I'm considering another map gimmick, working title "Containment failure". The idea is a variation of "Run from it" from Scythe, where you have limited time to reach your objectives, or you die. The way I want to do it is to use chain of barrels exploding with several detours towards voodoo dolls surrounded by lethal amount of barrels. This way I might be able to have several switches player would need to press to protect his previous dolls - and to player himself it would look like he's closing doors to dangerous-looking areas, sealing leaks or something to this effect.
But I need to know 2 things before I even start planning:
How far apart does barrel reliably explode.
Will it actually work, as in, will closing a door between two barrels stop the chain reaction.
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ViolentBeetle
I'm considering another map gimmick, working title "Containment failure". The idea is a variation of "Run from it" from Scythe, where you have limited time to reach your objectives, or you die. The way I want to do it is to use chain of barrels exploding with several detours towards voodoo dolls surrounded by lethal amount of barrels. This way I might be able to have several switches player would need to press to protect his previous dolls - and to player himself it would look like he's closing doors to dangerous-looking areas, sealing leaks or something to this effect.
But I need to know 2 things before I even start planning:
How far apart does barrel reliably explode.
Will it actually work, as in, will closing a door between two barrels stop the chain reaction.
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