. 0 Quote Share this post Link to post
leodoom85 Posted April 1, 2020 @Hawns BraksThanks m8. As soon as Jimmy post another update in general, I'll keep doing the whole episode (12-20 plus the secret maps) 1 Quote Share this post Link to post
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