sergeirocks100 Posted March 31, 2020 (edited) Welcome to the Satanic Infestation project! INTRODUCTION: Satanic Infestation is my fork of Freedoom, because i disagree with the way it’s going, the project seems to go in a lot of strange directions that don't go well with a Doom or Doom 2 IWAD replacement, all of the references to Satanism are gone, a lot of the new assets go in odd directions that don't mesh all that well, and it generally doesn’t capture the vibe of what i think a open IWAD should be. My goal is to make a 100% free IWAD that is a better fit for what i think an open IWAD should be, the assets will all be more cohesive and make more sense with third party PWADs, i’m only using Freedoom as a basis, as time goes on, i will replace more and more of Freedoom’s assets with my own, and, eventually, all of the old assets will be replaced, anybody is free to contribute assets, but i plan for this to be more or less something of my own making, further details on rules and other information about asset contributions can be found below. Credits go to the Freedoom contributors for making it easier for me to do this project by providing their assets, thank you to them, and thanks in advance to anybody who submits their work to this project SUBMISSION RULES: Spoiler 1: All maps must be limit removing or vanilla compatible, and use no textures that aren't in the approved list, all maps must also come in at 384 kilobytes or less. 2: When testing your maps, be sure to test them in the latest version of Crispy Doom, as that is the source port target of the project. 3: Maps for the future GZDoom version of the project should be tested in the lastest versions of GZDoom, LZDoom, and Zandronum, i don't care for ZDaemon, so testing in it isn't necessary. 4: MIDIs of all genres are accepted. 5: When it comes to textures, use IAC instead of UAC or AGM, templates for the IAC logo can be found in the /patches folder in the Github. 6: Don't use WADs outside of maps, for other things, like sounds or textures, put them in a zip file, it avoids the problem of me needing to open a WAD in SLADE and move them to the deutex tree. 7: Please put sprite offsets in a text file instead of putting them directly on the images, it's quite a chore to have to open each individual frame in SLADE and then copy the offsets to the buildcfg. 8: Don't use nonfree assets, i intend for this project to be 100% free for commercial use and public domain, and i can't use assets such as assets grabbed from commercial products and non-commercial assets in a project of this type. 9: For audio contributions, i encourage that you provide a lossless version of the audio alongside the lossy version, i do plan on using 44khz audio for the eventual GZDoom version of the project, and having lossless versions of the audio already would be great. 10: All contributions must have a license attached to them, the exact license doesn't matter, if it's a permissive free license that allows for commercial use, such as the 3 clause BSD license, the public domain through a waiver of your choice, or Creative Commons, i can use it in the project, although use of the public domain is strongly encouraged. APPROVED TEXTURE LIST: Any texture that can be found in the TEXTURE1 or TEXTURE2 of Doom or Doom 2 LINKS: Github: https://github.com/sergeirocks100/satanicinfestation Website: (REDACTED) Development Forum: (REDACTED) Screenshots: http://satanicinfestation.tk/screenshots.html It seems like, during my absence, the .ml domain which i used for the website expired, and it now redirects to some seedy website. Because i don't want people to possibly fill their computer with viruses, i've removed the offending links. Edited January 18, 2022 by sergeirocks100 10 Quote Share this post Link to post
sergeirocks100 Posted April 1, 2020 i don't have any screenshots or concept art yet, but i'm already doing some work on the project, which you can see in the github page, i also plan on scrawling up some designs for the replacement enemies and putting them somewhere public, either as a guideline for myself or for others, likely the latter because i'm not any good at making sprites 0 Quote Share this post Link to post
sergeirocks100 Posted April 1, 2020 one more thing i forgot to mention, instead of using UAC or AGM, use IAC, i made a logo in inkscape, which you can find in the patches folder on the github 0 Quote Share this post Link to post
sergeirocks100 Posted April 1, 2020 (edited) i made some concept art for the cyberdemon replacement, it's in the concept art folder in the github page, it's a .xcf file, meaning that you need gimp to open, although everybody is free to convert it to something else and upload it here Edited April 1, 2020 by sergeirocks100 0 Quote Share this post Link to post
sergeirocks100 Posted April 1, 2020 (edited) i've decided to upload it myself Spoiler Edited April 1, 2020 by sergeirocks100 6 Quote Share this post Link to post
Artman2004 Posted April 1, 2020 Have you ever modded Doom before? 4 Quote Share this post Link to post
sergeirocks100 Posted April 1, 2020 not in this capacity, no, i do have a half-completed fourth entry to Doomguy's pimp adventures which i may or may not complete at some point, but that's outside the scope of this thread 0 Quote Share this post Link to post
sergeirocks100 Posted April 1, 2020 i made some concept art for the imp replacement Spoiler 2 Quote Share this post Link to post
sergeirocks100 Posted April 2, 2020 (edited) here's some more concept art, this time for the demon replacement Spoiler by the way, if anybody wants to make sprites for the project, let me know, i'm not very good at drawing sprites, and a helping hand would be wonderful Edited April 2, 2020 by sergeirocks100 4 Quote Share this post Link to post
sergeirocks100 Posted April 2, 2020 here's, again, some more concept art, this time for the cacodemon replacement Spoiler 2 Quote Share this post Link to post
Kaiser_Wilhelm2 Posted April 3, 2020 Put the rocket launcher on the waist or shoulder of the cyberdemon 0 Quote Share this post Link to post
sergeirocks100 Posted April 3, 2020 what's wrong with it being on the chest? 0 Quote Share this post Link to post
sergeirocks100 Posted April 3, 2020 oh no, more concept art! this time, it's for the former human replacement Spoiler 3 Quote Share this post Link to post
Wereknight Posted April 3, 2020 (edited) no offence lad but even me, a person with hands growing straight out from butt, could have done better concept art for what supposed to be proof of concept for your "fork" of the "fork" of the father of modern shoot genre. And I'm dead serious about it. Everyone who knows me can approve that. Edited April 3, 2020 by Wereknight 19 Quote Share this post Link to post
sergeirocks100 Posted April 3, 2020 i'm sorry, but i'm not that good of an artist to begin with, and that's exacerbated when i have to draw with a mouse, however, if you feel like you can draw better than me, or you know a member of the community who can draw better than me, you or they are free to draw some assets up and contribute them to the project 0 Quote Share this post Link to post
sergeirocks100 Posted April 4, 2020 more concept art coming through, this time, it's for the mancubus replacement Spoiler by the way, if you want to take a look at how the project is going along, just drop by the github page 2 Quote Share this post Link to post
𝕲𝖗𝖊𝖊𝖓𝖙𝖎𝖌𝖊𝖗1 Posted April 4, 2020 (edited) I'm not an artist, but once there's more of an IWAD's put together, I'd be happy to contribute preliminary levels. Edited April 4, 2020 by 𝕲𝖗𝖊𝖊𝖓𝖙𝖎𝖌𝖊𝖗1 0 Quote Share this post Link to post
sergeirocks100 Posted April 4, 2020 i would be happy to accept your level contributions as well 0 Quote Share this post Link to post
sergeirocks100 Posted April 4, 2020 (edited) a half finished first map is now on the github page, once i get that done and add in some music, i will be able to release the first version of the project, that is, if i can figure out how to use deutex Edited April 4, 2020 by sergeirocks100 0 Quote Share this post Link to post
TheUltimateDoomer666 Posted April 4, 2020 While I do think the art is cute and simple, I think it is too simple. As concept artworks, they would be very difficult to use as references because there is almost no detail. For example, what does the Kobold's skin texture look like? How does it look from the side or behind? Even though the monsters would be pixelated sprites, there is still not enough information in the concept art to get an idea of what they're supposed to look like. 2 Quote Share this post Link to post
sergeirocks100 Posted April 4, 2020 i agree, the art is too simplistic, but i just want to get some designs out, to lay down some groundwork and show the community what i'm creating, i can worry about things like orientations and detail when i have somebody to draw up the sprites, which i don't at this time 0 Quote Share this post Link to post
sergeirocks100 Posted April 4, 2020 (edited) i've managed to mostly finish the first map and the new music is there, i believe we're ready for a test build, and it will be released when somebody here with a UNIXlike OS compiles the deutex tree Edited April 4, 2020 by sergeirocks100 0 Quote Share this post Link to post
sergeirocks100 Posted April 5, 2020 here are some screenshots from the first map Spoiler i use doom assets when making the maps to make sure i don't use any freedoom exclusive textures stay tuned for some more concept art 0 Quote Share this post Link to post
sergeirocks100 Posted April 5, 2020 (edited) here we have yet more concept art, this time, it's for the former sergeant replacement Spoiler Edited April 5, 2020 by sergeirocks100 1 Quote Share this post Link to post
Wereknight Posted April 5, 2020 ... uhmmm... tell me what do you use to draw? I mean, is it mouse or some tablet model? 3 Quote Share this post Link to post
sergeirocks100 Posted April 5, 2020 i draw with the mouse in GIMP 0 Quote Share this post Link to post
sergeirocks100 Posted April 5, 2020 map02 is in progress, and i have uploaded a very unfinished version of it to the github 0 Quote Share this post Link to post
sergeirocks100 Posted April 6, 2020 (edited) hey, look, some more concept art! this time, it's for the revenant replacement Spoiler Edited April 6, 2020 by sergeirocks100 0 Quote Share this post Link to post
Wereknight Posted April 6, 2020 (edited) 23 hours ago, sergeirocks100 said: i draw with the mouse in GIMP well that's quite unfortunate, bud. I know some pros can made wonders with mouse, but you? I'd recommend to buy some non-expensive tablet, it will make your life bit easier. Like, Huion or XP-Pen. I, personally, use One by Wacom, small variant. Not that cheap but it's decent product. No seriously, it does makes things easier. Example based on your "revenant replacement" Edited April 6, 2020 by Wereknight 1 Quote Share this post Link to post
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