Mr.Rocket Posted March 31, 2020 (edited) Hi, I made this little map some time back and I figured I'd share it. There's not much to it, in fact it doesn't even have monsters.. It's basically just a bunch of 3d floor steps stacked 12 stories high. At the time I was curious as to how many floors could be stacked before the engine didn't seem to like it. I'm not sure if I met those limits but I'm sure I might be pushing it if I go much higher. So, it's currently considered a demo of sorts, and maybe there's some devs out there that might use it for testing. It does have the potential of having an entry way per floor, so it could be an interesting map if one wanted to do something like that. And feel free to modify it to your liking if you want, or again use it for testing purposes if wanted. 3d_steps_demo1.rar Created with gzdb in Doom2 udmf, tested in Gzdoom with Doom2. Edited March 31, 2020 by Mr.Rocket 3 Quote Share this post Link to post
DuckReconMajor Posted April 1, 2020 Thanks for sharing. I'll probably use it some later if I decide to mess with 3d floors again. For now though it's fun to spawn monsters in and have the worst vertical battle ever. 0 Quote Share this post Link to post
Mr.Rocket Posted April 1, 2020 15 hours ago, DuckReconMajor said: For now though it's fun to spawn monsters in and have the worst vertical battle ever. lol, yeah I did slap some Caco's in just for kicks at one point also. But yeah I was thinking it would be fun to have an entry way per level as you walk up where the monsters would get increasingly more intense. There's no reason this couldn't happen, at that, entering a whole new level or hub as you go. 1 Quote Share this post Link to post
Kappes Buur Posted April 2, 2020 (edited) Very nice, Mr.Rocket Mind you though, this will be fairly tricky when adding sloped 3D sectors, for example where you not only have to keep track of the sloped sector alignment but also have to add a sector to determine where to slope to. But, thanks to boris this is relatively easy with the 3dfloormode plugin, which is explained at the ZDoom forum. For those interested, I had made a tutorial where I show both methods with a sloped roofed building. 3D_SlopedFloor03_UDMF.zip Edited September 1, 2020 by Kappes Buur 1 Quote Share this post Link to post
Dragonfly Posted April 2, 2020 I know this is an older method than using the plugin, but for those interested there's also a 3D Slope tutorial over on my website which is fully illustrated. :)https://www.dfdoom.com/tutorial-sloped-3d-floors/ 0 Quote Share this post Link to post
Gez Posted April 2, 2020 On mardi 31 mars 2020 at 6:50 PM, Mr.Rocket said: I had the weirdest blast from the past. 1980s CGI technology! 0 Quote Share this post Link to post
Mr.Rocket Posted April 4, 2020 On 4/2/2020 at 5:19 AM, Kappes Buur said: this will be fairly tricky when adding sloped 3D sectors, for example Thanks, and.. well this is true, also had the feeling someone was going to post up about 3d slopes. Tricky, but possible. Your map is actually really similar to what I was doing there, but likely took much longer due to all the angles. Good stuff! On 4/2/2020 at 5:25 AM, Dragonfly said: I know this is an older method than using the plugin, but for those interested there's also a 3D Slope tutorial over on my website which is fully illustrated. :) Older.. You know it, heh. You know, I've never messed with the plug-ins, I should look into them at some point. I suppose I'm just stuck in my old ways. I made these crazy door frames a few years ago, the doors were poly object sliders. But the frames were really small 3dslopes which took a few to align to the texture behind. https://www.doomworld.com/forum/post/1819684 ~ unfortunately I lost this map I was working for Doom3 Retro via hdd crash.. :( On 4/2/2020 at 8:23 AM, Gez said: I had the weirdest blast from the past. LoL, who woulda thought? I promise I've seen that before! Cheers 0 Quote Share this post Link to post
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