Hello. I'm trying to create custom animated flats and I'm guessing most of the rules that are applied to vanilla DooM are the same for Hexen. So far I've gotten my flats to work just fine but I've come across a slight oddity regarding 3 sets of flats (or rather: 11 frames of 3 flats) in Hexen. These being X_001 to X_011. These flats are 64 x 128 in size which perplexes me as nearly all flats in DooM engine games are 64x64 in size. (I believe heretic or again hexen has a sky texture that's 2x2 but that's besides the point here).
Does anyone know how I can force a 64x128 flat a-la Hexen or are these frames of animation practically impossible to use with a custom palette? If so, how does one work around this limitation to create custom animated floors like water, lava, oil, etc...
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DynamiteKaitorn
Hello. I'm trying to create custom animated flats and I'm guessing most of the rules that are applied to vanilla DooM are the same for Hexen. So far I've gotten my flats to work just fine but I've come across a slight oddity regarding 3 sets of flats (or rather: 11 frames of 3 flats) in Hexen. These being X_001 to X_011. These flats are 64 x 128 in size which perplexes me as nearly all flats in DooM engine games are 64x64 in size. (I believe heretic or again hexen has a sky texture that's 2x2 but that's besides the point here).
Does anyone know how I can force a 64x128 flat a-la Hexen or are these frames of animation practically impossible to use with a custom palette? If so, how does one work around this limitation to create custom animated floors like water, lava, oil, etc...
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