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OverbuffD (Complevel -9) (First MAPSET) (Need testers)


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Source Port: Prboom-Plus (Complevel 9)

Difficulty: Hard/Challenging/Frustrating

Style: Beginnner/Puzzle/Arena

MAPS (Available): MAP01-MAP07

MAPS (In Total): Goal will be 20.  If not at least 10

 

I NEED PLAYTESTERS AND FEEDBACK PLEASE! Demos/FDAs welcome!

 

I'm a novice mapper and this is my first attempt at a project entitled OverBuffD.  The premise of this wad is that every enemy and weapon is overbuffed with difficult maps to boot.  All custom work was done via WhackED/DehackED, and has been tested with Prboom-plus/Boom (Complevel 9) parameters so I highly recommend using it.  Maps will be made with a Plutonia style aesthetic and gameplay inspiration.

 

Enemy/Weapon Showcase:

 

Screenshots

Spoiler

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UV-Max Demos (Tutorials)

Spoiler

 

 

Download: https://www.mediafire.com/file/is4evls2zr8paoe/OB.zip/file

 

Edited by Mr. LBN

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looks really neat! I love me some gameplay modifications. and I appreciate the Metroid Prime music in the video :D

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FDA for MAP01 

Did it on skill 4 since there seem to be no difficulty levels that I noticed.

Best strategy seems to be to ignore monsters and just run.

Everything looks great so far as aesthetics go. I like the new sprites and graphics.

 

Demos (FDA in 2 parts):

duckOBmap01FDA.zip

 

YouTube version:

Spoiler

 

 

I absolutely cannot imagine what these things are like on -fast, I have yet to try.

 

edit: you can kind of see a bit after 1:20 in the video, it seems the starter gun picks an offset in chaingun possible offsets and stays there if you get what I mean. Is that intentional?

 

Edited by DuckReconMajor

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13 hours ago, DuckReconMajor said:

FDA for MAP01 

Did it on skill 4 since there seem to be no difficulty levels that I noticed.

Best strategy seems to be to ignore monsters and just run.

Everything looks great so far as aesthetics go. I like the new sprites and graphics.

 

There's no difficulty levels and there's not going to be.  It will be mainly playtested on UV.  I noticed an ammunition problem for the player right off the bat so I updated a few levels with more ammunition if you want to give MAP01 another go.

 

13 hours ago, DuckReconMajor said:

 

Demos (FDA in 2 parts):

duckOBmap01FDA.zip

 

YouTube version:

  Reveal hidden contents

 

 

Seemed a bit frustrating for ya.  As stated above, I have a more ammo friendly quick-fix if you'd like to test that out.

 

13 hours ago, DuckReconMajor said:

edit: you can kind of see a bit after 1:20 in the video, it seems the starter gun picks an offset in chaingun possible offsets and stays there if you get what I mean. Is that intentional?

 

Not intentional since the starter weapon only uses pistol graphics and parameters.  I believe it has something to do with weapon bobbing.  Let me know how the other levels are.

 

I've also UPDATED OP with UV-Max tutorial videos on how to beat the levels in case you get too frustrated.

 

On 4/1/2020 at 8:10 PM, Tango said:

looks really neat! I love me some gameplay modifications. and I appreciate the Metroid Prime music in the video :D

 

Let me know how the maps play/feel.  Also get the updated version with more ammo.

 

18 hours ago, Walter confetti said:

Looks pretty charming!

 

Let's hope the playstyle is charming as well!

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