Spowmtom Posted March 30, 2020 (edited) As I was making my map, I found this visual bug. I'm new to Doom editing, but I'm pretty confused as to what those pink pixels are. They're not part of the texture, as the other side uses the same texture and doesn't have those distracting artifacts. I would like to fix this, how ? My client is Chocolate Doom. Thank you for your time. Edited March 30, 2020 by Spowmtom The issue has been solved 0 Quote Share this post Link to post
plums Posted March 30, 2020 (edited) It's the tutti-fruitti effect. Does that linedef have a vertical offset on the texture? Edited March 30, 2020 by plums 1 Quote Share this post Link to post
Spowmtom Posted March 30, 2020 Seems like the NUKE24 texture plays funny when offset by a great amount, it doesn't loop well. Considering the layout of my map, I fixed it by just getting rid of that little gap. 0 Quote Share this post Link to post
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