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Help With Running SIGIL.wad and Nerve.wad with prBOOM+/glBOOM+


Shark

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Greetings all,

 

I've used GZDOOM for many years, but have recently fooled around with prBOOM+/glBOOM+ in an attempt to get a more authentic DOOM experience while still having the option of playing with high FOV, high framerate, etc. Only thing is, I haven't found a way to play SIGIL or Nerve (one of my favorite DOOM II wads) with either fork of the sourceport. I know there are some command-line things I can do, but is there any way to get something like, say, Real667's DOOM Launcher to run these wads properly?

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Lets use a tweet from the man Romero to highlight this:

 

And this tweet on how to run Sigil with PrBoom (Which i assume works similarly in Windows, but please correct me if i am wrong, which i likely am.)

 

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22 minutes ago, Redneckerz said:

Lets use a tweet from the man Romero to highlight this:

 

And this tweet on how to run Sigil with PrBoom (Which i assume works similarly in Windows, but please correct me if i am wrong, which i likely am.)

 

 

I appreciate the quick reply!

 

When I run the following command,

 

cmdpromptDOOM.png.3aba9fb96d95d62abf4c8bdb0358086e.png

 

DOOM runs with the SIGIL splash on the menu, but I cannot select SIGIL from the episode list (I also cannot warp to any E5 missions). This also happens in the launcher.

 

sigils1.png.4752850db9d00d794fd7f44dab53a769.pngsigils2.png.da1cdd8ad97558f54baa93f5e20e8f3d.png

 

Therein lies the crux of my issue.

Edited by Shark

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Ooh, okay, well, I can get the SIGIL_COMPAT.wad to work as an E3 replacement, so I guess that's okay. Still at a loss for Nerve.wad, though.

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52 minutes ago, Shark said:

Ooh, okay, well, I can get the SIGIL_COMPAT.wad to work as an E3 replacement, so I guess that's okay. Still at a loss for Nerve.wad, though.

That was suggested, yes.

 

As for Nerve:  https://forum.zdoom.org/viewtopic.php?f=18&t=63593


Or follow this guide (Check the ZDoom section) - https://steamcommunity.com/sharedfiles/filedetails/?id=188631388

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If you use nerve.wad with the doom2 iwad that's shipped with the doom 3 bfg edition it will be auto-detected and the episode menu enabled. 

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8 hours ago, fabian said:

If you use nerve.wad with the doom2 iwad that's shipped with the doom 3 bfg edition it will be auto-detected and the episode menu enabled. 

Now that's an idea that never even crossed my mind! Thanks mate!

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As for PrBoom-Plus / GlBoom-Plus:

 

glboom-plus -complevel 2 -iwad [bfgdoom2.wad|doom2bfg.wad] -file nerve.wad //// Yes, you should use yes or yes the BFG IWAD.

glboom-plus -complevel 3 -iwad [doom.wad|doomu.wad] -nodeh -file sigil_compat_v1_21.wad sigil_shreds_compat.wad -deh sigil_compat_v1_21.deh //// The DEHACKED lump of the latest compatible release of Sigil has an oversight which will prevent PrBoom from setting proper par times. And sigil_shreds_compat.wad, available if you purchased a physical copy or the premium download, is optional.

 

sigil_compat_v1_21.deh -> https://pastebin.com/ZhazG42b

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